I have hit a wall in my limited knowledge of triggering and need some help. :wacko: I want an event that deal 10 damages to the unit. here's what i have: Trigger: - Any unit is selected condition: - Unit owned by player 3 Event: - set unit property (life to...) i cant work out how to change the life to "current life - 10" i can make it change to 10, but that's not what i want to do...
Set Unit Property Life to Arithmetic: Integer (Unit Property: Triggering Unit Current Life - 10). This is like setting X to X-10. X is simply the triggering unit's current life.