I tried to make this a while ago, but have no friends(who likes starcraft :€) so I couldnt test it... now I have lost the file... however, since I am noob at map-making Im sure it didnt work as it should... w/e heres the idea: 2v2 UMS Each player starts in a corner, top vs. bottom. A small entrance in the middle (a wall going sideways with an opening in the middle) Each player starts with comm center/nexus and 3 hatcheries wich can create lings and hydralisks etc. (this with restrictions, no drones, zerg should only be support...) Each side also has a psi disrupter, wich allows them to control the zergs... If the upper team destroys the disrupter, they control the zergs to the downside forces... You dont have to destroy the disrupt. but its an advantage if you do, so you'll have to def it... I think it would be pretty cool... any1 wanna make it?
More clarification is needed. And kind of sounds like a modified Melee map. There is no central theme to it. It would be interesting, but... There's no main point, is there?
So let me get this straight. You get to start as either terran or protoss, just like a normal 2v2 top vs bottom, except that you also start with 3 hatcheries that cannot produce drones, but can produce fighting units. In order to command these fighting units, your team must have possession of your team's psi disrupter. If your psi disrupter is destroyed by the other team, your opponents gain control of your three hatcheries, right next to your base?
yup, technically if ( psi disrupter == 0 ) {playerZergUnits=playerZergUnits+enemyZergUnits}; (ahaha, java is easy) EDIT: and oh yeah, im not good with UMS multiplayers since i have no way of testing it, if i do then i would make it if i had the option to test multilplayer maps then i wouldve made some MOAR EDIT: wouldnt it be OP if you have a terran/toss base and creep would be around a part or your base? i say just make the "prison cell" building as a "cloning vats"
but if you move the nexus/commcent. more to the middle, and the hatcheries are at the top, not close to your base?
Then when you lose your psi disrupter, your enemy will get the hatcheries BEHIND your base. I think the hatcheries should be in the middle, and ownership is given to whoever has the most units in the immediate vicinity of them.
how about we take it DOTA style? but instead of the "creeps" being uncontrollable, there would be spawns of zerg units at a given time for you to control, and if you destroy "spawn building" of enemy, then they wont spawn anymore and you have the upper hand, so that players will also consider defending spawn spot rather than defending only their base
Agreed, but you'd need to make the hives invincible and at a point where they cannot exploit a base when taken by the enemy.
I think that KotH style will be more creative. Maybe, have a Psi Disrupter in center, maybe guarded. The Psi Disrupter is controlled by the player with more buildings in the center. (or units) The Zerg fall under their control after the Psi Disrupter is captured, but, if it is destroyed, Zerg units can spawn for a computer player around the map and attack, and the Zerg units currently control suddenly turn on you.
Giving control to the player with more buildings sounds kinda imba to me. Terrans would just spam bunkers all over the place in the centre of the map near the gap. Protoss cannot do that, they can only make lots of pylons quickly. I have no knowledge of programming sc maps, but I think it would be better if the player with the best score at any given moment gets control of the zerg units. Or is the score only there when it gets calculated at the end of the match? Anyways, using score would be most balanced, since its already balanced by blizzard to give the same results for all races.
you can? I thought that you just could have most kills most mins etc. not the accual score also, if the terrain was like an arena in the middle, where your hatcheries where, it would be cinda imbah KotH...
How? And Terran and Protoss can not build on Creep. And Protoss have Photon Cannons. Also, the map would prevent players from choosing Zerg, unless the Zerg were a computer race and only allied with the player. And you can display Killscore. That is the score for kills only.
SC2 maps are the hardest thing to try and set up honestly i think dating a celebritie is easier but you can try i like the idea
Yeah, StarCraft II was released yesterday. APRIL FOOL's (yes, its the 2nd, but I can still screw around with you, right?)