huge zerg with 2 forms, aerial and subterranean. aerial form does melee damage. kills BC 1 on 1 but mass BC still win against mass terralisk because of the BC's range (like marine against zerglings) subterranean form travels under ground and have no normal attack, but has the ability (cost energy) to burst out of the ground and devour all units in a small area. while stationary, a detector would be needed, but as it's moving it leaves a trail of cracks above ground so no detectors are needed
It's a too uber skill for a zerg. Zergs rely more on how to beat an enemy than in the strength to do so. A win-all skill like this is too OP. New units should open up new possibilities, rather than simply beeing stronger than the smaller ones.
i think Mutalisks should be able to morph into Ariel And Lurkers should be able to morph into Subterranean nice ideas though
well since there are no aerial melee units, the aerial form does open up new strategies, namely another way to deal with capital ships other than scourges. it's not stronger version of an existing unit. an the subterranean form is basically a spell caster, spells from non-attacking units are meant to be powerful
I saw the name of this thread and gaged at the thought of a terran fused with a hydralisk (not infested, fused). But now that I see this the gags passed on to spew.