My 4-Raxs Build-what do u think?

Discussion in 'StarCraft 2 Strategy Discussion' started by samifish, Aug 11, 2010.

My 4-Raxs Build-what do u think?

  1. samifish

    samifish New Member

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    universal build, usually a good beginning. i want to see what othersthink

    7/11-SCV
    8/11-SCV
    9/11-SCV
    9/11-depot
    10/11-SCV
    11/11-SCV
    11/19-rax
    12/19-SCV
    12/19-rax
    13/19-SCV
    13/19-gas
    14/19-SCV
    14/19-OC
    15/19-depot
    15/19-rax
    15/19-marine
    16/19-marine
    17/27-marine
    18/27-SCV
    19/27-SCV
    20/27-marine
    21/27-marine
    21/27-depot
    22/27-gas
    22/27-Tech Lab for all three Raxs
    23/27-SCV
    23/35-Rax
    25/35-marauder
    27/35-marauder
    29/35-marauder
    29/35-concussive shells and stimpack
    29/35-depot
    31/35-marauder
    33/35-marauder
    35/35-marauder(after these are done, u are ready to attack)
    35/35-reactor for rax (u wont be supply capped trust me)
    36/43-SCV
    36/43-Depot
    38/43-marauder
    39/43-SCV
    41/43-marauder
    43/43-marauder
    44/51-marine
    45/51-marine
    46/51-marine
    46/51-CC
    46/51-depot

    a couple notes
    *remember when you attack that you have the rax's rally point to be on a marauder or near enemy base
    *have the rax's hotkeyed
    *anytime i have the same unit being made over and over, im using all the raxs i have.
    *expand during the attack or right after it
    *decent micro will help with marauders


    feedback pls? thanks
     
  2. Sawwz

    Sawwz New Member

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    Pretty good build but just a quick question, what is happening after this? Pure rine rauder won't get you too far, especially vs a toss (cannons and such, typically takes ot infantry in a snap). At what point is a factory going down? Not a bad thing to start with heavy infantry but it needs a good backing to be most effective. :) hope I helped a bit

    EDIT: just read you said good beginning, my bad, just woke up and i guess I have an early case of stupid XD. Anyway, disregard what I've said because you probably knew all that, it's a good start though, especially since most enemies expect early factory :)
     
    Last edited: Aug 16, 2010
  3. samifish

    samifish New Member

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    thank you, and no worries. i like this build because if heavy infantry doesnt work, u can build fact and port and switch out the techlab or reactor. makes the build very flexible for midgame
     
  4. cHowziLLa

    cHowziLLa New Member

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    what are you talking about?! marauder takes out cannons easily