Well I know that is too late to post this but I just wanted to see your comments on this: 1. Terrans- 3 modes for the gas refinery that a terran player may switch with the worker upgrading the refinery : • RED LIGHT – instead of collecting 10 gas the workers bring home 5 minerals at the expense of 20 gas spent. • YELLOW LIGHT – Normal 10 gas gathering. • GREEN LIGHT – collecting 1 gas but, every time worker enters the refinery it’s total uncollected gas increases by 2 In RED LIGHT mode the worker uses the gas trapped in the planet pockets to blow up some precious minerals to the surface thus wasting lot of gas and gaining little minerals. In YELLOW mode the gas is mined normally. In GREEN LIGHT mode the worker pumps pressure in to the gas in order to stimulate it thus filling it`s tank by 1 gas and goes back to the center depressurized and gets new pressure pumps from the center and back to the gas again and so on… 2. Protoss – 3 modes which can be activated from the Nexus. • LIGHT MODE - 50% faster warp time, 50% shield increase to Light units like zealots, high templar, immortal… Dark units like dark templar, stalker loose shield. Minerals and Gas decrease by 1 per sec. if no resources are present the ability looses its effect. • DARK MODE – Minerals and Gas increase by 3 per sec., 50% shield increase to Dark units like dark templar, stalker and all Light units loose shield. • BALANCED MODE – everything normal. No bonuses or drawbacks. In LIGHT MODE the Protoss concentrate their energy in warp path thus increasing it`s effectiveness but in doing so they waste resources to maintain their warp stability. In DARK MODE the Protoss concentrate their energy in warping in dark matter which can be used to create everything just like (antimatter reactor in Enterprise ) but most of their units are light mode so they loose shields which is great disadvantage. I don`t need to explain BALANCED MODE it`s everything normal. 3. Zerg – Zerg Queen as base manager like in Total Annihilation. • Zerg Queen can decrease spawning time of target hatchery by half • Zerg Queen can decrease building time of new buildings by half. • Zerg Queen can Mutate Overlord in to Under lord. • Under lord is always burrowed and can not leave the creep, can do all the 3 abilities the queen does but with half efficiency. Also can use spread roots ability to create gas patch any ware on the map as long is in the reach of the creep. This spends 500 minerals instantly and over time grows a patch of 5000 gas on the map like 15 min time. • Overseer can use chemical reaction ability: target 1 gas extractor on the map and the overseer goes in, instantly all gas is depleted and after 5 min the extractor blows up leaving mineral deposit for every 2 gas 1 mineral in its place.
not the craziest idea i've ever hurd but i think it would take away from the actually battleing of the units and just have people spend to much time trying to build an economy
Don`t worry if people can handle age of empires this will be piece of cake, not to mention lots and lots of fun. Every new game has macro and nobody is complaining about it. It makes people develop strategy rather than trying to rush the opponent and end the game in 15 min if succeed or 5 min if they fail which is seldom a bad game for the both players.
^ Uggghhh ... I would hate for the average game time for a StarCraft 2 match to be over thirty minutes.
The Terran one seems really underpowered, and the Protoss and Zerg ones are downright broken. 50% shield increase and 3 free resources/second? Half spawn time on a hatchery? Tone it down and it could be cool.
How did you manage a negative reputation? About this thread, I don't mind it as long as it's not too far off from reality as we know it.
weaklings I managed a 1v1 for 86 minutes in a TvP on Python. Managed to win using wraiths to keep him from getting more bases.
Playing for long matches isn't hard. It's just that the gameplay gets stale. If you're in a heated 1v1 and really want to win. Fine. But, making that almost an every game occurance would ruin a lot of what made StarCraft great. And, while we're talking ("bragging") about long matches. I have a replay of a 165 minute 3v3 on BGH if you want it. It's old (probably patch 10 or so) so if you want to verify it, I'll be glad to send it.
Well it`s good to have fun from time to time. I like to enjoy myself most of the time not to EAT up bases in 5 min .. )) there is no fun in that. I play Zerg by the way most of the time and they are fast too fast which is kind of annoying sometimes when you desecrate the base of your opponent in record time but still fun