Impressed, again!

Discussion in 'General StarCraft 2 Discussion' started by Spartan, Jul 24, 2008.

Impressed, again!

Discussion in 'General StarCraft 2 Discussion' started by Spartan, Jul 24, 2008.

  1. Spartan

    Spartan New Member

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  2. JacobBlair1

    JacobBlair1 New Member

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    Well as you can see it looks awesome and maybe they are trying to build a secpence
     
  3. Simbob

    Simbob New Member

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    Yeah this all look insane. Make for a good RPG... haha!
     
  4. SOGEKING

    SOGEKING New Member

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    Good graphism needs powerful computer !

    No problem for me .... :)

    One question : will the doodads, here the miniers, the men who recolt and defend those galeries, be playable ? Will they do something while there will be battles there ? Or will those men not move ?
     
    Last edited: Jul 25, 2008
  5. Gasmaskguy

    Gasmaskguy New Member

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    In the campaign they might fight and such, but on non-ums maps they should work like Ursadons, but with different AI.
    I don't think that miners will be that common on non-ums maps though.
     
  6. CyberPitz

    CyberPitz New Member

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    Would be kind of nice to have different classes of "Civilians"
     
  7. Saracen

    Saracen New Member

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    When it comes to the maps, civilians, buildings, Mr Garison and other map tools and uits such as walls, operating gates, base defense systems, I think Blizzard Activision can learn alot from Electronic Arts, especially the tiberian Sun, Tiberium Wars series...

    We need to build a fortress and a strong base with superior defence mechanisms and wall/gate security structures, like cement for example, in Tiberian Sun you can lay cement to prevent un-authorised access from subterranean units, also your computer system has a voice that repeatidly sounds "sub-terranian unit detected" or "incoming missile" etc...

    SO Blizzard can learn a little from its' competitors although financially EA isnt going too well atm...EA said Tuesday its loss for the quarter ended June 30 totaled $95 million, or 30 cents per share, compared with a loss of $132 million, or 42 cents a share, a year earlier...


    Saracen.
     
  8. Babmer

    Babmer Guest

    erh.. ;p


    Ahem, so yeah i wouldnt really agree that those pictures are a good example of how REALLY deep blizzard can go with doodads ;D, there is what? like 6 doodads and a wall terrain piece in that shot?

    You want good example: go watch the very first gameplay trailer released - with the protoss etc, the opening scene with the phase prisms is jaw dropping ;o.

    Really guys, i suggest you check out some of the features in wc3's editor or atleast look at some of the campaigns, mods, and crazy tools its userbase has created, before you even begin to imagine what sc2's editor will be capable of ;D.