Lack of units versus a.i.

Discussion in 'General StarCraft 2 Discussion' started by Abundibiga, Aug 2, 2010.

Lack of units versus a.i.

  1. Abundibiga

    Abundibiga Guest

    Hello,

    Just wondering if anyone knows why certain units are not accessable when playing against the ai, not in the campaign.

    I have been playing as Terran and noticed that the wraith, the goliath and the medic are missing.

    Anyone know if I have to unlock them somehow or what the deal is?

    Thanks
     
  2. necromas

    necromas New Member

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    Many units were removed from multiplayer for balancing purposes so that the game could be played competitively. Terran would be much stronger than the other races if it had the kind of unit diversity you get in the campaign.

    Even if the other races had extra units in multiplayer to compensate, they would detract from the uniqueness of the races and the level of skill involved in playing.
     
    Last edited: Aug 2, 2010
  3. Abundibiga

    Abundibiga Guest

    Lol wow, that's rather silly. I understand that but damn, the goliath is awesome and so are the wraiths.....a slight letdown but oh well.
     
  4. marinefreak

    marinefreak New Member

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    Here has lots of info http://starcraft.wikia.com/wiki/List_of_StarCraft_II_units

    Firebats, medics, goliaths, wraiths, predators(Thinks thats what they're called?), hercules, diamondbacks, vultures and science vessels aren't in for terran

    Scouts aren't in for toss

    Scourges aren't in for zerg
     
  5. Peakevo

    Peakevo New Member

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    Yeah,at least the reason is there

    the game has to be balanced otherwise it is 1/3 of the community to complain(Terrans) or 2/3 the community
     
  6. Gabriel

    Gabriel Guest

    I understand the developers' decision, however I must disagree. Unit diversity is important in strategy games to allow the players to create and implement different tactics and strategies. In my opinion, victory rests in managing an efficient economy. The point is that there are trade-offs depending on which army structures a player chooses.
    For example, Terran players now need to build all the way up to a starport to acquire Medivacs which replace Medics. Infantry should be the bread and butter for any army. Continually churning out Marines to replace those fallen in combat is not as efficient as building a few medics. The other races have ways of countering that particular tactic. In one instance a Zerg player can use zerglings to take out the Medics while any other unit confronts the other infantry.
    I'll use one more example, which is wraiths. The wraith is a ship that can attack both ground and air units. Without this Terran players need to build Vikings and Banshees. If you were to just use Vikings they would be demolished as they transformed. So you need both. Now you are building one type of ship that has great ground dps and one which has great air dps. The trade-off would be that wraiths could be build more efficiently but would have less punch.
    By limiting unit diversity, you are not promoting "fair and competitive play" as much as you are removing decision-making from the commander's chair. I believe the game suffers as a result. I will even go so far as to say it makes the game less "competitive." The other races have unique abilities and characteristics that should be able to counter anything the Terran throw at them. It just requires some extra thought and attention.
     
  7. TheXev

    TheXev Active Member

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    Medivacs were removed because Terrian's had an early game advantage with Medics, being able to extend their life expectancy a bit too much.

    Compared to old Terrian air, I LOVEEEE new terrian air. Vikings and Banshees combo vs the old Wraith/Valkery combo is just way easier for me to use. I hated HATED how much Terrian's sucked Air to Ground compared to Protoss and even Zerg, but now they are much more awesome Air to Ground, making them way more enjoyable to play (for me).

    Medivacs are more useful then old transports for me simply because they remain useful after troops are unloaded. Toss a SCV in the medivac and drop it when the medivac takes damage and let it get auto repaired.

    As for the new Golith, it only "seems" awesome because you can get the upgrade to let it fire at air and ground units at the same time, where as SC1 had no such upgrade.

    If this game had ALL the units available for multiplayer, I'd probably give up playing. The game would be like Total Annihilation, which I consider THE most overrated RTS of all time, and I don't see anyone making an e-sport out of that game.