Karune Q&A batch 10

Discussion in 'General StarCraft 2 Discussion' started by GuiMontag, Aug 24, 2007.

Karune Q&A batch 10

  1. GuiMontag

    GuiMontag New Member

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    [img width=640 height=137]http://www.starcraft2forum.org/gallery/4_20_06_07_9_52_24.jpg[/img]​

    Finally back from Gen Con Indy, and it was quite a blast playing some 2v2 with fans. This week at the Games Convention in Leipzig, the Europeans will also be getting in on that action.

    All questions about Terrans and Protoss are opened to be answered now, so make sure you get all those questions out there.

    Again, give devs and me a w00t! if you are enjoying these Q&As!

    ---StarCraft II Q&A Batch 10---

    1) What does the "Intercept Missiles" function of the Predator do exactly?

    The Predator is equipped with a point defense laser system which destroys incoming enemy projectiles. This ability makes the Predator an excellent support fighter to help defend slower capital ships, such as the Battlecruiser.


    2) Can the Radar Tower also detect invisible units even in Fog of War?

    No. On the other hand, Sensor Arrays and Radar Towers do allow all Missile Turrets in its range to also detect invisible units within those Missile Turrets range.


    3) Can the Thor defend itself against air units well?

    The Thor unit can attack air units, although it has a relatively slow rate of fire. It is always still better to escort your Thor units with additional support units.


    4) Can the Thor be attacked by the Missile Turret like the Colossus?

    No.


    5) Will Phase Cannons dissipate if they travel outside the influence of Pylon matrix?

    No, Phase Cannons will not be destroyed if they travel outside the Pylon power. However, Phase Cannons caught outside of the Pylon power will still be able to move but will also be stuck in energy form. They cannot redeploy until they are back in range of Pylon power. Also, while in energy form, Phase Cannons have no shields and are extremely vulnerable to enemy fire.


    6) When a player in a team game leaves the game, will the computer AI take over? Or, will the remaining players
    be given control of that player's team?


    Computer AI will not take over if your ally leaves in a team multiplayer game. Although, if you have allied control set, the player will be able to control their allys units after they leave.

    -------------------------------------------------------------------------------------

    Firstly WOOT! for dev team
    The Radar tower detection sounds interesting, does this mean that if you put missile turrets on the edge of the radar towers range then you can double/triple the detection area?
    Phase cannon movement should allow for some interesting rush tactics
     
  2. venado

    venado New Member

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    w00t!
    According to Q&A, the turret won't detect invisible units by itself?
     
  3. burkid

    burkid New Member

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    im liking how phase cannons arnt destroyed anymore when outside of the pylons range.
     
  4. paragon

    paragon Guest

    I'm not sure I fully understand the answer to number 4...


    Seriously though, how are they going to justify missile turrets no longer having detection on their own.
    "Well, it was cool but we just didn't like the rewards associated with it so we decided to scrap that ability. Oddly enough, it still costs the same to make.
     
  5. paragon

    paragon Guest

    I was kidding jesus christ

    "Seriously though," ..........
     
  6. [JFC]

    [JFC] Clan Empire

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    it means that they can move from one end of the map to the other ?, or do they have limited time to stay in energy form ? ...just curious though
     
  7. Sagathox

    Sagathox New Member

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    paragon: lol i think you need to work on your senso of humor pal!, jk...

    the first question didnt answer my main doubt about the predator ability, what kind of "missiles" does it stop?
    also ive been reading about some "official" anouncement about the max pop being raised to 300, wich was said to be posted by one blizzard employe (i dont know if it was karune) in the bnet forums (wich im sorry sorry to say, they totally suck, i cant believe blizzard is stating THAT is their official starcraft 2 forums) does any one know if this is true?
     
