Lockdown Petition

Discussion in 'General StarCraft 2 Discussion' started by KBlocK, Sep 3, 2007.

Lockdown Petition

Discussion in 'General StarCraft 2 Discussion' started by KBlocK, Sep 3, 2007.

  1. KBlocK

    KBlocK New Member

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    I really like lockdown and feel that it needs to return in sc 2 snipe seems cool but should be a natural ability with a cool down instead of a spell I could see it coming in handy sometime for sniping high temp before a psi storm but not handy like locking down carriers. I find that carrier fleets are sometimes the hardest thing to deal with especially when they get large and taking lockdown out sure dose take a way a solid counter for these. Call down will be great for starting attacks after a nuke on a base but in order to keep carriers and motherships in check lockdown needs to make a return.

    Anyone else like the Sc2 siege tank of the original b4 they made it different I sure liked it better the big lips or whatever people were saying about it made it look powerful like a big barrel. I guess the old one may grow on me once I use it in game but when watching video I like the retro version better. O well.
     
  2. MarineCorp

    MarineCorp New Member

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    Sorry for asking a noob question but what does Lockdown do exactly? :-\
     
  3. LordKerwyn

    LordKerwyn New Member

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    Lockdown freezes a single mehcanical unit for 20-30 seconds.

    As for the idea of it coming back while ghosts keeping eveything else they that would mean ghosts would have 5 abilities more than any unit ever had in SC1. (Those abilities are cloak, snipe, nuke, drop down, and lockdown if added) In my opinion it is better to just lose lockdown and keeep snipe because will work against all 3 races while lock down onloy really works against 2 and if you still have problems with the protoss you still have the Nomad which has one of the greatest anti protoss abilities, EMP.
     
  4. KBlocK

    KBlocK New Member

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    Its a ghosts ability to fire a missle at a mechanical unit tank ship etc and freeze it in an orb for a sustained amount of time in which you can destroy it. So if you have a 9 carrier fleet attack and u have 8 ghosts standing nearby with lockdown you can take out 8 from the battle and quickly turn the tides.
     
  5. MeisterX

    MeisterX Hyperion

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    Freezes mechanical units for a short amount of time. They can be attacked during this period. Costs 100 mana from a ghost unit.

    I wasn't aware that it wasn't included. But I can see why it wasn't included. With these new huge mechs it will make it a little unbalanced if a ghost can stop a 600 mineral, slow-moving mech like the Thor, or halt the Colossus.

    Of course that was possible to do to large air units in SC1, but I still think it will slow down gameplay too much. Just going to have to find another counter. There are plenty available now with the Predator and Viking.
     
  6. kuvasz

    kuvasz Corrections Officer

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    As much as I hate being targeted by lockdown I have to say it is a very unique ability that should stay with minor adjustments for balance. I'd say make it cost 150 energy points and reduce the effect of it to 10 seconds. That's a long enough time to finish a unit off and short enough for the target to escape should it avoid focused fire, making the ability balanced.
     
  7. capthavic

    capthavic New Member

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    I didn't find it that useful and don't mind if they leave it out. I think snipe and drop pods are much better.
     
  8. kenshin72

    kenshin72 New Member

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    i gotta admit when against protoss lockdown is the most elite ability against carriers,reavers even shuttle who is about to do a rush against me
     
  9. MarineCorp

    MarineCorp New Member

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    Oh right i see thanks for info! ^_^ sorry for being like a 'newb' back then
     
  10. Unentschieden

    Unentschieden New Member

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    The current Ghost is a non-mass unit, there is no reason to have more than ~3-5 of them. None of his abilities are really that "massworthy" expect maybe Snipe though that is more of a "don´t be useless 90% of the Time" ability. With lockdown you might want just as much ghosts as the enemy has Carriers, the advantage is hard to beat.

    What I mean is that Ghosts are units you want the "least" of, the less of them you have to build to utilize their advantages the better.
     
  11. SOGEKING

    SOGEKING New Member

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    if you have some suggestions about the lockdown ability, post them in the suggestions thread, or post them in battle.net.
    Did you do that ?

    I didn't use the lockdown many time. It is very heavy just to lock one unit, but when there are a lot of them, you are defeated. Blizzard should let us use the abilities more time. I liked in the videos when the battlecruisers used their Yamato cannon many times. In the game we just use them once, and we have to wait for more energy.

    Please Blizzard, give us more energy and more opportunity to use our powers.
     
  12. TalkSC.com

    TalkSC.com New Member

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    I will sign this petition as at the moment i do agree in having them. Even though i was not a user of them, but thats my own problem of not being fast enough. If you watch programers they will lock half your force down.

    If blizzard really want to increase the distance between pro and newb then I think this is one thing the should have. The Snipping ability is not a bad idea but I hope its manual and not automatic and it should take a 5 sec wait time for the ghost to aim.

    The Drop pod idea I'm not that big of a fan of. If the reason lockdown is being taken off from the ghost is because the ghost has too many abilities, take out the drop pod in exchange for the lock down.
     
  13. Fenix

    Fenix Moderator

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    I myself only used Lockdown against Battlecruisers and Carriers, and while it was an extremely useful skill, I agree it would be too powerful against the Thor, Mothership, Colossus, so on and so forth. However, seeing as how the Terren now have choices (Tech Lab/Fusion Reactor, Battlecruiser choices) I would not be surprised if it turned out to be Ghosts get Cloak, Nuke, and a choice between Drop Pod/Lockdown/Snipe. It would make them much more adaptable, which is obviously a Terran strength.

    In short, I am against Lockdown returning unless it's in the afore mentioned fashion.

    PS: I swear to God I don't normally talk like that, only when it's 1 AM and I'm exhausted.
     
  14. TalkSC.com

    TalkSC.com New Member

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    Good Point Praetor Fenix I never took the Thor and Mothership into consideration.

    Maybe they should make it that the Mothership can't be locked down because of a toss forcefield or lockdown doesnt work on such titanic units. I actually don't like the Thor very much, in fact I have a lot of problems with lots of the new units. Anyways I'll discuss that some other time.
     
  15. Unentschieden

    Unentschieden New Member

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    What is the point in Lockdown if there are exeptions? Either it works on all Mechanical units or it should not be in.

    That somewhat reminds me of the Squadcaps in DoW. Relic couldn´t balance the units to the degree that all were usefull so they limited the number of same type units you could build. It can be balanced and even make some kind of sense in the story but it just feels "artificial".
     
  16. BirdofPrey

    BirdofPrey New Member

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    I liked lockdown and would like o see it back but there is one thing none of you have realized yet. It doesn't have to be on the ghost. They could put it on the nomad. It would probably work out better since the ghost is lower on the tech tree and being able to freeze half of the enemy units mid game is alot worse than freezing them late game.

    As for the thor and MS problem lockdown could temporarily stop special abilities or lower the fire rate of the MS and Thor so it still halps but isn't totally cripling to these massive units
     
  17. BnechbReaker

    BnechbReaker New Member

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    lockdown was a great "skill" ability, i remember those replays where boxer locked down entire fleets of BC using a handful of ghosts, it was awesome.
     
  18. BirdofPrey

    BirdofPrey New Member

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    Who here has locked down an interceptor before?
     
  19. BnechbReaker

    BnechbReaker New Member

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    lol i've tried that one, too much effort for virtually no return.
     
  20. DontHate

    DontHate New Member

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    the ghost is higher on the tech tree... and if u add it to the nomad the nomad would be mecha-imbalanced.