Mission Briefings

Discussion in 'StarCraft 2 Story and Races' started by Jecrell, May 26, 2007.

Mission Briefings

Discussion in 'StarCraft 2 Story and Races' started by Jecrell, May 26, 2007.

  1. Jecrell

    Jecrell New Member

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    This post is speculation, but because we know almost nothing about the topic about how Mission Briefings, I figured it was worth discussing.

    In the original Starcraft games we had briefing rooms where we'd see a unit's frame animate while voice acting was played along with it. Now I'm all for nostalgia, but that's the one thing I did not enjoy with the original Starcraft game.

    How do you think mission briefings will be handled in Starcraft 2?
     
  2. mc2

    mc2 New Member

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    I really wish Blizzard can incorporate missions where you get to decide what's gonna happen next in the story.

    Remember the Terran campaign in brood war? Where the player can choose to either attack Mengsk's physics lab OR attack his nuke silos. If the player destroy his nuke silo, he'll encounter Battlecruisers in the next mission. If the player destroy his labs, he'll concounter nukes in the next mission.

    Options similar to the one above should be frequent in SC2, where the player gets to play out their own story, but have a common ending.

    So in the mission briefings playing as Terran: blah blah blah blah, please select an option:
    - [Attack Kerrigan's Hive clusters on Char]
    - [Protect the new Psi Disruptor from the Kerrigan's forces]
    - [Lure Kerrgan to Shakuras and convince the Protoss to activate the Temple]
    the player then selects whichever option he likes and the mission will be the one he chose, but the ending should be the same though
     
  3. PeterPetreli

    PeterPetreli Guest

    Cool! I actually like the briefing rooms though. Especially the protoss one because it felt real! The zerg one was a little strange. I don't mind if they do it again. I also wouldn't mind if they used cinematics to introduce the missions, much like in warcraft 3. The graphics are good so it'll be sweet! :D
     
  4. Exterranminator

    Exterranminator New Member

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    I like terran briefing room, cuz it has a scary ambient sounds. Climate even darker than that of the Zerg.
     
  5. markus

    markus New Member

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    I believe it is "welcome executor", you probably thinking of starwars. This is starcraft ;) ;)
     
  6. TheDarkTemplar

    TheDarkTemplar New Member

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    I would like the option of maybe replying in the actual briefing room, like maybe three set answers that you can choose from, I think it'd be a nice little addition :)
     
  7. UchihaItachi0129

    UchihaItachi0129 New Member

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    lol ambassador silly life XP
     
  8. reject_666_6

    reject_666_6 New Member

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    OMG I love what has been said on this thread! I'd be so happy if you could choose stuff in the briefing room and the missions.
     
  9. Jecrell

    Jecrell New Member

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    I thought the briefing rooms lacked that extra punch, sure they made sense in the Terran and Protoss campaigns, but the Zerg campaign felt like it needed a lot more to it. Especially when you were literally birthed into the swarm only to be welcomed by a small twitching eyeball that claims it is the Overmind.

    Perhaps such things would have been done better as cinematics in of themselves.
     
  10. Fenix

    Fenix Moderator

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    That'd be cool. And your replies actually affect what mission you play. Like, what mc2 said, but instead of directly choosing them, your responses do. Like, you piss off your leader, you have to lead the attack.
     
  11. reject_666_6

    reject_666_6 New Member

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    They could actually give you the opportunity to choose what missions you go on, like after finishing mission 4 you'd have a choice of either forcing the enemies out through a sudden and fierce attack, make a stealthy approach to directly assassinate the leader or buy time to activate the Xel'Naga Temple. This is just an example if you were playing on Shakuras.
     
  12. starcraft2iscoming

    starcraft2iscoming New Member

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    It could be like warcraft 3, were the misson is explaned in gameplay.
     
  13. TheDarkTemplar

    TheDarkTemplar New Member

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    Yea, exactly. Like I know it's a completely different game but in Football Manager you're the manager of a football club (duh) and you get asked questions by the media about certain players - your answers affect the players morale and form in a match as a result. Same sort of idea, except like you said, it affects what kind of mission you'll be asked to play.

    And I'd rather StarCraft2 steer clear of too many similarities to WarCraft3, they're different games.
     
  14. starcraft2iscoming

    starcraft2iscoming New Member

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  15. khalan9

    khalan9 Guest

    i never did like the terren brefin, that lady/ robot freaked me out ;D
     
  16. starcraft2iscoming

    starcraft2iscoming New Member

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    What about when she says, "Nuklier launch detected"?
     
  17. Whatsifsowhatsit

    Whatsifsowhatsit New Member

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    From:
    Kaatsheuvel, Netherlands
    Lol that really is a classic isn't it =P how often that has been mentioned xD

    Another example of how you were already able to influence coming missions, though it was a minor influence, was when you had to gather 10.000 minerals for Kerrigan so she'd be able to launch her attack well and all that...and on the way you could infest up to 5 (I think) Terran Command Centers to own in the next mission... it doesn't really change anything though except that you have these centers xD hehehe...

    Anyway I like the idea of different options, and I liked the cinematics in Warcraft III, but I don't want them to remove the Mission Briefings! =P I liked these.. it'd be okay if they're altered a bit to make them more interesting though, but I always loved the briefings!
     
  18. reject_666_6

    reject_666_6 New Member

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    That reminds me of the very rare Nuke rush... Nuclear launch... Nu... Nuclear... Nucle... N... Nu... Nu... N... Nuclear launch detecte... Nu... Nucl...Nuclear launch detected. You called down the thunder?

    Back to the subject, having a little bit less linear gameplay could be a very bold and smart move for Blizz to pull off, if thet manage to pull it off. Secondary Objectives rule!
     
  19. Fenix

    Fenix Moderator

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    I managed to pull off a nuke rush once. The dude quit before they landed. I roffled.

    Anyhoo, yeah. Secondary objectives freaking rock.
     
  20. TheDarkTemplar

    TheDarkTemplar New Member

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    I really liked the Briefing Rooms, I'd like Blizzard to keep those. And yea, secondary objectives would be cool! Like if you complete a secondary objective you get extra minerals or a larger unit cap for the mission - not essential, but helpful.