Hi, I've just watched Day[9] daily on Gretorps TvT build and realized that the concept he has finely tuned is exactly what I've wanted in TvZ. Some kind of aggression to hold off your opponents aggression. So I'd like help with a build somewhat like that and where I need the most help is the transition after taking my natural. For anyone who doesnt know of it or hasnt watched the daily on it, here is what I took away from the build order: 10 Supply -> scout 11 Refinery 13 Barracks @100% Barracks, factory 17 OC/Marine 18 Supply @100% factory, starport @2nd marine, tech lab on barracks @100% starport: banshee Produce 2 hellion and 2 marines, wait for the banshee and drop a Command Center as you move out. Great. So that's the opener. If my numbers are wrong then that's my fault... Gretorp had this worked out so it works like magic - production wise. So what would be good next? I honestly don't know the match-up that well. I've been trying two things; switching tech lab to factory, making an armory then going Thor first and I've also tried to research Igniter and go Marine/Hellion but I can't refine these things myself yet. I feel like when I try Thor that I'm trying to do too much. I've got the fast banshee poke, the Thor/dropship and then feel thin defensively, with only a few marines. What's the simple way to transition into some nice core strategy after this open? Some other questions: First, I guess... is there some sick timing window that makes this kind of gas first 1/1/1 bad vs the Zerg? Gretorp is getting 1 gas only in TvT because he favors MMM, but TvZ, would I need a 2nd refinery sooner? After saturating my natural, I can't find the right number of unit producing structures. I'm a factory building newb, how many should I make? And one question not about this build - what are some of the meaty, basic strategies that are good vs Zerg at a non-elite level? I'm not too fond of MMM in this match-up.
TvZ is imba imo. im not pro, but it doesnt mean i dont know what im talking aboutm but it means there might be better ways. getting thor vs zerg is great, especially midgame when their going roaches and mutas. going for early helion is also great vs lings, and the pwn hydras, but fail to roaches. so a good unit comp might be tanks/helions and eventually getting to thors if they stay hevey roach or go for mutas
This build will not really work vs zerg. Until your first banshee arrives, the zerg will have 2 queens. Once he sees your banshee, he will immediatly tech to spore crawlers and build them all over the place. Of course, this could be seen as a success, but I don't know. You spent alot of gas, while the zerg only spent minerals.
The banshee is not going straight to a mineral line. It's going out with your 2 Marine/2 Hellion poke. I'd say that it's successful if it neutralizes your opponents forces or takes map control so that you can safely take an expansion. So maybe Reactor on the Factory then a 2nd factory for a main force of Hellion/Siege tank/Thor? Like I said, I'm a mech newb. Should I have like 3 Factories(one reactor) on 2 bases and that's it for my unit producing structures?
omgomgomg, i have a marine to thor transition TvZ that youll love. basically early marine push with two reactor raxs usually makes the opponent go to roaches, then mutas throw down two factories, expand build thors, make marines with excess minerals attack. win