http://www.press2play.tv/Spel/vrldsexklusiv-starcraft-2inter-802.aspx The part where he talks to dustin and chris is English. (a bit foward) Beta talk - ALSO: There is some really nice mention of the singleplayer campaign - Missions including a survival against a moving wall of fire/supernova. As well as defending against hordes of infested colonists.
He's saying "stoar crauft" tvoa. And what the hell is wrong with his eyebrows at 0:33? And holy crap! Their english sucks Beeta? xD And then he hesitaded for a moment.. "Is anybody here interested in playing the wo- starcraft 2 bee- beta?
Yeah let it play for a bit longer and it all works out great, sound gets fixed and some talk of campaign begins!
Come on guys grow up, of course it's gonna sound a little strange or different. They are speaking a different language after all, no need to poke fun at it. I'd rather discuss the actual topic instead of how funny a different language sounds to you. Also, Renatus this is a English website so its probably best to stick with English content because not many people are going to understand it on here. I'm curious about the wall of super nova fire they are discussing seems a little strange to add something like that to an RTS game, I wonder how they will pull it off graphically and gameplay wise.
Chef you just answered your own question. Graphically? A huge wall of fire consuming everything at a certain speed most likely determined by the difficulty set by the player at the start of the Campaign or if there is no difficulty that is adjustable it will be a time the Dev team has got in mind. Game-play wise? You most likely have to run like hell from it while desperately trying to do something else that is equally important such as getting a virus designed for the zerg out of a complex in said amount of time with a wall of flame that destroys everything it touches right behind you so most likely no retreating will be allowed (without immediate death or you won't be able to run far as the fire is going towards you. I can see this as a game that will have the fire starting at the top right corner of the map and continuing south and west. It will give you enough time to build a rag tag army that is somewhat structured, send it out ad then the fire will eventually consume your main base so you will need to build buildings as you go with your army if you want any chance of survival and completion. The objective will be either in the middle surrounded by lots of enemys or in the far left with TONS of enemys (reason for this is that if it were in the middle you would have less time to secure the area to get what you need as it is closer to the fire than on the other side of the map). Also maybe you have to fight the zerg over it as well (as the Terrans made it) and obviously neither of them want you to have a Super Weapon that will kill an entire race as important, deadly, or has as much biological potential as the Zerg. I am guessing they will have you deal with some infected Colonists as well (or not) and early zerg raids to slow down your already under stress need to build an army and get the virus (or whatever it is). As a bonus we could see some arbiters come in stasis the entire base that holds the virus/objective and steel it like the sneaky Protoss they are (plus it would seem very smart as they just had you and the zerg do the work for them of having them weaken the defenses of the Terrans to jump out of Stealth from nowhere and grab it just before you do). And this would be made all the better if this was the first level. EDIT: I just realized how awesome of an idea that was, even though I was just rambling!