Mutate Larvae vs. Warp-In

Discussion in 'General StarCraft 2 Discussion' started by Wlck742, Jun 29, 2008.

?

Warp-In or Mutate Larvae

  1. Warp-In

    13 vote(s)
    81.3%
  2. Mutate Larvae

    2 vote(s)
    12.5%
  3. Don't care

    1 vote(s)
    6.3%

Mutate Larvae vs. Warp-In

Discussion in 'General StarCraft 2 Discussion' started by Wlck742, Jun 29, 2008.

  1. Wlck742

    Wlck742 New Member

    Joined:
    Jul 15, 2007
    Messages:
    2,867
    Likes received:
    0
    Trophy points:
    0
    From:
    In your head
    Of the two new mobile production mechanisms, which of the two seem more powerful at the moment?

    Warp-In:

    Pros:

    Instant production

    Anywhere in pylon power; no unit or building, aside from the Pylon or Phase Prism have to be present

    Warp Gates can be switched to Gateways if necessary at no additional cost

    Overall requires less macro than using mutated larvae

    Cons

    Cooldown after warp-in

    Units available for warp-in are limited; only Gateway units mean that the stronger, higher tier units don't have access to this mechanic

    Warp gates must be researched before units can be warped in.

    Only possible in pylon power. Phase Prisms should help out a lot however.

    Mutated Larvae

    Pros:

    Unlike Warp-In, mutated larvae can evolve into any creature within 3 seconds

    Can be carried around by Queens

    Can evolve anywhere on the map unlike Warp-In

    Mutating larvae allows the Hatchery/Lair/Hive to produce additional Larvae to make up for the mutated ones

    Larvae can be controlled

    Cons

    The larvae take 1 population

    More macro-intensive than Warp-In, as there are many more steps involved

    The production time is not instant

    Requires a Queen

    Costs minerals and gas






    If I left anything out please add to this.
     
    Last edited: Jun 29, 2008
  2. ItzaHexGor

    ItzaHexGor Active Member

    Joined:
    Sep 9, 2007
    Messages:
    4,187
    Likes received:
    21
    Trophy points:
    38
    From:
    Sydney, Australia
    Just a quick question, with the Larvae costing one population, I assume once they're mutated, the player will get that one population back, right? For example, mutating one of them into a unit that costs one population, will the player get the Larvae's population back immediately? Or will the mutated creature basically have cost two population, and the player will only get it back when it dies?
     
  3. lurkers_lurk

    lurkers_lurk New Member

    Joined:
    Sep 20, 2007
    Messages:
    1,233
    Likes received:
    3
    Trophy points:
    0
    From:
    Red Bluff, CA
    im going to say that you will get the pop. back, i dont see why not. as for which one is better, i think at pro game Warp in is going to be hell for Zergs and Terrans. the Larvae system i think is weaker, because they dont have their high armor anymore, and you have to move them to where you want to morph them. that i think will change things a lot.

    oh, you forgot that to make these Mutated Larvae it cost minerals and gas, just im not sure how much.
     
  4. Wlck742

    Wlck742 New Member

    Joined:
    Jul 15, 2007
    Messages:
    2,867
    Likes received:
    0
    Trophy points:
    0
    From:
    In your head
    Added the resources part.

    And yeah, it would only be fair to get the pop back, otherwise mutating larvae aren't going to be a good option for Zerg at all.
     
  5. ItzaHexGor

    ItzaHexGor Active Member

    Joined:
    Sep 9, 2007
    Messages:
    4,187
    Likes received:
    21
    Trophy points:
    38
    From:
    Sydney, Australia
    It would basically act as the additional cost of building them while on the go. Zerg unit's don't really have amazingly long lifetimes, so you'd get the population back fairly quickly, so it would still be a worthwhile option.

    I'm not saying it's definitely going to be that building units on the run will cost an extra population, but it could definitely go either way.
     
  6. AcE_01

    AcE_01 Active Member

    Joined:
    Aug 1, 2007
    Messages:
    2,289
    Likes received:
    5
    Trophy points:
    38
    From:
    Australia
    wheres the "i like them both" vote??
     
  7. zeratul11

    zeratul11 New Member

    Joined:
    Jun 2, 2007
    Messages:
    2,315
    Likes received:
    1
    Trophy points:
    0
    i expected a new zerg unit for a new mobile spawning unit instead of the queen.

    zerg right now lacks monstrousity. i just hope blizzard will figure this out.

    anyway the warp in is better.
     
