here are two screenshots of upcoming patch 1.4.0(b?). There were some more changes (mainly bugfixes) but I only have those 2 screenshots. I wont respond to anything in this thread, so dont try to talk to me. Believe it or not. Here are two screenshots of upcoming patch 1.4.0(b??). There were some more changes (mainly bugfixes) but I only have those 2 screenshots. I wont respond to anything in this thread, so dont try to talk to me. Believe it or not. This patchnotes are unfinished and not released. They most likely wont ever be released as you can read them now. I quickly wrote down the changes: I dont have any further information about anything. This is not my main account cause I dont want to be spammed. Have fun
This could still be shopped regardless of the cam shots. I don't see the P changes passing at all. The mule nerf sounds interesting but I can't see the thor nerf happening. They're already easily overpowered by the units they're supposed to counter. The Z change is really silly, if creep spread while the hatch was morphing then crawler rushes would get a whole new meaning. The planned pneumatised carapace sounds feasible because Idra (and probably other pros as well) did mention the importance of scouting for Zerg and how it can easily be denied at the moment. The hydra buff sounds silly and the baneling nerf is uncalled for since bane mines are rarely used anyway. Can't elaborate on them more as it's 5am.
I love the zerg buff and the mule nerf so far, as for the rest of the changes: -The colossus speed nerf: I dunno about that, feels like it'll make a colossus ball much slower, and colossi much more difficult to reinforce when attacking, which I don't think is bad, just not sure how it'll work out... -The force field change will probably make keeping those sentries alive a little tougher in early PvZ since those lings will be able to get through and hit the sentries easier. I don't like this for the time being, though personally I don't like sentries and FFs much since they're so strong that they limit the strength of the rest of the protoss army... As for the thor change, I can't understand what it means that it'll hit up to 4 targets. Limiting the splash dmg against non-magic-boxed air is good imo, since if you get to catch a ball for just a volley you'll do too much dmg but it should be cost-efficient against light armored air units nevertheless... I do think that they have some good ideas that are in a good direction, if some of these go through it will be nice, imo... All of them going through will tip the scales in favour of zerg a bit I think, but still it's nice to see they got good ideas to work with...
If anything, they should lower the range on the thor (e.g., 8) to make it easier to avoid them but they should remain deadly if you don't since they're expensive and slow. I sure hope this is fake
Dunno, it seems well-thought enough to not be... We'll see... Pnaumatized carapace before lair will also help Z a lot early on and imo all of these are in a good direction... oh well...
Why would blizz put them in that fancy box if it was for internal consumption only -.-.... However I hope your social experiment works and theres lots of rage and argument about these lol.