My take on the changed Mothership and the Salvage ability

Discussion in 'General StarCraft 2 Discussion' started by Ryno, Aug 5, 2007.

My take on the changed Mothership and the Salvage ability

Discussion in 'General StarCraft 2 Discussion' started by Ryno, Aug 5, 2007.

  1. Ryno

    Ryno New Member

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    The mothership in its original form needed to be tweaked. Just too powerful with the black hole ability. Why did they totally mess with it so bad when all they had to do was can the black hole ability and it would have been totally fine? Planet cracker is sweet (maybe turn down the damage a bit) but with the mana restrictions and the previous concept of having only one MS, it seemed fine. Time bomb is friggen sweet. Hands down. Great tactics could have come from that.

    Seems a lot of people didnt like the MS before (too strong) or after (too weak and useless). What about if it just had the black hole removed? Fair or not?



    As for salvage, great idea for the cash strapped Terrans but refunds of 100%? Cheap. Make it something along the lines of 60-80% of normal value and It would be way more fair. Otherwise any time a secondary base was attacked (and going to be defeated) they would just sell everything and walk away with all the money and no losses. Not fair. If they can salvage, dock them a percentage (think that the building have wear and tear and arent worth 100% of their value).


    Yay/Nay?
     
  2. Fenix

    Fenix Moderator

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    I agree on the Salvage bit. 75% seems good to me. Also, Blizz said some buildings are salvageable. Maybe big ones like CCs, upgraded buildings (Like the upgraded starport) are not.
     
  3. zeratul11

    zeratul11 New Member

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    black hole remove? not fair.

    i really like the ability, and i think the skill black hole is one of the things that that will make starcraft 2 cooler than ever.

    salvage? 60 percent is fair enough.
     
  4. Ryno

    Ryno New Member

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    How can you change the ability of a black hole.

    Black holes are black holes. If your going to call that ability by that name, they how can you alter it? Black holes suck in things. They dont do just a bit of damage or just suck in 4 ships...
     
  5. burkid

    burkid New Member

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    my thoughts for the tweaking of the original MS were, reduce the radius and duration of blackhole, reduce the total hits (health and shield) from 1200 to somewhere around 1000, and reduce the damage of the normal attack by 2 or 3, since there are 8 missiles being shot, reduction of 2 can bring damage down by up to 16, and reduction of 3 can bring it down by 24.

    i believe that this would make it balanced, so it wouldnt be impossible to kill, but would still be able to fend for itself.
     
  6. Ryno

    Ryno New Member

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    Yeah maybe have a faint outline of the radius and make it small. Thats a decent idea.
     
  7. burkid

    burkid New Member

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    :powerup: thanks for this topic, its thought provoking, and you have pretty nice posts already. when you're only at 4. welcome.

    about salvage, i think that you should get a % of money back relative to the health on the structure. so if you have a suoply depot with half health, you only get 50 minerals back, rather than 100. something like that.
     
  8. zeratul11

    zeratul11 New Member

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    hhmm.. still imba. what if they will use it for a bunker rush. build 3 bunkers in a frog leap formation, then sell the first one(no damage=100% $ back) and so on. and ofcourse they can repair buildings then sell it.. hhmm.

    i think 60% exactly is fair enough.
     
  9. burkid

    burkid New Member

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    well it could be 75% of the worth of the % of the health it has. so you would get 75 back from a full health supply depot, but only 60 minerals for a supply depot with 80% health.
     
  10. Dxun

    Dxun New Member

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    I like that idea burkid, and i think that to "sell" your build will take afew seconds for it to dismantle. So maybe if the building is under attack it cant be sold? hrmmm
     
  11. DontHate

    DontHate New Member

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    salvage, seems like an OK ability, but i dont think it would be that usefull in most situations. An ability i really liked and i think would fit the terrans could still be called salvage, but activates when u attack an enemy building, u get some minerals and gas. Sort of like pillage. might not work with the zerg and protoss though, ah w.e.
     
  12. burkid

    burkid New Member

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    it could slowly reduce the buildings health till 0, getting resources back that whole time, so any damage taken is a less time of getting money back, therefore less money.
     
  13. Ryno

    Ryno New Member

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    Never thought of the health of the building. For example if the building salavage for 75% of the fee, and its only got 1/2 its health, you should only get 1/2 the 75% of the money back (Base price of salvage minus the health of the building).

    Sweet!
     
  14. burkid

    burkid New Member

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    exactly, so say you had a supply depot at 50% health that you decided to salvage, you would get 37 or 38 (depending on rounding) minerals back.
     
  15. kwifler

    kwifler New Member

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    Salvage idea sounds cool, but it reminds me of salvaging broken things. I would rename it to recycling or something. Another thing that would be neat would be for buildings that are too large to totally demolish, perhaps you can just strip it for parts and leave the shell, like those doodads of command centers and such.
     
  16. Unentschieden

    Unentschieden New Member

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    Salvage is still experimented on but the idea is to supplement the Terrans mobility.
    Instead of moving the Building as a whole it is taken apart first.
    Regained resources are currently based on HP when the building is actually sold. That means salvaging a Base that is under attack would return minimal Resources if too late. Otherwise if you salvage too fast you loose time to rebuild that stuff again.
     
  17. Duke Nukem

    Duke Nukem New Member

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    Giving back the whole investment, minus damage, is probably the best bet. In order to repair, you need to spend minerals anyways.

    And I'm pretty sure all the buildings that don't have lift-off have salvage. Kind of like so you can completely remove a base if you know it's gonna be destroyed in a few seconds.

    Can definately see this confusing an enemy or too alot. Could make them waste time sending their units accross the map to hit a nonexistent expo, then wham! hit 'em hard.