It seems in SC 2 that with the addition of multiple building selection we'll see much less macro and much more micro, since players won't have to put so much focus into continuously pumping out units and can focus on less important tasks and harassment of opponents. In my opinion this changes the way the game is played hugely, allowing players to focus on what the game is really about.
The new Macro Mechanics (Mules, Proton Charge, and spawn additional larva) that were added a few months ago are gonna make it so the amount of macro in SC2 is almost equal to SC1. I prefer it this way because now the challenge of macro comes through actual mechanics instead of limitations of the UI. From what I heard at the conference in June, these mechanics were fun to use (personally proton charge could use work, but is fixable). Still, I cant wait for automine and MBS. Overall, macro should still be easier in SC2.
SC2 might be more like WC3 where there is much less macromanagement. And more tossing units in the air and positioning heroes stuff. But I feel the difference will be MUCH less than WC3.
Hmm, I dont like the poll. Where is the option: Shall I spell it for you? RTS: Real-time-strategy. Go play warcraft 3 if you think micro is "what the game is really about". I like to focus on the economy.
I agree.. strategy games is strategy. Strategy includes stuff like tactical decisions, micro, macro, etc.
Or from the chess point of view (sc has often been compared to being "mordern computer chess"): The tactician knows what to do when there is something to do; whereas the strategian knows what to do when there is nothing to do. - Gerald Abrahams