Keep losing to rushes

Discussion in 'StarCraft 2 Strategy Discussion' started by Nem, Sep 29, 2010.

Keep losing to rushes

Discussion in 'StarCraft 2 Strategy Discussion' started by Nem, Sep 29, 2010.

  1. Nem

    Nem New Member

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    so im slowly climbing up through the bronze league and I believe I have won every one of my "normal" games so far, the only games I lose are ones where there is a rush or cheese involved

    how do you deny things like early zerglings and photon cannon rushes when playing as toss?

    ive attached some replays of the types of things I lose to. any comments on what I should be doing instead?
     

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  2. Yuri.

    Yuri. Guest

    vs. cannon rush, you must scout out, and when you see a pylon near or in your base, send all your workers to destroy it ... that's only one chance that I know how to counter cannon rush .. hope that i help you a bit ...
     
  3. Prawn108

    Prawn108 New Member

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    no, send 4 of your workers to destroy it. if you send all of them, you will lose quite a bit of income, and they probably won't all get a surround anyways. Also, it doesn't hurt to turtle a bit. Sometimes it is useful to get a forge+cannon wall off at your ramp, or even a bigger wall off on the other side of your natural on some maps.

    and all your probes should be able to kill 6 zerglings if they run into your probe line. Just send them all to 1 mineral patch then attack. they all stack up and can surround super well.
     
  4. TastyTreat

    TastyTreat New Member

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    A great way to counter cheese is to just cheese as well. If both of you succeed Then you base swap and the match restarts again 5 minutes in.

    Vs zerg i find it very useful to send 1 of your initial workers to scout at the start of the game, most people wait for like 9/XX but scouting that early pool is the most important,

    Vs protoss if your really worried they will cheese rally scout within your own base to get vision then send that probe to their base and just keep it alive. If they arent building anything at their own base usually they are gonna cheese.

    Vs terran only thing you really gotta worry about is proxy rax and bunker. Scout inside your base and check their choke. If they aint got a rax as part of their choke and no rax inside of their base/wall in assume proxy rax and check around your ledges for the rax. with the nerf to bunker/reaper build time, i still find it important to go for a fast stalker,just in case.
     
  5. toochaos

    toochaos New Member

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  6. Nem

    Nem New Member

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    ah that video was helpful! thanks!

    i dont seem to have too much of a problem against early zerglings now after pulling a few probes to help my zealot with the wall, i just need to get into the habit of scouting my own base for cheese i suppose

    and also, what do you do in PvP where the other guy has completely blocked off his ramp with cannons and is just massing void rays and brings them in large numbers towards my main?

    I mean I can get an early observer out and see that that is what hes doing, but how do I stop it if I can break through his front door? do I just mass stalkers and wait for him to come?
     
  7. KHaYMaN

    KHaYMaN New Member

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    It seems to me like you go 2x gas too early and tech to fast regardless of the map or what you scout (or don't scout as the case may be), but I'll let people who actually play Protoss comment on that.

    I will say that both your building placement and resource expenditure could use work. You can wall off much more effectively than that. Ideally you want to force units trying to attack you into a single file, so your Zealot is fighting the lings 1v1 (he should be told to hold position with that setup. Placement is particularly important if you want to tech fast or go hard stalkers like that, since you are going to have less Zealots coming and be more vulnerable early on. It takes a bit of practice, much like learning Terran wall-off placement, but is worth the effort to learn.

    You also need to spend your resources better. I saw you 2x queue your first Zealots, and that could have much more easily been a 2nd rax or an earlier core. Those kind of things are important, and queing that early is essentially putting behind in time.

    Also, if you scout and see a rush coming consider using chrono boost on your gateway instead of your nexus, and sending a probe or two to assist the zealot.
     
  8. tankor

    tankor New Member

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    That video was painful. I've only been playing SC maybe 2 months & this guy
    took 1 hr to explain a 10 min video. So painful !

    I did learn 1 small thing from it, so I guess i'm happy I watched some of it.
    But most of those rushes, guys were losing because they didn't get any first units
    out. Like get out early marines or zealots ASAP in every game. If you skip them both
    & go for marauders or stalkers your army size will suffer & you will be suseptible to rush.

    The only problem I have with rushes is attacking zerglings with my SCV's, its just hard to
    click on them & SCV's don't auto-attack.

    I still thing they should modifiy the start of games so that rushes are easier to defend for
    new players. Was so frustrating for me learning the game & every zerg I face rushes me
    90% of time
     
  9. RushSecond

    RushSecond New Member

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    He takes one hour to explain like four games.

    They do if you attack-move them. (press A, click on the ground)