Idea how to use the Plan. Fortress

Discussion in 'Terran' started by DKutrovsky, Oct 6, 2007.

Idea how to use the Plan. Fortress

Discussion in 'Terran' started by DKutrovsky, Oct 6, 2007.

  1. DKutrovsky

    DKutrovsky New Member

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    Build a comm center in your base, fill it up with 5 scvs, fly to the enemy's expand, land, turn into a plan fortress, kill his expo and start your own. Neat, clean, and it only takes 5 supply and some minerals.

    The great thing about that is you can clear expos real easy and defend them just as easy.
     
  2. Fenix

    Fenix Moderator

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    I bet it takes a hell of a long time to convert to the fortress. Then you'd have to deal with the issue that his CC was already in the prime spot, and you can't move your Fort
     
  3. DKutrovsky

    DKutrovsky New Member

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    you can move right next to it, a little further but still quite usefull, and i dont think it takes that much time to convert.

    The thing is, it doesnt take much limit or money to do and you basically get a money flow going as soon as you land.
     
  4. Fenix

    Fenix Moderator

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    Yeah. Course, it'd be a crappy player who doesn't have defense at his expo.
     
  5. DKutrovsky

    DKutrovsky New Member

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    a lot of times you dont have the time/money/army to defend it, or you're just mass expanding.


    There are a lot of good players that try to expand on several places not defending everything.

    Plus, like i said its pretty much a self sustaining expanding killer and an expand for you, so say you plan on pushing on his main, send one or two to however expands he has and do that while you're attacking him.
     
  6. BnechbReaker

    BnechbReaker New Member

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    lol sounds like hostile takeover, and just like hostile takeover, it only works against the weak!
     
  7. Overling

    Overling New Member

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    I have to agree with Reaker: with so many new mobility means, such as Colossus' mountain crossing, Phase prism's warping, Blinking, ATG units, you don't need to have a set up defense to deal with it. The same army can protect expansions if it has any of these means. Reapers could arrive in no time to kill the early SCVs and drop a few mines prior to the PF completion.

    Added to the fact that if the enemy is terran, he might have a PF settled already, and kill your CC first. And if the enemy is Zerg, the creep won't allow it. The only race it could work against is the Protoss, but they can bring a Probe with a PP, set a psy-power zone with it, and make several Phase-cannons in no time.

    I do praise your attempt, very good thinking. But the developers already got this one covered. ;)
     
  8. Vindicatormsc

    Vindicatormsc New Member

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    they knew people would think about this sooner or later,so they took measures against it.Zergs are immune to this hostile takeover,and both protoss and terran can kill your Command Center in no time,before it transforms into a Planetary Fortress.

    but it was a nice thinking from your part ^^
     
  9. hillzagold

    hillzagold New Member

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    seems easier just to drop pod 20 marines
     
  10. DKutrovsky

    DKutrovsky New Member

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    maybe, but 20 marines dont have a resource gathering option right away, plus, the plan fortress doesnt take that much to upgrade, and vs zerg, you can drop the fortress behind the minerals if there's room, it may just attack the workers but its still a nice way to stop the zerg to get resources, same goes vs terran. If the terran has his plan fort up already, just drop yours near the minerals so you can kill all the scv's. Yah?
     
  11. ijffdrie

    ijffdrie Lord of Spam

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    yeah, but the planetary fortress is really strong, it hits two units at a time(no splash) and need only 3 fast shots to kill a reaper
     
  12. BnechbReaker

    BnechbReaker New Member

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    this is not a viable tactic. the cc is very expensive, you can't just drop them in the enemy base and hope turning into a planet fortress would protect itself, you are simply throwing away minerals. once it's turned it can't even lift off and escape any more. and it's likely to get destroyed before the planetary fortress is even complete
     
  13. DKutrovsky

    DKutrovsky New Member

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    400 min and prolly like 100-150/100 for the upgrade, so a total of 450 minerals and 100 gas.

    Thats 9 marines, its not much
     
  14. BnechbReaker

    BnechbReaker New Member

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    that's a lot of minerals and you are simply throwing it away because 4-6 zerglings is all the opponent needs to take down the cc before it completes its transformation
     
  15. IO

    IO New Member

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    I must say your idea is... interesting.... However you must note that during flight a cc is very slow and could be easily detected before it arrives by a sensor tower group while still in the fog of war which would give the enemy a head start on getting afew marines or air units to intercept (assuming their playing terran).

    Also do we currently know what tech is needed for the cc upgrade? It might help in finding out if this would ever work.
     
  16. hillzagold

    hillzagold New Member

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    the thing is that you can't drop a fortress, you have to drop a cc. besides, you could drop the marines then send in a cc right afterwards
     
  17. BinaryBanshee

    BinaryBanshee New Member

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    It's a niche tactic. Only viable if you have good intelligence, notice an undefended expansion, and the enemy has no air or their air is tied up elsewhere.

    I would consider this tactic purely for the confusion value or as a very interesting diversion. It's unlikely to be successful at invading an expansion.
     
  18. Ych

    Ych New Member

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    You could fly your command centre to the enemies entrance and upgrade it to the planetary fortress.

    Bring your tanks, M&M's and whatever to support it. Another way to do the all famous Terran push. ;)
     
  19. BnechbReaker

    BnechbReaker New Member

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    yes the planetary fortress could help along side an army but not dropping in the enemy base on its own
     
  20. BirdofPrey

    BirdofPrey New Member

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    I wonder if the CC capacity is 5 anything or if it is just SCVs. If you can put anything inside that might beinteresting. Pop out 4 marines and a medic to defend the CC while it converts