new Karune (blue) info (updated)

Discussion in 'General StarCraft 2 Discussion' started by johnnyxp64, Mar 25, 2008.

new Karune (blue) info (updated)

  1. johnnyxp64

    johnnyxp64 New Member

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    hi there i did some search didnt found anything reported here, so here its the latest from Blizzard's Official Forums :good:

    question are in Quote, answers in BLue:

    The visuals for the Zerg's defense structures have not been finalized.

    The new defense gameplay mechanisms they are working with on the Zerg are actually introducing many new tactics in terms of how you build your base defense. In order to maximize the efficiency of your defense structures, players will have to place them very strategically. I am sure we will go into this in more detail when we chat with the devs about it in a future batch of Q&As.



    One of the most seen offensive strategies internally at Blizzard is using the Queen to build base defenses on enemy creep in Zerg vs Zerg matches. The Queen can also regenerate the health of those defenses as well, making it an excellent Zerg on Zerg rush strategy.


    The Mothership remains as one of the most powerful support units. The Vortex ability can potentially eat whole armies up, if the enemy players do not react fast enough (especially in difficult to maneuver choke points). Furthermore, the Time Bomb is extremely effective at breaking the enemy's defensive line in a drawn out escalated battle.

    Update 24-3-2008

    A week ago the Swarm arrived; we could see the Zerg taking over the news cycles of major gaming networks. Check out the extensive coverage on this extraordinary event!
    http://eu.starcraft2.com/community.xml


    One of the reasons the size of the Banelings were increased from the size in the original Protoss Release Video was to make it plausible to defend against it. Before, if you have a group of Banelings attack with Zerglings, it was near impossible to focus fire on the Banelings. In the current build, their size, splash damage distribution, and hit points have been increased. These changes still make them potent, yet still allow the possibility of defense with superior micromanagement.

    The final size of the Banelings still may change, but this is the current design they are testing.
     
  2. EonMaster

    EonMaster Eeveelution Master

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    Re: new Karune (blue) info

    What kind of zerg player is this?!?! Why would you prefer to sacrifice drones to make a defence instead of having the queen make them. I can only see good coming out of using the queen: A. you have more drones, thus a better economy. B. You can make buildings with less impact on you economy since you now have drones you would have loss when building a defence.

    The only reason why I can see why he prefers drones would be if he was anti-zerg, and didn't want them to be able to keep more drones.
     
  3. AcE_01

    AcE_01 Active Member

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    Re: new Karune (blue) info

    yeah..this noob who asked the question is really a noob.
    i like the queen, and it is a great idea to give the zerg this kinda defence mechanic. dont listen to those people karune. and yes i believe in you, the animation (if you gna change em) will look very sexy =]
     
  4. Hunter

    Hunter New Member

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    Re: new Karune (blue) info

    You are right, I don't know why did he even ask that..?
    The new Swarm Clutch is smaller, you don't have to evolve it from creep colony and it is cheaper than the sunken was.
    And I didn't evel like that giant tongue the Sunken attacked with..
     
  5. kuvasz

    kuvasz Corrections Officer

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    Re: new Karune (blue) info

    Relax... he asked that because it's a distinct feature that characterises the Zerg. I, too, would rather see drones mutate into defensive structures simply because having a unit ordered to build then build another then another, is very Protossy. I'm not being conservative here, I like new mechanics in a new game but as they say, don't fix what is not broken.

    And lol at the Queen rush. She barely moves any faster than a standard ovy.
     
  6. SubTachyon

    SubTachyon Guest

    Re: new Karune (blue) info


    SubTachyon: insulting other forum members is not accepted.
     
  7. Meee

    Meee New Member

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    Re: new Karune (blue) info

    but...but... the tongue...

    I liked the Queen idea since it came out, but saying that whoever doesn't is an idiot?
     
  8. kuvasz

    kuvasz Corrections Officer

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    Re: new Karune (blue) info

    Wouldn't you expect such a post from him?

    And about the tongue, I prefer it over the crappy flying green blobs.
     
  9. Hunter

    Hunter New Member

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    Re: new Karune (blue) info

    I don't know, it was kinda strange to see marines die because they were licked by the sunkens... :D
     
  10. AcE_01

    AcE_01 Active Member

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    Re: new Karune (blue) info

    ROFL!!

    yeah i dont mind the sunkens either..lol
     
  11. Gasmaskguy

    Gasmaskguy New Member

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    Re: new Karune (blue) info

    I think it's stranger to see Marines die because a green cloud hit them in the face.

