Hello everyone, I have (again) a few questions to ask, and statements to be approved / falsified. Watching BR2 closely, I notice the following. When the game starts: - The Terran player starts with 6 SCV's and a Command Center, his supply is 6 / 10. - The Zerg player starts with 6 drones, an Overlord, and a Hatchery. His supply is 6 / 9. Comment 1: As you might notice, the Terrans have one 'more' supply from the start. Please prove to me why they do not have an immediate advantage over the Zerg. Reasons I can think of: - The Zerg scout with their Overlord, whilst the Terran use a SCV. Thus the Zerg suffer no economic drawback (opportunity cost of scouting) while the Terrans do. Comment 2: You reach your supply limit of 9 (respectively 10) much sooner than in the original SC (since you start of with 6 mineral gatherers instead of 4). Hence it looks to me you are immediatly building an Overlord (respectively Supply Depot) in the first few seconds of the game (you only need 2x a mineral drop from your SCV's / drones to get 100 minerals). Could anyone suggest how this (much earlier / quiker) building to expand your supply, affects the game? What I mean is: in the original SC not was not 'really' neccesary for your first expenditure (besides SCV's / drones) to increase supply. As a zerg you could use the 'extractor trick' to cap supply. And often your first building could be a spawning pool or even a hatchery. It looks to me like your first expenditure in SC2 is bound to increase your supply. Same goes for the Terran. Of course, Protoss is a different matter, you always had to build a Pylon first to build anything else at all. Does anyone know how much supply the Protoss start off with? (I assume 10). Thanks for reading and if anything isn't clear please ask!
This doesn't seem like a big problem to me, supply always comes in handy. Right now what they made is to shorten the games beginning, the boring part, with adding 2 collecting units. In the original game, this was also the case I think: players filled their supply limit and built a supply depot or overlord instantly. These additional workers just made the game faster. Imagine the original starcraft with these modifications, I think you wouldn't have many problems: just a bit modified build order: everything comes a bit earlier.
if you look at the SC1, you will notice that its the same thing 10 for Terrans, 9 for Zerg and Protoss, except this time in SC2 the only thing different is that the Nexus gives 10 supply instead of 9, im not sure how this will affect the game, but it probable wont be much. the thing that will affect the game more is that you start with 6 workers instead of 4, with this build orders can be executed much sooner and faster than before. acutally 3.1 drops of minerals from the workers, Blizzard change the amount of minerals you get per load from 8 to 5 so you will get minerals about as fast as you were getting them in SC1.
Wow, I didn't know this.. so each drop of minerals is only worth 5?! Question on this: Do the scvs / probes / drones gather minerals faster than in the original? example: if in sc1, it would take 1 scv 30 seconds to gather 40 minerals (5 drops of 8 minerals) will it also take 30 seconds in sc2 for 1 scv to gather 40 minerals? (8 drops of 5 minerals)
yes just about, its all because of the better pathing that Blizzard worked on for SC2. the workers dont pause as much before mining, or dropping of the minerals at the CC / Nexus / Hatchery.
Blizzard has stated few times that they've tuned mining so that income comes at more-or-less exactly the same rate as in SC1. Prices, build times, damage and HP are also all very, very close- the differences are mainly because different units require different balancing, and the fact that there's a new damage system- which makes things look different, but behave the same.