Most powerful unit?

Discussion in 'StarCraft Original' started by niceshadesnick, Sep 16, 2009.

Most powerful unit?

Discussion in 'StarCraft Original' started by niceshadesnick, Sep 16, 2009.

  1. niceshadesnick

    niceshadesnick New Member

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    Just curious, I'm not very "uber leet" at SC1, and seeing has I almost always play terran, is the ultralisk the most powerful unit on the game? Not counting mineral/gas/food cost or anything.
     
  2. Fenix

    Fenix Moderator

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    Sheer power-wise, I think it's the Reaver, or, if you don't count Scarabs, Siege Tank.

    Afaik, most hardcore Zerg users don't use the Ultra much unless it's coupled with Dark Swarm. Dark Swarm+Ultra against, say, a bunch of Marines is a slaughterhouse.
     
  3. kuvasz

    kuvasz Corrections Officer

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    If you don't count costs then the most powerful unit is obviously an ATA ATG flier, the BC.
     
  4. Aurora

    Aurora The Defiant

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    *sigh*

    Asking to pick the most powerfull unit in what's considered to be the best balanced game ever made. I say: each unit is equally powerfull in the hands of a skilled player.
     
  5. Arvendragon

    Arvendragon Member

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    Cost to Damage wise, it is actually the humble Zergling (full ups).
    Cost to HP wise, it would be the Ultralisk.

    Impressive-wise, i'd say Ultra/BC/Carrier.
     
  6. niceshadesnick

    niceshadesnick New Member

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    I said not counting cost...

    and this wasn't the original name of the thread lol fenix had a power trip and changed it xD
     
  7. Fenix

    Fenix Moderator

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    I actually didn't change it.

    Dunno who did.
     
  8. 10-Neon

    10-Neon New Member

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    I changed the thread name to something that appeared to more accurately reflect the intended topic. If the new name is inaccurate, let us know, and we'll change it.

    I think kuvasz has already answered the actual question posed. There exists a unit (the Battlecruiser) that deals more damage and has more HP, therefore, the Ultralisk is not "the most powerful unit on the game. Not counting mineral/gas/food cost or anything."
     
  9. niceshadesnick

    niceshadesnick New Member

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    yes, but doesn't the ultra move faster and hit faster?
     
  10. kuvasz

    kuvasz Corrections Officer

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    A melee ground unit can't be the strongest unit in a game, by principle.
     
  11. asdf

    asdf New Member

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    most powerful regular weapon: Siege tank in siege mode. 70 dmg, +15 in upgrades, splash.
    most powerful spell- arguable, 260dmg yamato cannon on 1 target, or 112 dmg over a large area with psi storm. or EMP against protoss, damage varies wildly depending on how much shielding you take out.
    most powerful single-use (suicide) unit/ammo - nuke.
    most HP/armor- battlecruiser

    most DPS- i have no idea. anyone know? i'm guessing dark templar, but not sure.

    most powerful unit on a technicality: dark archon. in a 1v1 battle, it can just mind control.
     
    Last edited: Sep 17, 2009
  12. kuvasz

    kuvasz Corrections Officer

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    A fully upgraded zergling has the best DPS. Of course that depends on the target - a DT would work better against fully armoured units.
     
  13. asdf

    asdf New Member

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    nope... apparently it's the reaver.
    [​IMG]

    for a unit that doesn't require purchasing ammo, it's the archon, with the ultralisk right behind it.
     
    LordKerwyn likes this.
  14. kuvasz

    kuvasz Corrections Officer

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    Alright then. I gathered the zergling thing from others :D Who kept saying things like "I know it's unbelievable but...". But shouldn't the stats of 2 zerglings be calculated? A pair is 1 unit both from a supply and a production point of view.
     
  15. niceshadesnick

    niceshadesnick New Member

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    So it's settled.

    Thanks for that asdf.

    I'll be using a lot more tanks as T and archons/reavers as P.
     
  16. darkone

    darkone Moderator

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    They die and can be commanded seperatly, so I don't believe they should be.

    And I think, single most powerful unit, that can take on any other unit single handedly, without MC or microing being used. Is the battle cruiser.
     
  17. LordKerwyn

    LordKerwyn New Member

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    I wonder were a Carrier with 8 interceptors falls on that list? Anyways Aurora sorta hinted at it but this sort of question really depends on the situation you are talking about. For example a lot of units have armor, which makes a huge difference to the DPS of units with high attack rates and low damage (i.e. the Zergling).

    If your talking 1v1 with no special abilities and the Carrier/Reaver having a full load of Interceptors/Scarabs I am pretty sure the Carrier beats any other unit. If you count special abilities then the DA beats everything besides the Wraith (and maybe the Lurker, but I don't think so). If your talking sheer DPS then the Reaver wins as demonstrated above (even more so if you add in armor). If your talking efficiency of cost, well I'll leave that to someone else....
     
  18. asdf

    asdf New Member

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    ...not to mention movement speed, range, available targets, susceptibility to other spells...
     
  19. LordKerwyn

    LordKerwyn New Member

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    Looking at the table again the Ultra gets some serious scaling, doubling that of the DT (which is up there as far as scaling goes).

    asdf assuming you made that table is it possible to add the Carrier with 4/8 Interceptors? It's the only unit that has anything resembling an attack that isn't on the list.

    EDIT: Also shouldn't the Valkeries damage be multiplied by 6 or 8 because it shoots several missiles at once?
     
    Last edited: Sep 19, 2009
  20. asdf

    asdf New Member

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    i didn't make the table... i just found it on the internet. shouldn't be too hard though. i can't find the cooldown for the interceptors... blizz doesn't list the exact stats. in any case, it would be 8x9 (at full upgrades) divided by whatever the cooldown time is.

    i have no idea what the cooldown actually is, but i think each individual interceptor is pretty slow. probably >30, though (that's the BC's normal attack speed). i'm guessing the "damage output" shouldn't be more than 2.0 fully upgraded.