I want blizzard to establish this engine in the game

Discussion in 'General StarCraft 2 Discussion' started by ShasOkais, Aug 17, 2007.

I want blizzard to establish this engine in the game

  1. ShasOkais

    ShasOkais New Member

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    The ability to run over enemies.

    Now before you say anything how "this stuff should stay in C and C or BFME2" you should think about the game's evolution. Think about it this way, in SC 1, if you are to hold several medics onto a ramp, this creates such a hard and unrealistic time for units to go in and out. Now when you're looking at SC2, you should look at the units and the ultralisk (for example... just imagine it for now) and picture how such a titan can be completely blocked off by 2 women on a ramp that might probably be 9-10 times smaller than the zerg. I personally would pay 5 extra bucks for this game if I finally get the ability to ultimately sac these annoying units and get on with the game.
     
  2. slugonice

    slugonice New Member

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    doesn't FEEL like Starcraft

    we want to keep some aspects in the SC game

    and "CRUSHING" enemies isn't one of them
     
  3. zeratul11

    zeratul11 New Member

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    yes it is. wait for the zergs new ultralisk. ^^
     
  4. Hadean

    Hadean New Member

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    i dont like slugonice, but he's right bro. I know how you feel about the semi-realism that the game def needs but it'd be just too much of a radical change to the game engine and gameplay.
     
  5. joshin

    joshin New Member

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    I've been thinking about that for soooo long!
    If tanks could run over zerglings and Ultras could get an upgrade for small ground troops.
    That would be sooo much fun, just running over probes, and lings, and other small things.
     
  6. capthavic

    capthavic New Member

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    That would be more real but I dunno how it would effect balance.
     
  7. JudicatorPrime

    JudicatorPrime New Member

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    Yeah, definately not Starcraft-ish.

    And God knows the gaming industry is dead when the ability to run over infantry is the benchmark of an engine.

    I know it sounds fun, but it would render ALL infantry useless... unless by some magic some infantry cant be run over... IN a fast paced, lots of unit game like SC2 it would suck. Even in CnC3, with the mostly, slowass Tanks... One tank can destroy your ENTIRE infantry...

    As for the medic wall. Reapers, Colossi.
     
  8. ArchLimit

    ArchLimit New Member

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    To be honest I never thought of that before. But I do think you make a really good point, ShasOkais. But I guess this is just one of those times where you kinda gotta accept it for what it's worth. If it got changed then it definitely wont' be starcrafty anymore. I guess I never had that much of a problem with Starcraft's believability system just cuz somehow the game ALLOWS me to suspend my disbelief (probably meaning a job well done).

    Ultralisk into an Overlord? Errr... no. But I bought it, heh.

    I think SC has always sacrificed realism for gameplay when the two come down to head to head match, and I'm always supportive of that decision.
     
  9. Quanta

    Quanta New Member

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    I would suspect clif climbing units can simply go walk or jumpjet over obstructing units so maybe units of sufficent size that can't clif climb should be able to pass over enemy units. Maybe instead of having an ultralisk trample the medics just have it step over small units and keep going on its way. This way there is no balancing problem created by trampling.
     
  10. darkone

    darkone Moderator

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    but that would completely destroy the ability to block ramps with dark templar and rape random units that come by
     
  11. JudicatorPrime

    JudicatorPrime New Member

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    I don't think any video game in the 1990's sacrificed realism over gameplay... I don't think any game in that decade aimed for realism.

    @Quanta, well that kind of defeats the point of having unit-unti collision, if they just step over eachother... an Ultralisk, though, would be fine with a trample attack, it'd be nice as the Colossi walked into crowds of enemies, that only enemies pinned by its legs die, that'd be a really realistic touch...
     
  12. paragon

    paragon Guest

    I hated that about C&C and I do not think it would fit with the rest of the game play of starcraft 2.
     
  13. BnechbReaker

    BnechbReaker New Member

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    a compromised solution is to give the ultralisk's attack the ability to throw small ground units backwards through the air enabling them to break the blockade.
     
  14. qOcOp

    qOcOp New Member

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    i dont think that should be in the game but that would be cool if u could put it in with the map editor :)
     
  15. kwifler

    kwifler New Member

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    Um, people, lets forget about C & C for a second here and simply redefine unit demolition:

    - Remember how protoss units and other flying units couldn't stop too fast, so if you pressed the stop button they would usually simply glide to a hault? Remember how the probe usually got stuck in what it was warping in if you ordered it to make something at a distant location?
    - Now if you will, try to remember what a vehicular head-on collision looks like... get where I'm going with this? You don't have to simply squish infantry, in fact, any infantry would easily be able to dodge any unit large enough to do such damage, especially with the new boosters that they are planning. I think a smart AI system such as marines running from tanks would be StarCraft'ish enough.

    Now lets apply this to the game: what does a sc2 group of marines do when a vehicle tries to pass at a bottleneck? Get packing! It is not only possible to squash enemies by driving over them, what about squashing units by landing buildings on them, or having spikes on the end of your vehicle to skewer them and keep them as a bumper trophy? I'm sure it's plausible for a quick unit or ship to suicide into the side of a building for a bit of damage. There are so many possibilities for "miscellaneous demolition that it boggles my mind @_@.
     
  16. ShasOkais

    ShasOkais New Member

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    I like how you think. Huge amounts of destruction. But we can still keep it on the down low. What if a huge protoss fleet attacks your base. Whoa just build 50 overloards and send them straight into the enemy- doesn't work. (If i've misunderstood you, then I apologize)
     
  17. kwifler

    kwifler New Member

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    I'm not sure I understand what you were expecting the overlords to do... explode?
    Oooh, you would use them to block the ships from getting into your base?
    Yeah, sorry if I hijacked your thread or anything, carry on :)
     
  18. Hunter

    Hunter New Member

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    This is a good idea, but it would be really anoying to loose whole marine forces for example, because an Ultralisk ran through them:p
     
  19. Sikhye23

    Sikhye23 Guest

    if you look in the official gameplay demo video that blizzard put out, you see that the colossus steps over the zealots, (they cluster around under it after the zergling attack), but it doesn't trample them. Now if the idea is to have tanks and ultralisks run over units, and to have colossi stick them into the ground like thumbtacks, shouldn't it be fair that they could run over your own units? Since obviously this would be one annoying aspect of the gameplay to constantly micro your vehicles not to trample your own units (or allied units) blizzard didn't include it. Furthermore, imagine the trapped siege tank scenario: a tank in tank mode is surrounded by a swarm of zerglings attacking it. In the original, the zerglings would shred the tank, thus exposing an important weakness and providing balance between units. With the new engine, the tanks would be overly powerful as they'd have both an extremely powerful range attack and an extremely powerful melee attack.

    Besides, the ultralisk's blades make it scary enough, even without the trample. But since ultras are melee anyways, perhaps a compromise would be something like a "trample" ability/spell like some large units had in WC3, that does some damage but not lethal dmg? (the tauren chiefs big a$$ hoof stomping the ground/ the earthquakes that those huge rhino things did) But personally id rather see that in warcraft than in starcraft, its just uncharacteristic. ... There's a reason why the pop cap in sc is larger than in wc3.
     
  20. -LT-

    -LT- New Member

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    It doesn't feel like Starcraft. I don't like it.