Map Editor

Discussion in 'General StarCraft 2 Discussion' started by eecer, May 31, 2007.

Map Editor

Discussion in 'General StarCraft 2 Discussion' started by eecer, May 31, 2007.

  1. eecer

    eecer New Member

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    Will they keep it the same? Look at Warcraft 3 it had a basic map editor for a game that was 3D, let's keep it that way! Most games today have way to complicated of a map editor to really get GREAT maps.
     
  2. NotDeadYet

    NotDeadYet New Member

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    Remember, Starcraft is not Warcraft in space. Blizzard will most likely create a new map editor, though hopefully it will still be fairly easy to use.
     
  3. eecer

    eecer New Member

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    Well Warcraft 3 had the same type of map editor as Starcraft did, it was just 3D.
     
  4. reject_666_6

    reject_666_6 New Member

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    I like the Wc3 editor, especially so the Frozen Throne one. It can't get much better than that in terms of functionality, only the actual contents will be different.
     
  5. eecer

    eecer New Member

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    I really hope that's what they do for Starcraft 2
     
  6. JBL

    JBL New Member

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    I really hope the game mechanics are going to be like starcraft and not warcraft 3..

    as a map maker a know a little bit how this works... and I asked some WC3 map makers about how it was.. and it doesn't work the same way.. it's much slower..

    in starcraft, you can run "hyper triggers" why makes your triggers run much faster.. and the way you move the location arounds, you can do much more weird stuff...

    WC3 is good for making stuff with heroes with spells and levels, etc.. since this system is already supported... It's kinda hard to do these in starcraft.. but still a lot of map makers are wasting there time doing RPG on starcraft.. these pathetic noobs make me laugh so hard.. they should play wc3 instead.. its much better for this type of thing..

    The way starcraft works is much better for abstract concept.. it's pretty easy to make a Tic tac toe map for starcraft.. but I don't think it would be doable for WC3..

    I remember a nice game I made for starcraft.. let me explain to you how it works..

    first of all it was inspired by Bolthead's Reflector (hes a very famous map maker) (I just wanted to give credits.. )

    my version was much different.. but it used a similar Turn Based System and grid.. so at the beggining of every turn.. some "targets" were randomly generated.. about 1/8 of the grid had target.. and the grid was like 30 x 30 (Im not sure.. but I remember the map was 64 x 64 and the grid takes pretty much the whole thing.. so it's something like 28 x 28 or 30 x 30.. yeah its 28 x 28.. ) so.. you have a shuttle filled with 8 randomly generated units.. and you have a scout.. the scout is the "starter" it starts the "reflections" I'll explain this later.. The goal is to hit as many targets (which are spider mines) as possible with your "ray" (that you send with ur scout once u r ready) with your shuttle you go over the grid to drop ur 8 units.. (strategically) the 8 units you can get are some ground terran units.. that I renamed "North", "South", "East" and "West".. When you unload one of these units.. it creates an add-on there with the name of the droped unit.. this addon with make the "ray" go into a specific direction based on the name of the add-on.. In order to get higher score, you must place your "reflectors" (the add-ons) so the ray hits more targets.. once the 8 of them are set.. you send your scout in the grid.. at the exact spot where you want your "ray" to start.. so it goes in a straigth line.. hitting all the targets on its way until it hits a reflector.. then it turns in the direction you wanted it to go.. the first player to reach 100 points win.. my personal best in 1 single turn was 39..

    So.. all this to tell you about how the use map settings in starcraft can be f***ed up.. and you can't do this kind of stuff on WC3.. That's why I want it to be more like Starcraft 1...

    now.. about the map editor.. The one that comes with the game isnt important.. because anyone who is serious with map making won't ever use it.. ever.. unless they are starting.. or w/e...

    There are always new editors made by map makers themself.. and they are much better than the original editor..

    www.staredit.net for more information about these editors, about map making, about triggers, about great maps.. about that map i made like 2 years ago.. its hosted there. go take a peek
     
  7. eecer

    eecer New Member

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    No that's not what I meant, I was just using WC3 to show the only Map editor that has ever been easy to use for all gamers for a 3D game. I definetly still want it like Starcrafts original map editor, but WC3 did have a much better actual map Editor ( I was never good with triggers in WC3 or any game but starcraft for that matter) so I'm hoping they stay with that.
     
  8. JBL

    JBL New Member

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    I believe starcraft has a better map editor than WC3

    what makes you feel that WC3 map editor is better is that in fact, the game is better.. WC3 offers more possibilities than starcraft so his map editor has to cover these possibilities..

    Note: when i say wc3 is better.. you gotta understand that i'm not refering to the balancing, gameplay, fun factor, story line, or any of these.. I'm refering to how the game works.. wc3 has more stuff (mainly heroes)
     
  9. eecer

    eecer New Member

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    That's true, but it's also better because it was new (er). So a lot of the features it has are better than the features in Starcraft and easier to use.
     
