I'm working on a new adaptation. It is called Nazi Zombies and it comes from the game Call of Duty: WaW. Objective: Players are pinned inside an abandoned house and must survive by killing the waves of zombies coming after them. In my starcraft map, players will win by surviving 30 waves of zombies. Description: The abandoned bunker consist of 3 rooms including a 2nd floor. Windows provide sight outside and help kill the zombies. Windows are also the place where zombies can enter. Just like the actual game, players must patrol each of the windows and prevent the zombies from coming in. When zombies gets near a window, they begin to tear up the window. Fortunately, players are able to 'reboard' their windows. There is a good amount of depth strategy in the game. Throughout the game, players are able to unlock additional rooms (for a price) to access new weapons however, theres a catch; each room has more windows to look after. Here is a link to to some gameplay: Nazi Zombies gameplay Starcraft adaptation. imagination plays a big role for this FPS game. I've layed out the terrain to be as accurate. The map itself will be a birds eye view. Players will start off as a weak ghost. The first few waves of zombies will be weak zlots. Currently, I've made a concept demo of this map. You may download it here: Nazi map
Nice concept. What you could do to repair the windows is set a trigger to repair or put in a new window when you are near the window and when there are no zombies near the window. IDEA IDEA I have a pretty good idea on this. Put the max zombie HP as like 1000, but make a trigger to spawn with 3% hp on round 1, 6% on round 2 etc. Round 5 make the zombie spawn 75% normal 25% fast Round 10 make the fast zombies with better damage Keep on increasing numbers of zombies HP and damage IDEA IDEA Weapon ideas Vulture ( low dmg but with mines=1000dmg ) bouncing betty 1 max ^ is gonna be tricky due to splash dmg so its gonna take more then just putting them near u, ie place far away from you or near concentration spots. Make the hero Vulture and regular spawn alternately ( ie first time you buy, you get 1 regular, next wave it replaces it with a hero one, same dmg and everything, just so that the system can keep track of it. Hero Firebat = flamethrower (weak atk but with good armor and stims) Firebat (without stims) = Trench gun Reaver = Bolt-Action rifle Ghost = SVT/Gewehr Hero Ghost = M1 Grand Hero Marine = sub-machinegun (different weapon dmg for different game (ie different maps)) Marine (without stims) = Browning / BAR Special Hero Ghost = RAYGUN FTW (9999 dmg) Weapon Ideas Trap Ideas Probably obvious but still, make a trigger to make a carrier and blow it up above a area to symbolize a explosion or a bolt. Mystery box can be a supply depot that gives you a weapon that you can agree to buy ( separate area where the agree / do not agree. Hope this helps
when the map opened in sc-Xtra it were saying some unit are misplaced and been deleted. Maybe you can correct it? i see map aren't finished XD
but zombies can be anything, not only nazis. Zombieness is something that hits everyone and doesnt distinguish between politicial standpoints. So really there is no reason to call it nazi..