Yes again another thread about cinematics by the person with the volcanic moon as his avatar.... Anyway i was thinking about how blizzard should handle the in game cinematics (the ones during the missions that don't skip to a cgi cut scene but use the main engines graphics) as we have seen many different ways of doing these : Sc1: Simple yet does its job well, the small box in the UI displays a talking head that says something before control goes back to the player and the mission continues. Wc3: Player loses control of camera and the UI dissapears then it shows a zoomed in version of the units and a talking head appears at the bottem which says its lines before the player regains control of the camera. Nothing at all: Cinematics are instead used only when transitioning between missions (well between the hyperion and missions) CGI: Again no true ingame cinematics and instead a certin trigger must be activated (finishing an objective or moving a unit above a beacon) to show a quick CGI cutscene before camera control returns. The type shown in the demo at blizzcon: A form of mix between wc3 cinematics and sc1's however it must be noted that from this demo i can see only that thescenes of loss of camera control and zoomed in perspectives happen at a far lesser extent than wc3's cinematics. also remember "NOTHING IS FINAL" NOTE: I don't think this has been talked about before and if it was please re-direct me.
I would like to see it worked like Half life 2 stroy where everything heppened real time without an cinematics per se. Like how SC1 was wihout the pause in the action stuff like a video screen coming up with things like "You are in violation of treaty x" as fighters fly into view like the demo with the one eyed admiral and the advisor. The major things would be a cenematic like the first deployment of the mothership will be accompanied by an elaborate CGI of a warp in or a fight in the birefing room or something. So it would be kinda mixed
Yeah but halflife 2 has a simple storyline that its pretty linear and easy to understand. These other games (SC, WC) need to pause for the player to enjoy the dialogue and focus on it. Also, the scenes with a lot of dialogue in HL2 were scripted scenes in which the player had almost no control. And controlling a guy in first person and listening to the dialogue is far mor simple than paying attention to a lot of units and also listening to the dialogue... In the end i think it doesnt matter as long as the story is clear.
This is rather odd for a poll, but I'd take the Blizzcon style. For dialogue, there should be those talking portraits on the side of the screen like in the WWI demo.
Yea, I personally thought the larger cinematic quality portraits that came up were stunning. It was simple, elegant, yet very captivating. I was all for it.
yeah i think the options are a little bit confusing, but heres my shot, i always wanted to see how zeratul killed razgal, but in a blizzard quality movie, cg, i love them!, when i see the action in detail, it gets more interesting for me, i dont want to see some "so-so" quality kerrigan and zeratul fighting using their same attack animations until one of them "dies", id preffer to see it in a cinematic, and if we could see tons of them, from terran vs zerg fights, some plot twists, well, everything would be perfect for me, but then, its very unlikely that we see many super videos, so, lets hope they use some new interesting tecnique to develop the story.
Well id like to see some great CGI clips...but if it happens while in gameplay not at the end of a mission i'd say Blizzcon did it well, big boxes at the side of the screen, so that gets my vote
Omg if they keep all the ingame CGI like they had in the demo im going to love blizzard long time. It was just awesome. Maybe a little.. too awesome
I'm definitely going for the Blizzcon type of cinematic, it didn't drift too far from the way it was done in SC1 yet it made it look so much prettier. It works quite well IMO, and as long as Blizzard kept the classic CGI cinematics plentiful throughout the Campaign I'd be VERY happy to see the Blizzcon ones implemented.