  8. GuiMontag

    GuiMontag New Member

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    the pop is still at 200
     
  9. Hunter

    Hunter New Member

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    From:
    Hungary,Székesfehérvár
    I really like the defence laser idea. As I thought.. Blizzard has a lot of surprises for me:)
     
  10. MyWifeforauir

    MyWifeforauir New Member

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    intercept missiles ability.... wonder how long that lasts and does pheonix's overload count as missiles then cause the intercept missiles ability will be the perfect counter for it.
     
  11. Unentschieden

    Unentschieden New Member

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    Intercept: I think it wasn´t exacctly stated what can be shot down because they are still working on that. Who knows the Phase cannon might get a different attack just to be "interceptable". The answer suggests it will work against "Capital ship killers", like vikings. I´d lol if Interceptors counted as Projectiles.

    Radar Tower and Turrets: This suggests that Stealth and Detection will be more important in SC than in SC2. Protoss Defenses are concentrated in one "Building" wich might make it too expensive to cover their whole base, especially as they can move it.

    Thor AA: I like it, with all thouse guns one or two SHOULD be able to hit air.

    Traveling cannons: I guess Cannon moving will now be a interesting dynamic: Moving it may offer a advantage but the enemy "could" have units positioned just out of sight to attack the energy blobs. Banshees would be ideal for that.
     
  12. beBoy

    beBoy New Member

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    I think only Turrets within radar towers range can detect invisible units, so by placing turrets on the edge could potentially have a very large detection range. But this detection range is determined by where you place your turrets (since it's turrets that detect them, radar towers only enable this function). So unless you build a ring of turrets around the radar tower or else you wont have a doubled detection range.

    Phase Cannon: To me, seeing those balls running around is just fun. They could well be used as scouts for the player before placing them.
     
  13. burkid

    burkid New Member

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    i dont think you should think of costs as the same as SC1, because, from what i heard from blizzcon, you get resources at a much faster rate, so what was 75 minerals would probably be closer to 50 now.
     
  14. 10-Neon

    10-Neon New Member

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    From:
    Gainesville, FL
    Phase Cannons as scouts? They cost 150 minerals, are slow, have no attack and almost no HP. Just use a worker or something, it's cheaper!

    An annoying thing about Phase Cannons is that, when in energy form, the can stack on top of one another, so it is hard to single them out or spread them out to avoid splash attacks.
     
  15. Smokiehunter

    Smokiehunter New Member

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    O'realy thats pritty wierd so you have to spread them out manualy, thats not cool. I think its more for a tower rush so you can start building a plylon near an enemy base and start moveing your tower so when its done you can already have a tower up and not wasted time calling in more witch takes time.
     
  16. DontHate

    DontHate New Member

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    wow! some good stuff to know about the phase cannons. if they made them dissapate without pylon power that would suck. like for example u take then into energy form then they kill you're pylon and poop! no more phase cannons. althought you're probably screwed if only 1 pylon is powering several phase cannons anyways.
     
  17. ArchLimit

    ArchLimit New Member

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    I LOVE #6. That seriously stokes me to no end. This also might open up for some interesting multiplayer possibilities. You could maybe set up like a 3v1 one but not really kind of games. Fun against noobs? Something to impress noobs with? Whatever, we're all gonna be n00bs to start out with, hehe.
     
  18. venado

    venado New Member

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    Ok, sorry... I think that was not confirmed. TY.
     
  19. MyWifeforauir

    MyWifeforauir New Member

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    well i think if predators were allowed to intercerpt every single missile/projecticle during the intercept missile it might be a bit imbalanced. Pheonix's overload skill will be countered with ease. So i think they should only intercept only a certain amount of projectiles per second. So while the predators may intercept most of the projectiles they might not be able to block all of the phoenix's overload. Also during this skill you should not be able to control the predators since they are too busy waiting for missiles and react on instict.

    And holy shit Archlimit nice dp it look so good wow..i'm amazed. (It seems the people in the hyperion group have those special avatar frame)
     
  20. burkid

    burkid New Member

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    its intercept attack probably has either
    a) a chance to miss
    or
    b) a slow cooldown so it can only take out a few if there are many ships.