Was thinking about it, and I think I came up with something that could work with both parties of it. Those who think it's stupid and nubbing up the game and those who love it cus now they don't have to supply count when they do a cookie cutter builld some pro cooked up in the back of his brain. The timer should only work on custom maps and not the league quick matches. For some of us, or atleast me... We use the custom games like 2v2 Lost Temple and such in order to practice, or try a cheese or something without risking another loss on our real records. Perhaps the timer would be ideal for purly custom maps to help practice timings and such and to get everything down to as quick as you can. I do agree the clock is sort of noobing the game a bit and that seems to be something Blizzard is focusing on in this game for some reason. It sort of seems SC2 is getting a bit soft in terms of the learning curve and I don't like it. -___- It was fun to watch noobs squirm and cry in SC:BW. The in game clock shouldn't be allowd in the ranked matches, it makes certain things too easy for people. I mean if you can look up the general time for mutas to be coming up then the person knows they can just wait for the clock to hit such and so time then start getting what's needed for air defense when in reality they should be scouting constantly and so on and so forth. Just a thought. I havn't personally used it yet but I'm going to be today.
If they prepare for air without scouting they're already struggling to play the game. The clock won't help them in any way. Besides, who would want to learn time stamps that are 'supposed to mean' the arrival of certain units? Sounds like too much hassle with highly questionable gains.
It would help a bit in lower leagues but simple timing does not win games. People who are crying over it are reflecting on their hard struggle of 10 years through brood war and not about what effect it has now. I had no idea understanding fastest time was a brilliant skill...otherwise I would've made my own clock. As someone who doesn't use extensive build orders and hates doing things in some strict order I guess it gives me an advantage as their compass will not work!
xD Lmao. ^ Now that I really think about it I don't follow strict builds either. I just sort of guess what I should do. Educated guess rather.. But you get what I mean. lol
This is a stupid discussion to have in light of the easy access to time-tracking devices in the first place. It isn't exactly hard to set a stop watch/clock on your play area if you want to.
Aye, agreed with KHaYMaN. The clock argument is quite stupid in itself. If you can estimate time based on what you've built then you don't need the clock you can estimate better without the timestamp anyway, and if you can't estimate based on your build then the clock will be marginal help anyway. Still it's a nice tool if you wanna link stuff to timestamps instead of supply or something general like what you've built until now, but really, you can easily do that with a wris****ch, whatever works for you. If this is nubbing down the game then wris****ches are too
Yeah, clocks in real life or in-game are overpowered. Now you can know that you need to build your 6 pool 121 seconds into the game instead of just when you have enough minerals for it. It should be a rule that you can't play in window'd mode because the clock appears in the bottom right corner of your desktop. /sarcasm off
Super agreed. This is just another stupid issue higher level (and leftover Brood War) players have pulled out of the hat to complain about. Really? An in-game clock? That's your example of how SC2 is becoming easier? Give me a break, dude. Don't you have any clocks in your house? Maybe StarCraft 2 shouldn't start unless it detects that there aren't any clocks running in your room.
Guess maybe I should think a little harder before I post something I see on comments left by other players about the patches. ;D <3
I'd like an option to change it to show my current time - then I'd use it and it would save me some rough mornings.