Locking of large units.

Discussion in 'General StarCraft 2 Discussion' started by Psionicz, Jan 15, 2008.

?

How many lockdowns do you think should be required for large units such as Collosi, Thor, Mothership

  1. 1 Lockdown for all

    0 vote(s)
    0.0%
  2. 2 Lockdown missles

    0 vote(s)
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  3. 3 Lockdown missles

    0 vote(s)
    0.0%
  4. 4 Lockdown Missles

    0 vote(s)
    0.0%
  5. Otherwise... [sub]post your idea[/sub]

    0 vote(s)
    0.0%
  6. Don't bring back Lockdown

    0 vote(s)
    0.0%
  7. [sub]EonMaster*[/sub]

    0 vote(s)
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  8. [sub]LordKerwyn*[/sub]

    0 vote(s)
    0.0%
  9. [sub]Zergalicious*[/sub]

    0 vote(s)
    0.0%

Locking of large units.

  1. Psionicz

    Psionicz New Member

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    I was thinking, if lockdown stays in the game which I think it should, how many Lockdowns should it take to immobilize these large units noted.
    It would be kinda imba if you finally created a Mothership for it to get Locked easily with one missle and it wouldn't play much into lore. This also adds new stratagies such as:
    You're scouting the perimiter of a base and you find out they have a Mothership, so you shoot 2 missles at it which doesn't lock it as it would require 3 lockdown missles to get through. You leave the base then the enemy may get brave since he has this brand new MOthership then he sends it in to own your base but nope, you lock it down since 2 locks have already been shot at it then the powerful Mothership is brought to a stop. There are lots of possibilites.
    In my opinion I'd like tier 4 units to be immobilized by lockdown with 3-4 of these missles cuz 1 would be too easy.

    I will vote for Otherwise, as I have an idea which goes:
    Tier 1 & 1.5 - Lockdown required = 1 (closest friendly unit sharing the same tier gets locked also for a shorter period)
    Tier 2 - Lockdown required = 1
    Tier 3 - Lockdown required = 2
    Tier 4 - Lockdown required = 3

    Others ideas:
    Remember you can change your vote.
    EonMaster-:
    ''I think 2 would be sufficient. 1 lockdown would imobilize them since it would fry the legs. The next lockdown would then fully shotdown the unit for a limited time.''
    The first lockdown ceases movement within the unit, the second lockdown shuts down all systems
    LordKerwyn:
    ''So if you really want to Lockdown to have a variable effect have it work on every mechanical unit equally but shorten the duration it affects larger units.''
    Lockdown lasts longer on small units but shorter on large

    Post your opinions, vote and share ideas. :]
     
  2. EonMaster

    EonMaster Eeveelution Master

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    I think 2 would be sufficient. 1 lockdown would imobilize them since it would fry the legs. The next lockdown would then fully shotdown the unit for a limited time.
     
  3. LordKerwyn

    LordKerwyn New Member

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    The simple solution is just not ot bring Lockdwon back.

    But assuming Lockdown for whatever reason has to return, the Mothership should be immune to it if the Mothership is a super unit, if not it should just take 1 lockdown just like every other unit. If lockdown is still to powerful just increase the energy cost or make more units immune to it. I just think the systtem you propose is to complex in some ways and because of that complexity would be harder to balance.

    My personal opinion of course is just to not have Lockdown return.
     
  4. Psionicz

    Psionicz New Member

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    The balance is within it's self as the problem is:
    Locking a mothership in one hit would be imba so you simply increase the amount of lockdowns required which doesn't stop smaller units from being too hard to lock as the energy cost is too great.
    So basically the larger/more hi-tech the unit is the harder it is to lock.
    Also it adds more stratagies meaning one more reason the game doesn't turn linear and stays exciting.

    I will add feasable ideas into my orginal post and a vote for it.
     
  5. LordKerwyn

    LordKerwyn New Member

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    Most people have a really binary view of the way abilities should work in starcraft. Either something happens when you use an ability or it doesn't not something will happen after 2 more uses. Also Lockdown isn't overpowered against big units because of the effect but the duration of the effect. So if you really want to Lockdown to have a variable effect have it work on every mechanical unit equally but shorten the duration it affects larger units. (Even though I do also like Eon's suggestion)

    Either way Im stil against Lockdown being in the game at all :p.

    P.S. Since you are constantly adding options to the poll I made it so users can change their vote, so they can pick their option after it has been added.
     
  6. EonMaster

    EonMaster Eeveelution Master

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    Why is my opinion on the vote typed as a subscript?

    If it is kept into the game, then my idea would be fairly balanced since they could still attack until the second missile is fired at them.
     
  7. Psionicz

    Psionicz New Member

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    Yea I like your idea.

    Also ty for changing the opt LordKerwyn, I thought I already had it on change vote lol

    But primarily the first votes it just to simplify the topic and obv it gets more detailed as more people post :]
     
  8. Indigent

    Indigent New Member

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    I think that lock down should be able to disable them with a sufficient number, and flying units should actually fall down and lose a lot of damage, but come online a while after.
     
  9. Psionicz

    Psionicz New Member

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    Yea I thought of something similar, like bringing down a Mothership so melee units can have a go at it, cuz its kinda stupid for a flying unit to stay air born once all systems have shut down but remember you can't have everything physics/lore-wise as gameplay is effected big time. But an air unit falling to the ground won't be that bad in my opinion as most air units which get locked die anyway.
     
  10. LordKerwyn

    LordKerwyn New Member

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    Here is why that Mothership is prbably the size of the map while most BCs are probably atleast screen size, as long as they are in the air this doesn't matter very much because you can always use the altitude card, but if there was some way to put them on the ground it would be a realism nightmare.....
     
  11. Psionicz

    Psionicz New Member

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    Thats what I was thinking so then once you hit that realism obstical you combine gameplay and realism in one and the end result is...? (I don't care as I don't mind air units staying in the air once locked down)
     
  12. darkone

    darkone Moderator

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    Mississippi
    I don't mind smaller units falling to the ground, but not big ships.
     
  13. Indigent

    Indigent New Member

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    Well, lock down shouldn't really be represented as a bubble, as that would be dumb. I never understood what they had in mind of what the lock down was supposed to be.
     
  14. darkone

    darkone Moderator

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    Yeah that is weird.
     
  15. ssjfox

    ssjfox Hyperion

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    Well of course it doesn't really make sense lore wise but for in game it made sense. It was the easiest way to show it. If it was like lore there would just be little electric zaps going across the unit... would be kind of hard to see when a unit was locked.
     
  16. darkone

    darkone Moderator

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    I was thinking the same thing, but I thought it was kinda obvious and didn't feel the need to post it.
     
  17. Indigent

    Indigent New Member

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    What was the lock down though? Was it a personalized EMP field?
     
  18. darkone

    darkone Moderator

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    Yeah, thats pretty much what it was.
     
  19. ssjfox

    ssjfox Hyperion

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    That's actually one of the best definitions for it. That's probably the best way to think about it...
     
  20. Indigent

    Indigent New Member

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    Shouldn't air units fall down or dragoons collapse? Looks kind of funky.