    They should totally bring the Sunken back. The Queen could still be the one constructing it.
     
  12. SubTachyon

    SubTachyon Guest

    Re: new Karune (blue) info

    No! Bring back the old sunken ANIMATION for all I care but leave the new SYSTEM alone.
     
  13. Gasmaskguy

    Gasmaskguy New Member

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    Re: new Karune (blue) info

    That's what I said, lol. The only difference in my proposal (that affects gameplay somewhat) is that the base defenses would be 2x2 instead of 1x1 (But of course stronger and more expensive).
     
  14. ced

    ced New Member

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    Re: new Karune (blue) info

    Asking questions, and weighing Pro's and Con's does not make one an Idiot. Blindly accepting without question does.

    As much as I like the new Queen idea. I can't say I've been able to warm up to the idea of having all my base defenses reliant on a single unit. I'm not the kind of kind who likes putting all his eggs in a single basket. Call me old fashioned.. but If I got workers left, I'd like to be able to set-up some D.. but at the moment, Zerg can't do that.
     
  15. marcusrodrigues

    marcusrodrigues New Member

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    Re: new Karune (blue) info

    How come a person who call other members idiots for their opinions have 3 power ups?
     
  16. furrer

    furrer New Member

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    Re: new Karune (blue) info

    I must say some of the questions are a bit stupid (after all they where from that forum), but good find!
     
  17. Psionicz

    Psionicz New Member

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    Re: new Karune (blue) info

    Players could just target the Queen meaning Zerg can't build defense. I see make these Swarm clutches weaker or add a new aspect of them and allow Drones to mutate into Sunkun colonies. Visually and gameplay wise it was a great thing.

    And with players constantly targeting the Queen, it kinda gets put into that hero position where the enemy must see it die in order to claim a definite win. Then once the Queen is gone, no defense for Zerg, GG.

    But then again. With them having not many statis defense, I think thats how Blizzard wanted the Zerg to be since they are in effect wild organized animals. Also lore wise with the Overmind gone the swarms mentality has changed with kerrigan influencing their evolution, being the Queen.
    I think Blizzard want the Zerg to be more, handle it your self with units instead of static defenses.
     
  18. furrer

    furrer New Member

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    Re: new Karune (blue) info

    It takes only 25 sec to build a new queen^ So if you cant defend yourself in 25 sec, then you would have died in SC1 too. It takes around 30 sec for a Drone to mutate into a Sunken, and queen builds them nearly instantsly, so its balanced out.
     
  19. kuvasz

    kuvasz Corrections Officer

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    Re: new Karune (blue) info

    ...which would increase the amount of micro needed to play the Zerg, which in turn would tip the balance in favour of the other two races by making them easier to play (needing to care less about defence).

    I'm all for having an intimidating Zerg on defence that can just pop up anywhere anytime and slaughter half of your attack force (well, maybe just 1 unit but you get the idea :D) but making it a requirement for an effective defense is a bad choice. I would rather see the Queen working like this:
    • players can build sunken colonies (with 400 hp) from drones which would attack at the rate of the old sunken (slow) and the Queen would increase the attack rate (dps) of it to the current level
    • players can build spore colonies from their drones and their damage would increase from 15 to 30 in the presence of a Queen
    • both defensive structures would be able to detect in the presence of a Queen, but not without her

    This way the Zerg defense would not require a Queen to function but would make it more effective (if not overpowered) in the presence of a Queen.
     
  20. furrer

    furrer New Member

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    Re: new Karune (blue) info

    I dont think why you think the new defenses are weak... It seems like they will have a pretty high dps (higher then sunkens). I can see that you are missing the life of the sunkens, but with the new roaches, they should be able to be your meat shield.
    I think he means that Zerg should play agressive!
    And Making Zerg an agressive race is not = more micro. Spamming mass units and sending them to our opponont isnt micro isnt it. Zerg was also very agressive in SC1, but the micro required were lower for the Zerg in TvZ then it was for the Terran (pro-level).

    Edit:
    Lets look at the protoss. Didnt protoss use a lot of Units when defending? What about Terran, they had no GtG stationary defense, but they were still easy to play.