mineral farming

Discussion in 'StarCraft 2 Strategy Discussion' started by overmind, Jul 7, 2007.

mineral farming

  1. overmind

    overmind Active Member

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    i always run out of recourses lategame and end up in a stale mate where i have to just through my entire army at the enemy for better or worse.

    what if you could build a farm-like building that has an infinite supply of minerals/gas but is slow to harvest?

    have it teir 3 so its not exploited and this will stop games freezing

    2 defensive players will ussually run out of money before they get killed (im only defensive with 'toss but like they say a good offense is a good defense).

    thoughts ???
     
  2. Imagine.

    Imagine. New Member

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    This would only encourage turtling by huge defensive players. Not so fun. Though mineral farming sounds like a great idea!
     
  3. Fenix

    Fenix Moderator

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    Too much like Age of Empires.
     
  4. DontHate

    DontHate New Member

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    the way it is right now is fine.
     
  5. paragon

    paragon Guest

    That would be dumb and make people build huge mineral farms instead of expanding. Expanding is key to the game however. If you can't expand you are bad for a reason.
     
  6. generalrievous

    generalrievous New Member

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    expanding is key aspect of sc and with a building that farms vespen and minerals there would be less
     
  7. overmind

    overmind Active Member

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    with a li it to build and like i said teir 3 would stop turtling

    the problem is with too many players the recourses go like anything.
    they wouldn't give you enough to relie on just a way of stopping stalemates.
     
  8. starcraft2

    starcraft2 New Member

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    I think the mineral farming would be a great idea, ok imagine if, and im ifing, you were playing against an evenly matched player, and you find your selves at end game with some of your last forces, you attack eachother and both of your armies die, ,you sit thier and then wat wait for the other guy to leave cause all the resources were gone??? So now tht i think of it why not instead of having a farm for minerals, why cant the resources grow back at a slow rate, i know this may sound a little bit like cnc3, but it be a good idea for any late game economy problems.

    just a thought.
     
  9. Meloku

    Meloku New Member

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    An interesting idea. Command and conquer: generals tried it.

    The Americans could build supply drop pads, and a plane would drop you resources every so often. China could use hackers to gain a little money every few seconds.

    What resulted were games that would never end, and players who could just sit content in their bases and have no counter. Starcraft presents you with a very real problem that has plagued nations throughout the ages, should you expand and spread yourself thin? Or stay home and invest in better units. Germany and Napoleon expanded too early imo. Anyways, in conclusion, it is a cool idea, but doesn't really make for fun multilayer gameplay.

    Perhaps there will be captureable neutral buildings that provide resources over time, or something close to what you mentioned in the single player campaign. Who knows.
     
  10. DontHate

    DontHate New Member

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    that's when you send in you're workers :D
    anyways, it's not like you would run out of minerals... in all the games i played i never ran out of minerals. maybe in my main but never in my expansions. also, if there is mineral farming no player would need to expand, which is one of the key aspects of sc.
     
  11. Ghost

    Ghost New Member

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    when I play against my friends we normally go 3v3 or 2v2 and resources run out pretty quickly. But I for one know the potential terrans have for turtuling and making them have an infinite amount of reasources would end up in a stalemate, which was what the mineral famrs where trying to prevent.
     
  12. Arachanox

    Arachanox New Member

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    Instead of having an infinite resources building, why not have a 'Vespene Synthesizer' that could be built on Vespene Gas Wells, which would churn out minerals instead?

    Or just get an AoE2 marketplace and start trading. :p
     
  13. starcraft2

    starcraft2 New Member

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    ive ran out of resources plenty of times and it gets pretty annyoing when it does cause then youre stuck there wondering wat your supposed to do
     
  14. Arachanox

    Arachanox New Member

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    You're supposed to expand before you run out of resources, silly! If you don't you're doomed to fail as you get Carrier'd by your foes.
     
  15. starcraft2

    starcraft2 New Member

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    no but we all run out of resources and then were all like omg this is pointless then they leave and i win,
     
  16. Arachanox

    Arachanox New Member

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    A game should never, EVER be out of resources. If you have the power to mine that many minerals and harvest that much vespene, you should have 30 fully loaded carriers with observers, arbiters, and a sizable scout/corsair fleet. Micro it properly and you can destroy just about anything.
     
  17. starcraft2

    starcraft2 New Member

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    well i do have to work on getting better with my micro, so thts probably why i lose alot cause i just charge my guys into battle.
     
  18. Lord David

    Lord David New Member

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    What if the map is purposely ridiculously low on minerals in the first place? :p ;)
     
  19. Gorythax

    Gorythax New Member

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    Guys... have you ever, ever thought of just opening map editor and adding minerals?
     
  20. Lord David

    Lord David New Member

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    Oh and make people download them again... :p