Need help- TvZ Middlegame Ideas

Discussion in 'StarCraft 2 Strategy Discussion' started by kaos00, Sep 6, 2010.

Need help- TvZ Middlegame Ideas

Discussion in 'StarCraft 2 Strategy Discussion' started by kaos00, Sep 6, 2010.

  1. kaos00

    kaos00 Guest

    Hi, I've just watched Day[9] daily on Gretorps TvT build and realized that the concept he has

    finely tuned is exactly what I've wanted in TvZ. Some kind of aggression to hold off your

    opponents aggression.

    So I'd like help with a build somewhat like that and where I need the most help is the transition

    after taking my natural.

    For anyone who doesnt know of it or hasnt watched the daily on it, here is what I took away from

    the build order:

    10 Supply -> scout
    11 Refinery
    13 Barracks
    @100% Barracks, factory
    17 OC/Marine
    18 Supply
    @100% factory, starport
    @2nd marine, tech lab on barracks
    @100% starport: banshee

    Produce 2 hellion and 2 marines, wait for the banshee and drop a Command Center as you move out.

    Great. So that's the opener. If my numbers are wrong then that's my fault... Gretorp had this

    worked out so it works like magic - production wise.

    So what would be good next? I honestly don't know the match-up that well. I've been trying two

    things; switching tech lab to factory, making an armory then going Thor first and I've also tried

    to research Igniter and go Marine/Hellion but I can't refine these things myself yet.

    I feel like when I try Thor that I'm trying to do too much. I've got the fast banshee poke, the

    Thor/dropship and then feel thin defensively, with only a few marines. What's the simple way to

    transition into some nice core strategy after this open?

    Some other questions:

    First, I guess... is there some sick timing window that makes this kind of gas first 1/1/1 bad vs

    the Zerg?

    Gretorp is getting 1 gas only in TvT because he favors MMM, but TvZ, would I need a 2nd refinery

    sooner?

    After saturating my natural, I can't find the right number of unit producing structures. I'm a

    factory building newb, how many should I make?

    And one question not about this build - what are some of the meaty, basic strategies that are good

    vs Zerg at a non-elite level? I'm not too fond of MMM in this match-up.
     
  2. Garber

    Garber New Member

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    From:
    Bowling Green, Ohio
    TvZ is imba imo.

    im not pro, but it doesnt mean i dont know what im talking aboutm but it means there might be better ways.

    getting thor vs zerg is great, especially midgame when their going roaches and mutas. going for early helion is also great vs lings, and the pwn hydras, but fail to roaches. so a good unit comp might be tanks/helions and eventually getting to thors if they stay hevey roach or go for mutas
     
  3. domanz

    domanz New Member

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    This build will not really work vs zerg. Until your first banshee arrives, the zerg will have 2 queens. Once he sees your banshee, he will immediatly tech to spore crawlers and build them all over the place. Of course, this could be seen as a success, but I don't know. You spent alot of gas, while the zerg only spent minerals.
     
  4. kaos00

    kaos00 Guest

    The banshee is not going straight to a mineral line. It's going out with your 2 Marine/2 Hellion poke. I'd say that it's successful if it neutralizes your opponents forces or takes map control so that you can safely take an expansion.

    So maybe Reactor on the Factory then a 2nd factory for a main force of Hellion/Siege tank/Thor? Like I said, I'm a mech newb. Should I have like 3 Factories(one reactor) on 2 bases and that's it for my unit producing structures?
     
  5. samifish

    samifish New Member

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    omgomgomg, i have a marine to thor transition TvZ that youll love. basically

    early marine push with two reactor raxs
    usually makes the opponent go to roaches, then mutas
    throw down two factories, expand
    build thors, make marines with excess minerals
    attack.
    win :D