Most Hated Protoss Unit

Discussion in 'StarCraft Original' started by Fenix, May 22, 2007.

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Which Protoss unit do you dislike most?

  1. Probe

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  2. Zealot

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  3. Dragoon

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  4. High Templar

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  5. Archon

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  6. Dark Templar

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  7. Dark Archon

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  8. Scout

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  9. Carrier

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  10. Arbiter

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  11. Reaver

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Most Hated Protoss Unit

Discussion in 'StarCraft Original' started by Fenix, May 22, 2007.

  1. Fenix

    Fenix Moderator

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    Which Protoss unit do you think should cease to exist?
     
  2. orphean

    orphean New Member

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    None. I love them all ;D
     
  3. Immortalrulez

    Immortalrulez New Member

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    arbiters are not much use to cause if my other units are invisible the only unit they can kill is the arbiter and i lose the invisibility in less than 15 secs
     
  4. ZerglingRUSH

    ZerglingRUSH New Member

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    15 seconds is a long time =) If you have lots and lots of units under arbiter, then it's worth it. Otherwise, it's not really.

    But I use arbiters a lot ;p
     
  5. iBliss

    iBliss Guest

    Arbiters are probably the best protoss unit. They give invisibility AND recall AND stasis??? Its prolly the most rigged unit, if used right. As for DA's, I never use them cuz mc is sorta useless unless ur crazy and wanna start another race in the middle of the game, and maelstrom lasts too short, and feedback is too limited in terms of the units it can be used against. Also, feedback is too easy to forget about. For example, when a bunch of bc's come at me, I don't think "Feedback!" I think "O shit..."
     
  6. mc2

    mc2 New Member

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    I think high templars r the MOST annoying with their psionic storms.....always pops out of nowhere and massacre my zerglings

    EDIT: and scouts are WAY TOO WEAK for 300 minerals and 150 gas
     
  7. 10-Neon

    10-Neon New Member

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    Reavers: they're just frustrating to use, you need a shuttle to move them around at any acceptable rate, you have to choose every shot for them if you want their splash to do any real damage, if they are building a Scarab, you can't tell them what to attack, so when it finishes, they go back to shooting at the stupidest thing possible. Unlike High Templar, they can't defend themselves against air. It just isn't any fun having to babysit these things.
     
  8. mc2

    mc2 New Member

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    yes reavors are requires lots of micro-management but a successful reavor drop in an enemy's base can turn to game around....
     
  9. orphean

    orphean New Member

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    Reavers are insanely powerful! But yeah you can't just select a group and right-click and then go back to what you were doing.
     
  10. Fenix

    Fenix Moderator

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    Ever seen what a squad of Reavers does to a Zerg rush? It ain't pretty.
     
  11. orphean

    orphean New Member

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    Depends on which one is you ;D
     
  12. PlatnumCy

    PlatnumCy New Member

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    my reavers always blew themselves up because I didn't pay attention and they began firing their scarabs to late... :p
    now who said dark templar? they are the best units in the game....mind control DUH
     
  13. Fenix

    Fenix Moderator

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    Heh heh, good point. I must admit, it does make me feel good to see a fistful of Zerglings explode in a shower of blood and guts.

    Does that make me depraved?
     
  14. Whatsifsowhatsit

    Whatsifsowhatsit New Member

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    Nope, at least I hope not, it makes me feel good too, as long as I'm not the Zergs ofc...

    I agree on the High Templars part, it's why I voted on them... and I also think Scouts are too waek, but for scouting they're good, although not late in the game I guess... =P and they can't be used too early because of the Tech required... so I don't like them much, but my younger brother always makes a large army with them, and they always surprise me by not being that bad... but I guess in the right numbers almost any unit can cause certain amounts of havoc... right?

    Well, okay, not any unit, but most.

    Oh, and besides High Templars, I also voted Reavers because, like High Templars with their storms, they're too good against my Zerg armies... and I picked, errhm... oh ya, Arbiters, cause they're too good against my Protoss armies (and Zerg too but they don't even need them for those most of the time xD)
     
  15. Fenix

    Fenix Moderator

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    Scouts aren't the best, but they can do the Donut of Death!
     
  16. Whatsifsowhatsit

    Whatsifsowhatsit New Member

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    Beg your pardon?
     
  17. Fenix

    Fenix Moderator

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    [​IMG]

    The Donut of Death​



    EDIT: Hey, what do ya know? I just played that map yesterday!
     
  18. Whatsifsowhatsit

    Whatsifsowhatsit New Member

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    LOL! Omg how... what where...

    Well obviously that did not happen during regular gameplay! Right?? =)
     
  19. Fenix

    Fenix Moderator

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    Well, it could happen.

    What happened here is the following.

    A Zerg against 'toss and Terran, with Team Colors turned on (all good guys blue, all bad guys red, all neutral yellow). The Protoss guy has ONLY Scouts, and he set them to follow the SCV.

    EDIT: Never mind with the team colors. They're all on his team....I would say Mind Control, but it only has one racial food icon....I'm not sure....Most likely a stacked map with a rescuable Drone/Probe/SCV
     
  20. Whatsifsowhatsit

    Whatsifsowhatsit New Member

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    Aahhh... right...

    You said you played it just yesterday though right? So did you like download it?