  10. Darth Vergessenheit

    Darth Vergessenheit New Member

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    I think the Starcraft map editor is better then Warcraft 3 because it's easy to handle and make, Warcraft maps are hard to understand and make. I have to say yeah Warcraft 3 has a lot of possibilities, but I just don't like some maps. Also, that's true that you can't make same maps you can do on Starcraft. Have any of you played Diplomacy 7.7 Gold that's a good map, the map maker is really famous for that map GgG_Criminal. I hope it's possible to make Diplomacy maps in Starcraft 2.
     
  11. T-man

    T-man New Member

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    As a fair map maker myself (SC and WCIII/TFT), I have to say I have thought many times on this issue.
    The SC editor was very basic, but it functioned so well! The features it did have were easy to understand, and the hardest part were the triggers, and those were still incredibly easy. Using SE: Emerald, you had even more possibilities, but it lacked a few things.
    The WCIII/TFT editors were much bloated bastardizations of StarEdit. The trigger controls were beastly things that to this day I have not mastered. It had so much more potential, as it was newer, and the ability to create new units/spells/abilites/items/anything was awesome, and needs to be included in SC2.
    The Object Editor was the only good thing (that, and it's Export Object Data function, which made my campaign series so much faster than my SC equivalents where I had to edit each unit in each map, since I changed map terrain to suit the level.

    So basically what I am looking for is the flexibility of the WCIII/TFT World Editor (as in the ability to copy units or make new ones, and the ability to change so many of the game constants. The day I found that menu was like an epiphany), but bound to the ease of trigger use of SC.
     
  12. Dreadnought

    Dreadnought New Member

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    I hope if it is like the W3FT map editor that they fix the Memory Leaks. I myself was an extremely advanced trigger (geek, nerd, freak) and always ran into the problem of Memory Leaks.... Over time the map would lag/have delay and it would take 5 minutes just to leave a game. The only way to fix it was with a mind boggling (to most) code called JASS where you could assign variables to everything then destroy them later and not leave behind anything to cause lag.
     
  13. didd293

    didd293 New Member

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    well, I think I read somewhere that the editor would have the same basic layout but be more powerful
     
  14. lifeprolific

    lifeprolific New Member

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    I did read somewhere that the starcraft 2 editor is an updated version of the one for warcraft 3. I am really happy hearing about this, as I was a bit of an object editor freak, and the export object data option was real tight. I am sure 1337 hacker-type trigger programmers will end up making a new one for hard core types anyway, though.
     
  15. UchihaItachi0129

    UchihaItachi0129 New Member

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    hey JBL do you still have that map? it sounds like fun. and what happens if you put a north right under a south? lol or is each "reflector" only used once. otherwise you'd get 100 easy
     
  16. Reelix

    Reelix Guest

    Personally, I think the main thing that was missing from the Starcraft Map Editor, that was included in the Warcraft 3 Map Editor is the AI creator.

    Warcraft 3 had the option to custom an AI (Tell it what units to build, in what order, when to attack, when to expand, etc) that I personally spent many hours (Before I lost my Frozen Throne CD.... :-\ ) modifying, and then watching it battle the default computer AI in Warcraft... The thrill I got after I managed(Eventually) to make the AI solo an Easy Enemy.... A Medium Enemy, and Eventually a Hard Enemy... And the confusion of watching (Although, with great interest) as it beat me... I realised I had created an AI Superior to myself...

    Personally, I am hoping that The SC2 Map Editor comes with this option, as it was my favourite aspects of the WC3 Map Editor... And, if so, could possibly be extended to something along the lines of a Battle.NET AI Ladder...

    Heres Hoping :good:
     
  17. Callex

    Callex New Member

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    I'm really looking forward to the new sc2 map editor. Hopefully it wont require so much JASS script to do the advanced stuff, I really hate JASS (one typo and your map doesnt load :( ). Just simple things like adding local variables into the GUI would help improve it alot.

    Welcome to the forum btw :good:
     
  18. c0nnick

    c0nnick New Member

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    The Starcraft Editor wasn't better than the Warcraft one, it was just easier because it had less to do. I agree that the Warcraft editor is confusing at first, They made it so complicated that the simplest thing you can do now takes 20 steps. There are very few things to add to the Warcraft editor, they just need to take what they have and make it a little easier. Thats probably what they r gonna do, cuz Im sure they know that ppl like me spend days on a map trying to make something moderately simple happen with triggers that SAY they r gonna do something, but they don't do it... Theyll probably just polish up the WC3 editor and ship it out.
     
  19. ijffdrie

    ijffdrie Lord of Spam

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    and make it faster it took 20 seconds to close a edit window
     
  20. BloodHawk

    BloodHawk Member

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    I never much cared for making or playing UMS.

    The thing I hope to see fixed in the new Star Edit is getting bridges and some types of cliffs to sync properly with the terrain.
    I don't know about you guys, but I always had a hell of a lot of trouble in the War3 editor to get a bridge/ramp in the proper elevation compared to the terrain so units could actually traverse over it. Worst thing was that you couldn't test it right away. Save map, load the game, load the map, get a unit to the bridge; shit, try again.
    I wonder if it's at all possible to switch gears within an editor so you can move units/play around a bit with greater ease.