Major changes to Terran anit Air

Discussion in 'Terran' started by bragesjo, Feb 18, 2010.

Major changes to Terran anit Air

Discussion in 'Terran' started by bragesjo, Feb 18, 2010.

  1. bragesjo

    bragesjo New Member

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    I dont have any beta key or anything like that but according to SC2Armory.com there has been several major changes.

    * BC can only upgrade to Yamato Cannon
    * BC air attack has been changed to 6*8
    * BC ground attack has been changed to 10*8
    * BC hitpoints are 550

    Conclusion: BC becomes much stronger vs ground but much more open to attacks from air units. Only Yamato gun removes the roles of meetshield and anit light air.

    * Vikings damage has been changed. Now they deal 6*2 +11 bonus damage vs armor.
    * Vikiings air attack range can no longer be upgraded but has 9 range be default.

    Conclustion: Does about the same damage as Wraiths vs Mutas but much more vs all other air units

    *Thors Air attack are 10 *4 + 6 bonus vs light
    * Thors ground attack does 45 *2 damgage

    Conclusion: Thor has been stronger vs ground = more usefull

    *Missile turret has 250 hp 7*2 damage + 7 bonus armored.Upprade bulding armor as well as an extra upgrade that give bunkers and Missielturrets additional armor + an other upgrade for increased range.
    * Auto turrets can only attack ground (perhaps nothing new)

    -------
    Other races changes (dont remember the stats before)

    Zerg:Mutas 9 damage (+multiple targets). Corrutor 12 + 8 vs massive.

    Protoss
    Phoenix: 5*2 damage+5 vs light
    Carrier armor changed to 2
    Mothership armor changed to 2. Attack changed to 6*2.
     
    Last edited: Feb 18, 2010
  2. cautionmike_190

    cautionmike_190 New Member

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    it`s all in the balance of the force >_<
     
  3. AcE_01

    AcE_01 Active Member

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    BC still have shield matrix right?
     
  4. bragesjo

    bragesjo New Member

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    According to SC2armory.com The Weapons refit upgrade gives Yamato Cannon. Both D-matrix and Missile Pods has been removed.
     
  5. RHStag

    RHStag New Member

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    I hope those have only been removed for MP.
     
  6. asdf

    asdf New Member

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    man, i was hoping for more variety with the BCs. and they take all the variety out? ahhrg.
     
  7. bragesjo

    bragesjo New Member

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    I read that in the reasent beta patch Vikings changed armor from 1 to 0 but on the other hand they have changed damage per attack to 10 + 4 bonus vs armor = 20 (+ bonus) - armor twice. This change makes Vikings better alround eg vs Mutas and Phoenix, they will even deal more damage mutas than a SC1 Scout!

    EDIT

    and corruptors does 2 more bonus damagade vs massive units
     
    Last edited: Mar 1, 2010
  8. Mako

    Mako New Member

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    Hate to burst your bubble but Thors are usually irrelevant vs ground.
     
  9. Rebel Head

    Rebel Head New Member

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    I think it might be slightly better if the viking AA did less damage, attack faster, and attack with more rockets shot at once this way it could be more effective against masses of smaller air units where as the thor's AA would do high damage to single air units without the splash and perhaps a bonus vs massive units to be more effective versus capital ships. I mean, the thor is at last tier, along with capital ships.
     
  10. Kimera757

    Kimera757 New Member

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    They have 400 hit points and do 90 damage a hit... doesn't sound irrelevant to me.

    Also, you can stun an enemy unit while doing 500 damage to them. While the range is short, there's a reason the thor has 400 hit points.
     
  11. Ragels

    Ragels New Member

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    The Thor also gets completely and utterly wrecked v any fast T1 unit.
    Lings Zealots and Marines all bend the Thor over, which makes it irrelevant v ground, for the most part.
     
  12. Mako

    Mako New Member

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    Zerglings can easily defeat thors... lol
     
  13. konman795

    konman795 New Member

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    Not if you surround it with SCV's! lol