New Terran Units?

Discussion in 'Terran' started by duffman, Jan 3, 2009.

New Terran Units?

Discussion in 'Terran' started by duffman, Jan 3, 2009.

  1. duffman

    duffman New Member

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  2. overmind

    overmind Active Member

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    It has been stated their will be units in the terran campaign not seen in multiplayer starcraft 2.

    All of the units are from earlier builds of starcraft 2.
     
  3. Seradin

    Seradin New Member

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    In order i see.

    1 SCV
    2 Command Centre
    3 Bunker
    4 Missile Turret
    5 Deployable Turret - Nighthawk
    6 Marine
    7 Medic
    8 Firebat
    9 Marauder
    10 Reaper
    11 Helion
    12 Cobra
    13 Vulture
    14 Medicvac
    15 Viking
     
  4. BirdofPrey

    BirdofPrey New Member

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    A cloaking upgrade for the bunker?
    Sweet.
    I wonder if that and the extra troops option will be available upgrades in MP.

    I am betting since The Terran campaign is going to be about Raynor's Raiders that some of the units will be legacy SC1 units and/or unique to single player. Something different from the Dominion and (if it's in SC2) the UED.
     
    Last edited: Jan 3, 2009
  5. Kaaraa

    Kaaraa Space Junkie

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    Disruption Web for vultures? Yes, please. :)

    I also hope they update the models of scrapped units accordingly. Just because we won't see 'em as much doesn't mean we still want em to be ugly!
     
  6. zkid10

    zkid10 New Member

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    I want infested Vultures..

    Crawling Machine hybrid thing.
     
  7. MarineCorp

    MarineCorp New Member

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    the 'Jumbo' bunker design looks cool :> and the vulture looks a bit zergy but i particularly don't mind, its probably the colour they used
     
  8. lurkers_lurk

    lurkers_lurk New Member

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    you know, some of those symbols might just be place holders instead of what they actually tryed to think to give to certain units and such.
     
  9. LxMike

    LxMike New Member

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    Cloaking bunker wtf, oh and did the vulture get a disrupted field update too ?
     
  10. Gasmaskguy

    Gasmaskguy New Member

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    The Bunker can cloak? Yeah, and apparently the Firebat has a Zerg air attack upgrade...

    They're most likely placeholders like Lurker said. The Firebat's Zerg upgrade is there just because it looks like flames, and the Cloak might be there just because it looks like a gear.
     
  11. InfestedKerrigan

    InfestedKerrigan New Member

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    I'm confused myself!
     
  12. tomatsalad

    tomatsalad New Member

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    myself I would love the clock ability on the bunkers,
     
  13. Arvendragon

    Arvendragon Member

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    Seems like kinda older one, or maybe its just me. Probably up-to-date, but its just the prototypes and older units, etc., in the campaign.
     
  14. Symph0ny

    Symph0ny New Member

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    Most of the scrapped/campaign units are confirmed to be available in the editor, right? Even if they're super imbalanced I want to play around with them a bit...
     
  15. Hayden351

    Hayden351 Member

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    If you could make gols in the editier wouldn't they be like heros as you can't make gols anymore?
     
  16. overmind

    overmind Active Member

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    That doesn't make sense, goliaths are outdated compared to starcraft 2 technology.
     
  17. Kimera757

    Kimera757 New Member

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    No, you can. Warcraft III's map editor let you do that. You just add them to the tech tree with a few button clicks.
     
  18. Hayden351

    Hayden351 Member

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    You can add tech to the tree facinating.
     
  19. orestul

    orestul New Member

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    There is viking instead of goliath, whats the point.
     
  20. Kimera757

    Kimera757 New Member

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    It's a big deal in a UMS or campaign map. (There will, in fact, be goliaths in the Wings of Liberty campaign.)