Maurauder rush.

Discussion in 'Protoss' started by DarkCommander, Aug 16, 2010.

Maurauder rush.

Discussion in 'Protoss' started by DarkCommander, Aug 16, 2010.

  1. DarkCommander

    DarkCommander New Member

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    Hi everyone, I talked yesterday with one of my friends and he said that maurauder rush is impossible(almost) to beat as a protoss. I told him that toss could build some sentries but he still said: but then protoss is contained and terran will win, I still disagree but what do you think would be the best thing to do as a protoss against maurauder rush(with concussive shells of course).





    Toss could make an immortal drop no? Or Colossus?
     
  2. kesutny

    kesutny Guest

    So far I'd have to agree with your friend, I haven't found a good solution to a good marauder rush.
     
  3. snowden0908

    snowden0908 New Member

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    I know some people frown upon it, but a single photon cannon at the ramp with some sentries can do some serious damage.

    Otherwise, sentries with zealots can do the job if you know your way around a good force field
     
  4. How would u get sentries out that fast though?
     
  5. snowden0908

    snowden0908 New Member

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    its the same investment as the marauder once you get down to the details. The cybernetics core, which produces stalkers(a core protoss unit), should be early in your build no matter what any way. So you just spend the minerals that would go to other units (such as a zealot) on the cybernetics core and you pump it out that much sooner.

    As protoss you have the benefit of being able to send down a worker with less impact on economy than the other two races so you can get a good peek into what is going on so you know whether or not you can cut early units or not.
     
  6. ProtossZealot

    ProtossZealot New Member

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    If you build 3-4 early phoenixes you will beat their marauders with the support of stalkers.
     
  7. DarkCommander

    DarkCommander New Member

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    Good idea actually! You force field the ramp until you got your phoenixes out.
     
  8. Archangelclk

    Archangelclk New Member

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    still marauders are advantageous toward protoss and zerg early on
     
  9. bovineblitz

    bovineblitz New Member

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    No you won't... sure you can lift marauders but you'll typically have to lift them one at a time to do any damage and usually you have to lift them twice. Phoenixes do very little damage to armored units. That makes it so you can only lift a couple of them and he'll outnumber your stalkers in the first place, especially so since you invested at least 800 total resources into phoenixes... plus he can reinforce faster than you can get your graviton beam/stalkers reinforced.
     
  10. RushSecond

    RushSecond New Member

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    Dark commander's original post is correct, zealots and sentries are the answer. Not to force field your ramp to prevent them from coming up... they are to force field behind the marauders, trapping them so your zealots can easily close the distance and rip them to shreds. The best the terran can do is contain you to two bases, at which point you can easily tech up to immortals, colossus, air, or templar.
     
  11. undersinjake

    undersinjake New Member

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    How many zealots and sentries should you build to be safe before starting to build up other units?
     
  12. RushSecond

    RushSecond New Member

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    About 8 of each should be enough to take your natural, regardless of the map.
     
  13. Phoenix

    Phoenix New Member

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    Stalkers and sentries may be a better chocie, since the zealots will die when getting all the firepower from the MM ball.
    If you only have stalkers and a couple of sentries, forcefield are that much more effective, since they block ranged attacks better when there is no zealots.
    I often just go stalkers and a couple of sentries. Forcefield once when he push, eat some of his army or weaken it up, then attack him straight up. If done correctly, you will win the battle and have a serious lead.
     
  14. RushSecond

    RushSecond New Member

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    Right but that is much harder, because marauders will beat stalkers in an even fight. If they somehow manage to get their entire force up to your stalkers before you force field, you are done for.
     
  15. cjlopez213

    cjlopez213 New Member

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    what you can also do is get the charge update for the zealots that way you can take less damage from the marauders even with the shell upgrade and with the help of force field you can easily take them out.
     
  16. Lady Nova

    Lady Nova New Member

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    As a terran player, i find Sentrys to be the most annoying to my MM ball. Then i would take out Zealots followed by Stalkers. But! if i end up losing, i would have a 2nd Squad up, and sending it out to the match, if i look like i'm winning, i'll send the 2nd Squad out anyway.

    Just thought i add another point of view to this, since it helps to know what your enemy is thinking.
     
  17. lawlbear

    lawlbear New Member

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    Apparently you guys have never come across Terran who use emp grenades. Terran Marauders NEED a NERF end of story.
     
  18. DREAD

    DREAD New Member

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    Quick stalkers would be a good solution, obviously a bunch of zealots will be usless against maurds, I can pump out about 1-2 stalkers and a zealot by the time a T player rushes me with maurds. I almost never lose to this early rush.
     
  19. Caiaphas

    Caiaphas New Member

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    If there is a single Stalker under a Guardian shield against a single Marauder, whoever attacks first wins. Just saying. Add in the additional Sentry support (although it's not much), and you should win, unless he gets stimpack, that's a different story.

    Another thing would be to split the Marauders in half with forcefields as they came up the ramp. Maybe use that for if they get stimpacks. :/
     
  20. snowden0908

    snowden0908 New Member

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    So much hate on the zealot/sentry :'(.

    What some people might be getting cofused though is that you don't just trap ALL of the marauders up top, you wait until a certain amount (just enough for your zealots to kill without losing too many units.) get up and then cut off the rest.

    That way you take them apart bit by bit, you let some in, force field, kill them, get your shields back, repeat.

    Of course while you are doing this make sure to be getting other units, such as immortals, coloxen, VR, HT...basically whatever your heart desires lol.