kerrigan's abilities in SC2

Discussion in 'StarCraft 2 Story and Races' started by asdf, Jul 9, 2010.

kerrigan's abilities in SC2

Discussion in 'StarCraft 2 Story and Races' started by asdf, Jul 9, 2010.

  1. asdf

    asdf New Member

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    so in SC1, kerrigan had the ability to cloak, ensnare, consume, and psi storm. ensnare and consume pretty much comes from being half zerg, and i assumed the cloak was from a partially-functional ghost armor she was still wearing. i have no idea why she had psi storm... why would terran ghost research files contain the info on a (high-level) protoss ability? whatever.

    this was pretty much the same throughout SC and SCBW, which all takes place shortly after she was infested and hatched. in summary, i'd look at her abilities like so:
    1. cloak- from terran equipment
    2. ensnare/consume- zerg-given abilities
    3. psi storm- err, why not? probably just symbolizes her great psionic potential. and also because her attack sucked and ensnare was useless... she was a pretty pathetic hero.

    so, kerrigan's been hiding out for the past few years reworking the zerg... has she also been modifying her own body? what kind of abilities would she have in SC2?
     
  2. ijffdrie

    ijffdrie Lord of Spam

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    psi storm is the full potential she had when still a terran. A potential that was locked away by confederacy scientists.

    A psionic storm is pretty much the most standard way to express massive amounts of psi power.



    I guess she has some more zerg-like powers. Maybe she created a path of creep?
     
  3. Mako

    Mako New Member

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    Zerg ***** slap? hahaha I dunno probably similar abilities.
     
  4. Kaaraa

    Kaaraa Space Junkie

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    As a child, she accidentally killed her mother (the wiki entry implies that she actually made her head explode) and left her father brain-damaged. However, she couldn't create psionic storms until after she was infested and after she overcame her ghost conditioning.

    As for her powers in SC2, I wouldn't mind seeing the game unit retain its old abilities or the SC2 equivalents (Fungal Growth, Psi Storm, etc.), though I did find this screenshot on the wiki page:

    [​IMG]

    Imagine seeing that as the default attack :p
     
  5. Kimera757

    Kimera757 New Member

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    Infested Kerrigan will gain evolutionary levels like a WoW hero in Heart of the Swarm. She will probably have so many abilities you won't be able to use them all in a single playthrough. (Which is cool... Raynor's Raiders have so many upgrades in Wings of Liberty that you can't use them all in a single playthrough.) This means Kerrigan's hit points, damage, regeneration rate, etc, will all probably be variable, although I suspect her statistics will be "fixed" in Wings of Liberty.

    So...

    We've seen her in a video, where she displayed a kind of energy blast attack and very rapid regeneration.

    I think she's a detector in StarCraft II too, but that's a guess, not based on real evidence.

    As for Psi Storm, IMO Blizzard didn't have a good ability for her to use, but just gave her that. Unfortunately we've only seen her fight in one novel - and it was lame - where she didn't use it, instead killing terrans just by instantly zapping their brains. (As a terran ghost, Kerrigan could do this, but much more slowly.) I suspect she'll have a nasty ability that does high damage to a single target.

    PS to the above comment; no, not the default attack. I'd like to see her earn the title Queen of Blades. I hope that's an ability instead.
     
  6. Kaaraa

    Kaaraa Space Junkie

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    1. Link, please.

    2. If Kerrigan is gonna stay a melee unit, she needs to move a bit faster than in SC:BW. The monstrous damage and cloaking was nice, but whenever I moved her around the battlefield it always felt like a slow crawl.
     
  7. Kimera757

    Kimera757 New Member

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    The famous TV commercial... and you have a picture of her using that attack in your above post! (The image was extracted from said commercial.)

    I felt the same with most heroes, though... but you can expect Blizzard to give whatever speed results in a cool playing experience.
     
  8. Kaaraa

    Kaaraa Space Junkie

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    what do you know, the energy blast is in the commercial. How did I overlook that...
     
  9. ijffdrie

    ijffdrie Lord of Spam

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    Didn't we also see Kerrigan fight in queen of blades as well?
     
  10. Kimera757

    Kimera757 New Member

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    Yes, but the novel was lame, and so there was little to learn there.
     
  11. ijffdrie

    ijffdrie Lord of Spam

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    Queen of blades wasn't that bad, I rather liked it. It at least explained Tassadar and Zeratul's relation a lot more.
    The way cerebrates were killed (glowing balls of light) will probably go straight into discontinuity for me though.
     
  12. KHaYMaN

    KHaYMaN New Member

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    Wow, so Kerrigan has the hadouken :)

    I've also heard top secret rumors of an ability called "sexnitup". With this ability, Kerrigan rises from the creep as a flawless naked woman, luring even the most way marines into removing their armor and indulging in their baser instincts....then her blades appear and she impales the hapless man....or squadron.

    In the Soviet Hive, woman penetrate YOU!

    :p
     
  13. zuds

    zuds New Member

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    It wasnt that bad... It explained bits that the game didnt. Like why general duke was on char, where you was when you was kerrigan and you got the ghost data. How tassadar and zeratul new each other. It had alot of fighting in it and filled in small gaps.
     
  14. Kaaraa

    Kaaraa Space Junkie

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    Totally worth the possible temp-ban.
     
  15. Kimera757

    Kimera757 New Member

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    It had horrible writing. Jim Raynor's stunt, taking out three overlords with one shot, was ridiculous. (Nothing like his difficult but still realistic shooting in Liberty's Crusade.) Infested Kerrigan was written like an idiot. Raynor's persistent connection to zerg was a bad plot device, invented because everything single thing that happened in the novel happened to Raynor, even when he wasn't there (but through dreams). We never got to see a chapter written from Tassadar or Zeratul's point of view. In fact, those were the only two protoss to say anything for the entire novel. (Also, no dragoons; just so Raynor could provide fire support. Arrrggghhh!)

    It rewrote quite a bit of lore, including parts that were in the game, not just parts that had been skipped over. It did so especially in an attempt to make the zerg seem stupid. Other than Kerrigan's duels, she lost every battle. Even this one, taken straight from the game.

    We already knew why Duke was there; all you had to do was play Episode II and you'd know that. (Kerrigan told Raynor she had mentally connected to Mengsk, too.)

    There were so many fighting scenes they got boring, especially with Kerrigan being written like a moron. How did she get so smart by the Brood War? Did she go to school or something? And why did Tassadar never once use Psionic Storm? There were so many missed opportunities, especially for the protoss.
     
  16. ijffdrie

    ijffdrie Lord of Spam

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    Kerrigan was supposed to be stupid and overconfident in those missions. That's the reason Zasz got killed in the original game too.
     
  17. Kimera757

    Kimera757 New Member

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    Overconfident, yes, but there has to be a limit somewhere. Also, Rosenberg took away her one win vs the protoss.
     
  18. KHaYMaN

    KHaYMaN New Member

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  19. ijffdrie

    ijffdrie Lord of Spam

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    you mean the defeat of Tassadar who turned out just to be a clone, or the attempt to stop the Dark Templar, who were busy killing Zasz?
     
  20. Kimera757

    Kimera757 New Member

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    No, I mean her army never defeated a protoss army, ever, even though they did at least twice in the game (and once on-screen).