Ideas that shouldn't be implemented!

Discussion in 'General StarCraft 2 Discussion' started by PowerkickasS, Jun 18, 2007.

Ideas that shouldn't be implemented!

  1. PowerkickasS

    PowerkickasS New Member

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    These unmentioned ideas should be strictly forbidden from starcraft, either because starcraft "shouldn't have them", or if they are trademark originalities of other games:

    (note: please correct me if one already has been mentioned)
    1. personalized units. i.e. each marine could be armed with a different weapon. that's dawn of war only!
    2. mineable wreckages. that's for supreme commander only!
    3. recruitable heroes! (yeah i know this one has been mentioned. but im just expressing my opinion :p)
    4. economy control/extra gambits/any automation besides stuff like mining and healing. that's for settlers 3 (and i acknowledge the existence of the gambitting idea).
    5. damage ranges and an intricate accuracy-system (more complicated than the current 50% miss on high ground or 1% chance of missing anywhere system). that's for warcraft and starcraft needs to allow exact calculations not luck

    that's all i could think of so far
    any other ideas you guys think should stay away from starcraft, post em here
    let the arguments begin *clap clap*

    P.S: z0mg i just lost like 240 minerals from posting-penalties lol DAMN YOU JOKER RAWR

    EDIT: 6. units having a melee AND secondary attack, especially if the range weapon is autoswopped to melee when a melee gets close/vice versa, cause that is also another dawn of war trademark
    7. no water units - paragon
    8. call-ins - paragon
    9. formations - rome total war etc series trademark
    10. unit veterancy
    11. soul hunters - smirkysmirker
    12. mothership - smirkysmirker
    13. marines with shields - smirkysmirker
     
  2. wuffle

    wuffle Member

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    Re: ideas that shouldn't be posted!

    I think the high ground percentages would be good fo strategy purposes.
     
  3. UchihaItachi0129

    UchihaItachi0129 New Member

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    Re: ideas that shouldn't be posted!

    i agree with wuffle. i mean then their's no point for microing on hills and stuff
     
  4. [LightMare]

    [LightMare] New Member

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    Re: ideas that shouldn't be posted!

    LAWLZ AT THAT!! i agree fully. some things just don't belong in starcraft
     
  5. T-man

    T-man New Member

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    Re: ideas that shouldn't be posted!

    I agree with everything except for the chance-to-miss.
    I especially agree that there should not be damage ranges. Grrrr, I hate that in WCIII.
     
  6. mc2

    mc2 New Member

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    Hey powerkickass, I've changed the title of the topic to "ideas that shouldn't be implemented" because "posted" gives a wrong idea where people shouldn't post them here at all :p

    Anyway I personally think a 4th playable race should not be introduced to the game because it will wreck the perfect "scissors-paper-rock (zerg terran protoss)" idea that established 10 years ago. As well water units should probably not go in the game.
     
  7. PowerkickasS

    PowerkickasS New Member

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    nono high ground and trees as such are good! but anything more complicated than that (like warcraft) = bad mofo fatnism

    my interests conflicts against itself about whether a new race should be introduced....not practical but sooooooooooo want one for the decoration =D
     
  8. Zerat

    Zerat New Member

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    the hero system from Warcrft3 is a good thing, but for the story, in the multiplayer there should be an option to play wyth or wythout them, some ppl hate wc3 for the heroes, other love it
     
  9. FlyingTiger

    FlyingTiger New Member

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    i completely agree powerkickass... this is STARCRAFT... its suppose to be unique from other RTS.

    haha a 4th race would make it "rock, paper, scissors, pencil" ^_^

    yea definetly no to water units. some planets don't even have water unless somehow you put a little fountain in the middle of a space platform ^_^
     
  10. paragon

    paragon Guest

    No water units
    No hero units
    No mining wrecks (this was in Company of Heroes before Supreme Commander and Supreme Commander is a horrible horrible game)
    No individual weapons
    No ultimate units (I mean units that completely dominate on their own *cough* Supreme Commander *cough*)
    No fixed tech trees where you can't go back once you choose one
    No randomized attack damage (60-100 damage what the hell WarCraft 3?)
    No call ins (like Company of Heroes. Company of Heroes does it great but it isn't StarCraft)
    No useless units (*cough* Supreme Commander *cough*)
     
  11. Lord David

    Lord David New Member

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    Melbourne, Australian Continent, Earth, Sector 001
    But I thought them err civilians were the useless units? ;) As for heroes, only like the ones in the original SC ok? :)

    As for water units? Maybe, but only as ambient background units, not actually controllable by anyone or purchasable maybe some water critters or sea monsters? (That would eat up a passing unit of course)
     
  12. MrFrancko

    MrFrancko New Member

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    Definitely no water units. They wouldn't have enough use.

    I don't mind the idea of a 4th race as long as Blizzard makes them completely balanced and they fit into the plot 100%.

    I don't like the idea that a unit's damage could change. It just wouldn't work with how the old game played. I think they are going for the same feel.

    Heroes are for WC so except for in the single player, they shouldn't be around.
     
  13. [LightMare]

    [LightMare] New Member

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    but blizzard said they are stiking with the 3 races
     
  14. MrFrancko

    MrFrancko New Member

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    Yeah but it's Blizzard. They could always change their mind or be hiding something.
     
  15. generalrievous

    generalrievous New Member

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    meh alittle extreme I mean no matter how you look at it blizz is gonna take bits a pieces from other RTS I think its fine as long as they draw ideas from them then incorprate it into something in game
     
  16. Zerat

    Zerat New Member

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    water units should not be in. In some terran type "water" is space or an endless abys, so water units would be lame on these maps
    The 4th race is something that the player will not control, like the 4th campaign, if something will be there, it would be single units
     
  17. Meee

    Meee New Member

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    No heroes in multi, old-sc like heroes in campaign, but it would be good if they made it possible to add warcraft-like heroes for custom maps (and custom maps only)
     
  18. PrivateJoker

    PrivateJoker New Member

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    They should not add sexy probes in lingerie that throw pylons at Battlecruisers.

    New Terran Vultures that flirts with enemy units.

    Mutalisks that spray globs of sugar instead of acid.

    Carriers that unleash flowers instead of interceptors.

    The list if infinite. We should be discussing what should be in Starcraft 2, this topic is pretty silly, but not in a "were laughing" way.
     
  19. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    The hero level up system. Sucks and would make SC Multiplayer explode in a bad way.
    In another topic I said F1 and such like in WC3 would be nice to keep track of single player heroes but it hit me while I was assigning CtrlNumber keys to individual High Templar in a FFA game that I could do the same with individual heroes.
     
  20. needcatscan

    needcatscan New Member

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    Agree with the guy who said all the bad things about supreme commander. Prime example about what you DON'T do with a sequel: add ultimate units, beef up the graphics, and call it a whole new game. Glad to see Blizzard isn't doing that. But then again, who thought they would?