I have been watching and playing quite a few Pvt matchups, and it seems that there is very little a Terran can do to defeat the Protoss. This matchup is unbalanced greatly. In the early game, Stalkers rule the map and are very difficult to beat with a bio army which is all a Terran can get in the early game. In the late game, a maxed out Protoss is impossible to beat. Zerg cannot beat a Protoss deathball either. The only way to beat a Protoss seems to be when the Protoss player allows you to beat them. There must be several blunders to give other races a chance. I think lowering the damage of the stalker slightly would level out the playing field because stalkers are too powerful in the early game and too versatile in the late game. What do you think?
As a Zerg player against Stalkers, it's all about the lings and hydras. If I can get up to broods, even better. Every race has their powerful units at each tier. First tier, I'd say marines win because of the strength in numbers and versatility in use throughout a game. Second tier, I would choose either stalkers or roaches. I'd give an edge to the stalker because of its versatility (attacks air and ground) and mobility (decent speed + blink), but the roach's high durability, stealth while burrowing, and rapid regeneration can give most any player a run for their money. Unless I'm rushing to broods or ultras, I don't see much of the third tier, but I'll admit it can be very fearsome to see a fleet of battlecruisers or an army of thors or colossi coming after me. So really, there isn't any one unit or race that beats all the others. There are some very talented Protoss players, but that can be said for Terran or Zerg as well. But to answer your question, marauders beat stalkers pretty easily with the bonus against armored. So there you go.
Ghosts, nuff said Also: Marauders: they eat stalkers for breakfast, really. If it's something that's too powerful early-game in PvT it's early terran bio pushes, without sentries to block the ramp they're extremely tough to hold...
Ghosts are not very easy to get early on while still keeping your bases defended well. They are more for the mid to late game. And even if you have a bunch of them, that deathball still cannot be broken. And on the slight chance that it is broken, there is another deathball waiting in for you in 45 seconds. I will say that my marauder use probably isn't where it should be in the early game. I do often find myself spamming marines to cover my quick expansions in the early to mid game. Marauders, in any useful number, normally don't come until later for me. Maybe a build centered around the marauder is a good idea when facing off against Protoss. I will have to do some experimenting with timings and figure out how to sneak in some more marauders. Thanks guys!
I think I put the word ghost in fancy clickable text for a reason, that reason being that not only is the deathball breakable, but you can just obliterate it with good emp. Also in 45 seconds you can only make 1-2 colossi(1-2 robos) + 2 cycles of gateway units(20-24 of them if they have like 12 gates) +1-2 VRs if they have 1-2 starports while the terran still has leftover army left. As for the early game, that's exactly where I said that terran is very strong, where the numbers are low and concussive shells are king. Play P for one week and see how you do against terran...
Lol at this. I think this is the first time I've ever heard a T complain about P. Its usually the reverse. XD Skybomb, id almost garantee your lack of wins vs toss is due to your lack of marauders or possibly just your skills in general. Not trying to be a douche but that's what raging over races is usually due to. I'm a pretty decent protoss player and absolutly fear good terrans because mass marauders early game is painful to deal with most times. As soon as you can start pumping marauders start, then later transition into ghost/tanks/thors. For Cols get vikings, immortals tanks/ghosts, high temps get ghosts, voids get vikings and mass rines. Terran have some of the best units in the game if you use them for the right things and know how to use them bro, trust me.
I've got news for you: nothing is imba, it's just the skill that is not equal on both sides. Something might be considered "easier", but then again, if two players know the game well, "imba" stays away.
Really? Have you been watching the GSL? The terrans are dominating zergs and protosses! IMO, I think that great terran players that beat protoss players do it through one method... DROPS! Whether they be MM drops or blue flame hellions or w/e, if the terran utilizes their mobility against the clunky protoss army with multi-pronged drops they can do major damage, especially if the protoss does not split his units right to counter the drops in multiple places at the same time. And even if they do split correctly and deflect your drops you can pick up and leave without losing much if you are fast enough. I believe the game is as balanced as it's ever been in the past and now in ZvPvT, all the races are quite equal, it comes down to skill and understanding in today's metagame.
re Get Maruaders and Siege tanks together. They will tear through Stalkers and Colosi. And if you're tired of drop attacks on your base. Be sure to set up a defense against it (turrets, cannons). Dont have to build many. Just 1 or 2 around your mins and 2 or 3 more around your base will usually be enough to deter a drop early in the game.
I win the majority of my TvP Matches with Upgraded Marines, Siege Tanks, Banshees, and Raven(s). I constantly pump Marines out of a Reactor 'Rax and Tech Lab 'Rax, have the Build down, and I push out when I have 5 Siege Tanks and 5 Banshees (or when they're Expanding). The Raven's Point Defense Drone intercepts the Stalker lasers and if I Micro back a bit their Army gets blasted by Siege Tanks, everything gets Stimmed down and Bansheed (which helps the Siege Tanks vision too). Colossi are prime targets and fall swiftly. Strategy works virtually every time in the lower leagues.
yeah man, don't start making any claims, when you haven't done any research. Terran is probably the most dominating race, today. Bio ball owns gateway units, except for sentries. Ghosts are easy to make early game, actually. big mass of marauders and vikings own almost every unit combo a Protoss can make.