Mineral Pallets

Discussion in 'StarCraft 2 Maps, Replays, Modding' started by Makki, Oct 27, 2010.

Mineral Pallets

  1. Makki

    Makki Member

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    So eerh..... how do you make it so that you can pick up those mineral crystals/pallets and get minerals for them just like in the campain?
    i've tried to make some different mineral pallets/crystals but when i click on them my probe just stand there doing nothing D:
    so please help me with that xD
     
  2. EatMeReturns

    EatMeReturns Happy Mapper Moderator

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    Did you load the Campaign dependency and take a look at their mineral pallets?
     
  3. Makki

    Makki Member

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    sure i did and thats where it didn't work D:
     
  4. EatMeReturns

    EatMeReturns Happy Mapper Moderator

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    What "didn't work" about it? Did you just duplicate theirs?
     
  5. Makki

    Makki Member

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    well i wanted to have it like when you move your unit to the MineralCrystal it would disappear and give you minerals just like in the campain... but when i took a random unit called "Mineral crystal" or something from the map editor where the depencies had something to do with the campain..... welll i had the same units as i could in the campain so yeah.... but as i said when i took a mineral crystal and placed it and tested the map when i clicked the mineral crystal my probe just moved over there and did nothing ... at that point the mineral crystal should have been destroyed and i would have gotten some minerals but no..... it did not happen D:
     
  6. Supahboih

    Supahboih New Member

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    you could make a trigger like,
    if unit "Arthas" moves to "location 1" give "Player 1" 50 minerals
     
  7. EatMeReturns

    EatMeReturns Happy Mapper Moderator

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    In the campaign, they probably triggered the actual taking of the resource. So the above would be good, except I am assuming you would also want to kill the mineral/vespene unit and to display a little text display above the unit that took the resources. There is a unit type called "Powerup" that you might be able to fiddle around with that MIGHT give you the functionality you want without having to trigger anything.
     
  8. Makki

    Makki Member

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    cool.... but i just gave up on it.... thats way to complicated for me xD
     
  9. EatMeReturns

    EatMeReturns Happy Mapper Moderator

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    Triggers aren't complicated unless you make them complicated. Never give up in map-making, or you won't get around to learning anything!