  8. ssjfox

    ssjfox Hyperion

    Joined:
    Jul 21, 2007
    Messages:
    800
    Likes received:
    0
    Trophy points:
    16
    I think warp-in is more powerful right now simply because you can bring them anywhere with the help of a phase prism without risking anything but 1 phase prism while doing it and the units appear instantly to give it cover. If you want to have a queen bring units into the battle you'll have to get her at least close to it and that has the chance of the enemy seeing and killing her meaning you'd have to give more resources and time into making another one which is be even more devastating if you had a hive matriarch so the two units you're potentially risking are very different in importance.

    Also Warp-In might allow more flexibility depending on the map while you can potentially move a whole army of gateway units (and there are 7 of them i believe right now more then enough for a good army) using the phase prism you need to use the queen for fast movement of zerg units so what will you do on a island map or a cliff based site where your queen would need transportation up/to the spot making her even more vulnerable to attack and if the transport is killed while she's there she's as good as dead without another close by. Also warp-in will probably have more units brought forth at a time since a lot of people will forget to keep feeding larva to the queen.
     
  9. ItzaHexGor

    ItzaHexGor Active Member

    Joined:
    Sep 9, 2007
    Messages:
    4,187
    Likes received:
    21
    Trophy points:
    38
    From:
    Sydney, Australia
    Keep in mind that Mutate Larvae isn't supposed to be the equivalent of Warp In, and vice versa.

    @ zeratul11. There are so many things wrong with that statement. Not only are Zerg not supposed to be a monstrous army, as they're meant to be a small, swarming army, but they do actually have a lot of monstrous units. The Queen, the Ultralisk, the Swarm Guardian and Nydus Wyrm, not to mention several buildings that can uproot and walk their way across the map.
     
  10. lurkers_lurk

    lurkers_lurk New Member

    Joined:
    Sep 20, 2007
    Messages:
    1,233
    Likes received:
    3
    Trophy points:
    0
    From:
    Red Bluff, CA
    you are correct.
    Zealot
    Stalker
    Nullifier
    Immortal
    High Templar
    Dark Templar
    *Archon

    the archon is the only one that you can say that didnt come from the Gateway because it really comes from morphing 2 Templars together, which comes from the Gateway anyway.
     
  11. furrer

    furrer New Member

    Joined:
    Jul 27, 2007
    Messages:
    2,531
    Likes received:
    6
    Trophy points:
    0
    From:
    Denmark
    When you mutated a Hydralisk into a Lurker in the good old days it costed 2 pop, but because you lost 1 pop from the Hydra, it only increased you pop with 1, so I think it works on that way too.
    I voted Warp In, because I think the Zerg have enought mobility, with speed upgrades to all the units. And the queen is very weak, so I dont want her to be on the battlefield and be taken out in 1 sec.
     
  12. Kimera757

    Kimera757 New Member

    Joined:
    Feb 23, 2008
    Messages:
    1,035
    Likes received:
    3
    Trophy points:
    0
    I voted for Warp-In, because it's more fun (IMO) and it's better for people like me who are better at micro and not so great at macro.

    I think Mutant Larvae are a positive method of making macro important. Unlike restrictive UIs, this doesn't screw over those who aren't that great at macro. However, it certainly boosts those who are good at macro and choose to use it.

    Warp-In doesn't require you to go to your base to use it. Mutant Larvae, on the other hand, require you to take your Queen and walk up to a Hatchery/Lair/Hive, specifically select Larvae to mutate, then keep tabs on those Larvae for when you want to mutate them (although keeping tabs is probably not difficult, even for people whose macro isn't so great). However, you can simply make units the old way (using MBS to select multiple Hatcheries/Lairs/Hives and rallying new units to the battlefield) if you don't like Mutant Larvae.

    The high selection limit would make Mutant Larvae scary, too. Watching 50 Mutant Larvae quickly morph into 50 Mutalisks would be frightening!
     
  13. Psionicz

    Psionicz New Member

    Joined:
    Nov 30, 2007
    Messages:
    2,271
    Likes received:
    2
    Trophy points:
    0
    From:
    Under Your Bed
    Btw it was said you can control that larva you create.