Infestor changed during last patch

Discussion in 'Zerg' started by Exsosus, May 24, 2010.

Infestor changed during last patch

Discussion in 'Zerg' started by Exsosus, May 24, 2010.

  1. Exsosus

    Exsosus New Member

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    Dear players,

    I woke up this morning to play some SC 2 Beta and became really upset. It turns out the Infestor for the Zerg no longer can toss out Infested Terrans (T hot key). However, now the Overseer does this. Not only has the unit Infested Terrans changed its area of being produced to the Overseer, but now it costs much more energy for the Overseer to produce one. 125 energy per Infested Terran.

    Here is the current in-game description of the Infestor:

    Infestor: Infestor Specialist. Can use the Infested Terran, Neural Parasite, and Fungal Growth. Can move while burrowed.


    Will someone please support me in getting the Infested Terran back to the Infestor?


    ...A very upset player.
     
  2. Lobsterlegs

    Lobsterlegs Guest

    Why would you want that?
    The overseer can poop IT's out in your mineral line.. or drop them on tanks on high ground.. an infestor can't..
     
  3. Exsosus

    Exsosus New Member

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    Well, in the last patch, the Infestor was a great anti-air alternative to Hydras or Corruptors. For example: You used to be able to select 4 Infestors, then, hit the T key and left click rapidly around the area of attack by enemy air units. 4 Infestors at max energy (not researched) = 200 in the last patch at 50 energy / Infested Terran produced 4 terrans each = 16. That would allow the player to produce 16 anti-air Infested Terran marines.
     
    Last edited by a moderator: May 24, 2010
  4. kuvasz

    kuvasz Corrections Officer

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    If that worked against the opponent's air units then they couldn't have been too competitive since there is (was?) a delay in hatching plus they're awfully slow.

    The ability was moved and tweaked because the use you describe above was pointless in high level play. Now it got a different role (harassment) and so the ability owner had to be changed to the overseer.
     
  5. Exsosus

    Exsosus New Member

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    Fine, I don't like it though. The Infestor worked beautifully with tossing marines around!
     
    Last edited by a moderator: May 24, 2010
  6. asdf

    asdf New Member

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    i wouldn't have a problem with it if it weren't 125 energy per infested terran. total waste of energy. more expensive than the infestor, sure, since you can drop them on cliffs and the overseer's more mobile.

    but now they literally cost 2.5x the amount of energy, so much that you can only pump out 1 at a time.
     
  7. lvaskov

    lvaskov New Member

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    I think it's ok now. What do you expect - to win half of your games because of this spell? If you could drop 10 infested terrans from just 2-3 overseers, then you can effectively kill all enemy's production in one shot with them. And it would not be balanced.
     
  8. KHaYMaN

    KHaYMaN New Member

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    It worked, it just wasn't seeing a lot of use. It was actually pretty powerful in conjunction with either fungal growth or other units (flanking etc) to keep the enemy's units in play. The low cost + range + ability to shoot it up cliffs were far more useful than the current version. It was a bit premature to change it imo, but in either case the change made infested terrans pretty useless.
     
  9. Exsosus

    Exsosus New Member

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    The sentence above quoted, agreed 100%. Now they are useless, however, I will have to adapt to use the Neural parasite better in combat as an alternative to anti-air over the usual anti-air units (Hydra and Corr).
     
  10. superamazing

    superamazing New Member

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    I think blizzard said they wanted to the overseer to have more viability as a caster
     
  11. deth moad ue

    deth moad ue New Member

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    I think spawning infested terrans with guns is fairly unbelievable and silly on any zerg unit....since the zerg are capable of that, why cant they just grown terran/zerg hybrids from larvae -- they've got kerrigan! They've got the ability to toss infested terrans about..why arent they integrated into the swarm more completely yet?

    I think they should take that off the overseer (and put it back on the infestor if they HAVE to use it) and give the overseer parasite (ala Queens in Broodwar) -- it's a spell AND it's visibility based...a perfect fit for the overseer!
     
  12. Exsosus

    Exsosus New Member

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    Ok. Well in that case, I hope they change the energy for an Overseer to produce an Infested Terran to 25 energy.
     
  13. Exsosus

    Exsosus New Member

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    It has been changed from 125 to 100 in the last patch since the Beta closed for now. This means each Overseer can produce 2 Infested Terrans. This is great if you think about it :)
     
  14. Rebel Head

    Rebel Head New Member

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    Yes! I remember long before beta, before the zerg were even unveiled to us, I was curious if there would be a unit produced from larva whos core genus was terran.
     
  15. Gardian_Defender

    Gardian_Defender New Member

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    I remember reading something about Kerrigan being disgusted (well did not like humans) so she would not allow them to be part with the Zerg strains.
     
  16. Rebel Head

    Rebel Head New Member

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    Ironically, her hate for humans shows her human side... unlike the overmind who would see the potentials or lack of in humanity without ego.
     
  17. Phoenix

    Phoenix New Member

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    Quite human.
    Then the question comes how much zerg kerrigan is, and how much terran. I do not know, but she still has "feelings" if you can call them that.
     
  18. Gardian_Defender

    Gardian_Defender New Member

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    her base is terran and the rest is Zerg? I guess that would be one way to look at it.