odd compared to your other one I'll go to 5 - true to the show stats for the villains - lair-specific encounter charts - gear acquired on missions, not through buying - a way to dissuade people from turning this into a slash-fic - a way to encourage people to turn this into a slash-fic.
We discussed this already on skype, but -Simplified combat system -Over-the-top traps and doomsday weapons and such -Monologuing -Low number of heroes against high number of villains -Narration system, with a head Narrator to keep things in line (akin to a GM) -The ability to do a barrel roll