Little known tips

Discussion in 'General StarCraft 2 Discussion' started by rofio, Oct 27, 2010.

Little known tips

Discussion in 'General StarCraft 2 Discussion' started by rofio, Oct 27, 2010.

  1. rofio

    rofio New Member

    Joined:
    Oct 24, 2010
    Messages:
    15
    Likes received:
    0
    Trophy points:
    0
    From:
    Australia
    So I picked up two interesting tips yesterday that I hadn't heard previously and thought I'd share, anyone have any more please add.

    - hit W as protoss to select all warpgates you have, hotkey'd or not
    - when evacuating the probes/drones/scv's at a base that is under attack don't just select all and click move, if you target a mineral patch at another field their move pathing changes and they are able to move through attacking units (Both I credit to HuskyHD)
    - BACKSPACE centre on base BACKSPACE again = Cycle thru bases

    Anyway any more out there?

    Oh one i picked up from these forums

    - hit x while bannlings are buried to explode like landmines

    :laugh: so fun
     
    Last edited: Oct 28, 2010
  2. 1n5an1ty

    1n5an1ty Member

    Joined:
    Mar 2, 2009
    Messages:
    879
    Likes received:
    1
    Trophy points:
    18
    From:
    Reality
    Cool.

    I did learn something new :p

    Can't say that the warp gate one wasn't obvious tho =[
     
  3. kuvasz

    kuvasz Corrections Officer

    Joined:
    Jul 26, 2007
    Messages:
    5,143
    Likes received:
    15
    Trophy points:
    38
    From:
    Hungary
    Wasn't obvious? I would never have imagined you could select it like this. Are there any other buildings? Only that would be fair.
     
  4. Xern

    Xern New Member

    Joined:
    Aug 11, 2010
    Messages:
    88
    Likes received:
    0
    Trophy points:
    0
    Only warp gates have separate hot key, i imagine that's because they are the only production buildings that don''t have queue.
     
  5. kuvasz

    kuvasz Corrections Officer

    Joined:
    Jul 26, 2007
    Messages:
    5,143
    Likes received:
    15
    Trophy points:
    38
    From:
    Hungary
    Hatcheries don't have either. But good point.
     
  6. Hodl pu

    Hodl pu New Member

    Joined:
    Aug 20, 2007
    Messages:
    925
    Likes received:
    2
    Trophy points:
    0
    Didn't know about the backspace one.
    Thanks! Will try it out later today after midterms :D

    I'll add on...

    - If you have a lot of different units hotkeyed to one number (say #4)... pushing tab cycles through them.
     
    Last edited: Oct 28, 2010
  7. Stirlitz

    Stirlitz Member

    Joined:
    Aug 20, 2010
    Messages:
    840
    Likes received:
    5
    Trophy points:
    18
    From:
    Greece
    It's not because of lack of queue, but rather because you "need" warpgates bound as you warp in units anywhere in the map. Having hatcheries bound to 1 key wouldn't help in the same way as you can't control which hatchery to spawn which units(let's say you have an island and wanna spawn drones and mutas on that hatchery and you wanna spawn roaches and hydras from your main base: selecting all hatcheries and hitting the drone/muts/hydra/roach keys won't get you the desired effect, that's why only warpgates have their own button.)

    Edit: And I think that mouseovering the warpgate button on the bottom right side of the screen will not only select them but also show you the hotkey button(w), so under that light it should be quite obvious indeed. At least I think that's how I learned about it anyway...