I suck while using zerg.

Discussion in 'StarCraft 2 Strategy Discussion' started by Supernova, Oct 21, 2010.

I suck while using zerg.

  1. Supernova

    Supernova New Member

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    That is all.




    No really, lol. I'm a protoss player normally and I feel so comfortable because the whole time I'm playing as toss I'm macroing heavy and building an army. It seems so fluid and simple. When using zerg, it just seems like there's always a ton to do (queens, creep, etc). Not to mention, it's tough to know when to build drones and when to start building an army. It's nice to be able to crank out a huge army all at once if you remembered to continuously use your queens, etc, but I guess I just don't know when its better to build drones or army with zerg. Sometimes I find that even when I'm not building a ton of drones I'm having a ton of excess minerals. Idk - I think until I really have some time to learn zerg playstyle I'll be sticking with P.

    Any tips on things to really watch for/concentrate on while playing as zerg?
     
  2. psp219

    psp219 New Member

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    Put a ling at the ramp of the enemy. When the enemy moves out make 1-2 overlords and pump units
     
  3. Zorgilon

    Zorgilon New Member

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    Supernova i find difficult playing anything but zerg... When i do play zerg i usually have plenty of minerals to spare and that means droping expansions or additional hatcheries and queens. You have to press spawn larva all the time in all hatcheries and from your main hatchery you can spawn army while from the other one you can spawn overlords and drones. Hope i understood your problem and helped you :)
     
  4. Draco Spirit

    Draco Spirit New Member

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    Ok a few basic tips.

    1) Get a spawning pool early. Anywere between 8 and 10 seems to work well. It doesn't matter if stratergy is to rush or build up your eco, your going to need a queen to get the larva pumping.

    2) Abuse your strong scouting options. There is no real reason that you shouldn't have a good idea whats going of over most of the battlefield by the ealy midgame. Between burrowed zergling and overseer changling drops alone you can get a prety good view of whats going off.

    3) Zerg are fast, I mean really fast. My bro play protoss and one thing I've noticed is that zerg reaction times are like mercery compared to the protosss. Work on you micro and your planning and its quite possable to faint the slower race into moving there army to one location and attack them properly elsewere. You've probaberly had to deal with mutaballs before now. You know how tricky they can be to deal with, which moves us nicely onto point 4...

    4) Use terror and bluffs to keep your foes on there toes and playing defencive. You've got plenty of tools to so. If there not leaving there base, then you've got the upperhand.

    5) Get lots of expo's up. The fact they act as soilder spawning points makes them doubly usefull as staging post. Especialy those cheeky expo were you can quietly build up max larva and then attack your foe with a force from a completly unexpected direction.

    6) If you want to increase your armys size and find you can't create enought, then get a second hatchery up in your main, helps alot.

    7) Spread your creep, it gives you a speed bost and line of sight. Several active tumors helps and if you can cover a good majority of the map, then you make it niegh impossable for your oppoment to do anything unnoticed.
     
  5. kuvasz

    kuvasz Corrections Officer

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    I agree with most of the above but point 5 looks better on paper than in practice. Even in pro level games Zerg seem to have a fair chance to win only if they have twice as many expansions as the opponent. That is to say, getting expansions is not a bonus but staple to Zerg. Which at the same time also makes them that much more vulnerable to simulaneous attacks, harassment, control cap due to more harvesters, etc. Not fair in the slightest, so it's sort of normal to suck with Zerg.
     
  6. Supernova

    Supernova New Member

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    Thanks everybody for the replies! I can see how zerg has the scouting advantage, and I suppose I never really thought about how it doesnt hurt to have a lot of overlords. Then obviously theres no risk of being supply blocked if there is an impending attack from the opponent.

    Would you say that on average you tend to float more resources than with other races while spawning larva, etc in prep for creating a large army to counter an attack? For instance - I play protoss a ton and find that my resources are almost ALWAYS really low unless I mess something up in my build. And thats not due to a lack of probes (have no trouble saturating my bases and expos), but moreso because I'm constantly building an army. If I dont, theres no way I can mass the production necessary to pump a whole army out at once (like zerg)
     
  7. FiletOFish67

    FiletOFish67 New Member

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    there is no simple answer. zerg is the hardest to play and requires the heaviest macro of the 3 races. it is also meant to be played on the edge (building as little d as possible and droning aka knowing when to drone vs knowing when to build combat units). it's natural to have a hard time with zerg. it takes time and perseverence--you'll get there if you keep trying. again, no simple answer.
     
  8. Haivo128

    Haivo128 New Member

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    Protoss:
    12/pool
    14/hatch (FE)

    Terran:
    14/hatch (FE)
    13/pool

    Zerg:
    12/pool
    No Fast Expand

    But I'm pretty sure you know that easy stuff, it differs on how far your opponent base is though too, but it mostly always look like that.

    Always have some zerglings out to scout - poke the ramp. If you see a lot of bio units at the ramp, then act accordingly and make bane lings, and if you see none, then there is a high possibility of a quick tech to some sort of unit that owns early. Protoss early void rays is annoying, and Terran early banshees. Just make sure you either have a Lair tech up with an overseer or an evolution chamber with 1-2 spore crawlers in your base/expansion.

    You should really have a decent army size all the time, unless your absolutely sure your opponent is just massing workers or expanding.

    Against Protoss, if it's zealots, stalkers, sentries vs your roaches +slings, just please never make the same mistake I did back in the lower divisions and don't let your slings tank the zealots or charge the battle, let your roaches engage in their own hotkey group and your send your slings to flank and surround the sentries + stalkers.
     
    Last edited: Nov 5, 2010
  9. asdmasd

    asdmasd New Member

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    i think zerg is the hardest race to play and the powerless race ... but anyway if u are a protoss player try to learn terran instead of zerg cuz u wont regret ... terran is imba everybody knows .. if there is a newbie i can suggest them to play terran ... very easy to play .. dont bother about rush or how !! to defend 2 turrets will be enough.. there must be a topic named "100 good ways to play terran"
     
  10. Draco Spirit

    Draco Spirit New Member

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    To be honest asdmasd zerg proberly have the least traditional play style of the 3 races. Speed and recon are there best wepeons and they certinely favor a aggrecive approuch compaired to the others.

    Against zerg rushes, if your towering up, they your doing what we want :D When I see alot of tower go up, it mean I know it safe to get that early expo up, since it will slow down your troop production a fair bit.
     
    Last edited: Nov 11, 2010