I have tried this many times and I run into the same problem. When i move my civ to start level it spawns all 3 levels. Code: Set Level Condition Player 1 brings excatly 1 zombie food(civ) to "Human: bring on the pain!" Action Create 1 Suicidal Zombie at "what level are we on?" for player 7 Kill all Zombie food(civs) for player 1 at 'human:bring on the pain!" Modify resources for player 8: Add 1 Gas Set 'set level 1 Code: Start Level 1 Player 7 Commands exactly 1 suicidal zombie action Create 50 zombie bugs at 'zombie spawn 1' for player 8 spawn 2 spawn 3 spawn 4 spawn 5 spawn 6 Create 1 zombie food at 'human: level trigger' for player 1 Clear 'set level1' then the same thing for level 2 and 3 My problem is it spawns every level pretty much at once so, how can I get the trigger to throw out one level at a time without using zergling, drones, and such as the level spawn?
When do you want the next levels to start coming, 500 kills? 5 minuets? for 500 kills, you just have to have on of the requirements for the trigger lvl1 0 kills, lvl2 500, 3 1000 ect same for the minuets lvl1 at switch, 2 at 5 min, 3 at 10 min ect. good luck :yes:
I was looking for a switch that basically says bring civ to X location Though not changing the civ or location each time. Kind of like a defense map so players can choose to start the next level when they are ready for it. Level 1 start bring civ to bring on the pain kill civ @ bring on the pain level 2 start Make civ at level start bring civ to bring on the pain instead of level 1 bring zerg zergling to bring on the pain level 2 bring zerg drone to bring on the pain level 3 bring zerg hydra to bring on the pain so on and so on
OK so just put a switch for the requirements on the trigger and make another trigger like this Requirements move X unit to X location (in this case it would be a beacon that starts a wave) Actions Turn Switch level X on Just make one of these for each wave. Oh yea and make sure you turn the switch off for the trigger that sends the units Good luck :yes:
Your first trigger says: CONDITIONS - Player brings a civilian to Location 1 ACTIONS - Create a Suicide Zombie for the computer - Kill all your civilians - Turn on a switch called Level 1 Your second trigger says: CONDITIONS - The computer controls a Suicide Zombie ACTIONS - Create 50 Zombie Bugs at each spawn point - Create a new civilian for the player Here's why it's spawning all the waves at once. In the first trigger, you're turning on this switch. But you never have a condition anywhere to check if the switch is on. The first thing you should do is go back and open the trigger for the level 1 spawns and add in the condition "SWITCH--Level 1 is set". Then open the level 2 trigger and add in the condition "SWITCH--Level 2 is set". Next, your first trigger really needs to be a separate trigger for each level. Each one should look something like this: CONDITIONS - Player brings a Civilian to the Beacon - Level 1 switch is already set ACTIONS - Create a Suicide Zombie for the computer - Kill all your civilians - Turn on Level 2 switch What's going on here is each trigger checks to see if the previous level has already happened, then starts the next appropriate level. (Make sure the action to kill the civilians is before the action to turn on the next switch, or you could still get multiple levels starting at once.) Hope this helps!