Interesting Observations From Gameplay Videos.

Discussion in 'General StarCraft 2 Discussion' started by Chip123, Feb 26, 2008.

Interesting Observations From Gameplay Videos.

Discussion in 'General StarCraft 2 Discussion' started by Chip123, Feb 26, 2008.

  1. Chip123

    Chip123 Guest

    Just wanted to point out a few things that I noticed in the gameplay videos that Blizzard released.

    1) There appears to be no more air unit stacking. The new physics engine introduced a "bounce" mechanism that assigns each air unit an alloted space within the map, and when one friendly or opposing unit attempts to occupy that space they are in, they are either slowly pushed away, or bounce into their own space.
    Example: If you are watching the GSI GOM TV Tourney, You may have noticed zerg players stacking their mutalisks on top of each other and using micro in order to carry out harrassments on towers, or ridge exploits. In SC2 you won't be able to do this (most likely)

    2) The DOT attack of the Warp Rays (protoss unit) increased on a fixed time period. The damage does not increase perpetually. I'm not sure on the specifics but it operates like this.

    Attack + t5 -> AP x2 + t5 -> AP x3 [AP = Attack power || t = time in seconds].

    In the video the warp rays had only reached the third tier of their focus lazer, not sure if it will continually increase, or how many more tiers it has too it.
     
  2. AcE_01

    AcE_01 Active Member

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    the warp ray has 3 charges. first one, second one, and then the third one. then it will start all over again.

    welcome to the forum btw. remember to read the forum rules n stuff =]
     
  3. ItzaHexGor

    ItzaHexGor Active Member

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    Because StarCraft2 has 3D graphics, having air units overlap each other would result in overlapping and intruding skins. With 2D graphics, one image could be placed above another unit, making it appear as though they're just flying at different levels. For this to happen with 3D graphics, the models would actually have to rise and drop. It'd be much easier for Blizzard to not have stacking air units by implementing this 'bounce'. It'll probably just end up like how the ground units usually function.
    The Warp Rays won't continually increase the number of beams. They only have the three increments. Will it actually start over again? I just thought it kept those three beams until it stopped attacking or the target died.
     
  4. Psionicz

    Psionicz New Member

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    Air stacking is in Sc2, even the Phoenix did it but they slowly pushed away like air units would in Sc2.

    Also on the Warp Ray it has as many levels as it hhas tips which seems to be around 5. And I'd suspect it won't powerdown when it reaches full since it has spent all this time building it up which is the Warp Ray's attribute. The longer it fires the more damage it induces.
     
  5. ItzaHexGor

    ItzaHexGor Active Member

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    The Warp Ray only has three increments in its attack. It deals damage over time that increases with each increment, so it would only increase twice after it starts attacking.
     
  6. Meee

    Meee New Member

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    I assume it doesn't power down until it stops attacking / changes target
    Wouldn't make much sense if it did
     
  7. Gasmaskguy

    Gasmaskguy New Member

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    Meee is right, and there's only 3 'levels' Zergalicious.
     
  8. ItzaHexGor

    ItzaHexGor Active Member

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    There are three rotating points from which the beams originate, which then strike a crystal which directs it at the target. At first, one of the points fires, then another then the last. Does anyone know if the attacking beam increases in size after each increment?
     
  9. Gasmaskguy

    Gasmaskguy New Member

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  10. kuvasz

    kuvasz Corrections Officer

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    If you want to talk BS, then please put a "I think" or something like that in your post. Why would it start over again? That's the whole point of the unit, that it deals little damage at first but at full blast it's devastating. That's why it's effective against units with lots of hit points, because it has time to charge up and thus deal more damage per second than if it kept killing Zerglings and continuously switching targets.
     
  11. ItzaHexGor

    ItzaHexGor Active Member

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    Calm down, kuvasz. I got confused with that at first as well, but I think he's referring to when it attacks new units or stops attacking. He's saying that it's not like an upgrade, where once it's gotten to the third increment it's always that powerful, he's saying that it charges each time it attacks a unit, then has to start over for the next one.
     
  12. furrer

    furrer New Member

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    1) Blizzard said that stacking will be possible, but harder!
    2) They said that it would be fixed like: 15-20-25-30
     
  13. kuvasz

    kuvasz Corrections Officer

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    @ Itza: Sorry, but his post means that after the third charge the whole process restarts, which is why I pointed it out that that's not how it works. Had he not meant to say that is another thing.

    ps OMG I just noticed Chip123's avatar :D :D
    pps furrer, that's your second occasion today to quote inappropriately [img width=51 height=18]http://img70.imageshack.us/img70/2742/aballernxq2.gif[/img]
     
  14. EonMaster

    EonMaster Eeveelution Master

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    I think Ace meant that it restarts everytime it fires on a new target.

    As for stacking, I never liked it. I did it sometimes, but unless I was spending everything of mutas and upgrades, I didn't see it as worth trying to learn.
     
  15. furrer

    furrer New Member

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    EonMaster stacking mutas WAS and IS very EFFECTIVE when you are doing mutalisk harass with 8-11 mutalisks, because you can control them much better. That will result in that you swiftly can take out a worker/marine here and there without tanking much damage. Youtube: http://www.youtube.com/watch?v=HJVait72LOU
     
  16. EonMaster

    EonMaster Eeveelution Master

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    I know they were/are very effective, I just prefered ground forces like the hydra and ling over air forces like the muta. Also, I could never get my mutas to move back-and-forth correctly to limit thier exposure and increasing thier effectiveness.

    Protoss is the only race that I ever actually build a sizable air force, but even that is uncommon in my playing styles.
     
  17. furrer

    furrer New Member

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    But then you go fast lurkers in ZvT? Strategywise its much stronger to go mutalisks, but I can agree with you. If you arent good with mutalisks, then you ofc should not go mutalisks... therefore i really hope that starcraft2 will at even more strategies (ok in SC1 you could go nearly anything with zerg; or at least many of the units could be used)
     
  18. MarineCorp

    MarineCorp New Member

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    To be honest, it does not matter what strategy you go with as long you go with a strong strategy against your opponent's strategy
     
  19. EonMaster

    EonMaster Eeveelution Master

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    mass cracklings > all other ground strategies

    Unless your opponent is massing air units, then speed/range up'd hydras ftw.
     
  20. furrer

    furrer New Member

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    EonMaster, I could continio with this discussen, but i think it is getting un-serius.