I soo got it!

Discussion in 'Protoss' started by Ste, Dec 9, 2010.

I soo got it!

Discussion in 'Protoss' started by Ste, Dec 9, 2010.

  1. Ste

    Ste New Member

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    Ok ok, So I was thinking how P gateway units are really weak vs mm in general.

    So I figured out a game breaking, sc2 universe ending fix.

    Give the marine +1 armor from the start. :eek:

    noam noam noam noam.

    Immortals 1 shoting marines!! mauaahahah!
     
  2. kuvasz

    kuvasz Corrections Officer

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    That would still make them light, not armoured.

    Plus marines are meant to counter immortals, not the other way round.

    Thirdly, junked.
     
    Last edited: Dec 9, 2010
  3. Ste

    Ste New Member

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    Then make them armored.

    This will fix how crappy stalkers are.

    it should be noted that marines counter everything thats not psi storm or colusi.

    Clearly something wrong with that.

    And no Im not joking, marines are still really cheap, have insane fire rate and good damage.

    This change will make battles more even..

    if you insist its bad then make marines cost 40 minerals..
     
    Last edited: Dec 9, 2010
  4. RushSecond

    RushSecond New Member

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    Or anything with guardian shield on it. Almost all protoss units have 1 armor, meaning guardian shield decreases marine damage from 5 to 3, a massive 40% drop in damage.
     
  5. Ste

    Ste New Member

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    even so, considering the build time and cost of an immortal compared to a marine, the immortal should sitll one shot the marine.

    and a stalker taking 5 shots to kill a marine? A unit that costs 3 times as much in total resources? redonkculious...
     
  6. 1n5an1ty

    1n5an1ty Member

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    How about this:

    Marines have 40 hp.
    Combat Shields: Adds "Armored" to Marine (it is now light AND armored) and +15 hp.

    Too retarded?


    About the Stalker:
    I agree that it is quite weak atm, but I don't know what the best way of fixing it would be.
    Suggestion:

    10 damage (+2) + 4 vs armored. Slightly slow down its weapon speed.
     
    Last edited: Dec 9, 2010
  7. Ste

    Ste New Member

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    yea, Id be kool with dat. :)
     
  8. kuvasz

    kuvasz Corrections Officer

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    Light and armoured? How is that not a ginormous nerf lol? And stimming units have to have HP ending in 5... *sigh* I wish people would just think things through before starting brainstorming.

    Stalkers are weak because they are relatively fast and can also blink. Blink is OP annoying and powerful when used right.
     
  9. 1n5an1ty

    1n5an1ty Member

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    "Stimming units have to have HP ending in five"

    *looks at sc1* *gasps* *looks at +15 hp increase = 55* *gasps again*

    Yes I KNOW it's a ginormous nerf.

    Yayaya stalkers are weak cuz of their mobility. Stalkers are moderately fast. Yes, stalkers can blink but they still fail.
    Marauders can stim, have concussive shells, and do a hell of a lot more damage. Yes, fine they can't attack air but still. seriously? oh and wtf why do concussive shells have AoE???

    I still say slightly increase stalker dmg.
     
  10. Carnuss

    Carnuss New Member

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    Zealots and Photon Cannons are good vs Marines and Marauders.
     
  11. 1n5an1ty

    1n5an1ty Member

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    ....
    Marauders can obliterate photon cannons so fast...
    bring them to front line -> protect marines and destroy cannons, rines kill zlots.
     
  12. Carnuss

    Carnuss New Member

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    That's what I've been doing Early game then Switching to Stalkers, Immortals, and Colossi with Thermo Lance (with Proxy Pylon and Photon Cannons in the Centre of the Map)... Then again it was against the Computer....
     
    Last edited: Dec 10, 2010
  13. Ste

    Ste New Member

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    Actually I think A better and more indirect ray to help balance PVT more is to make banshees and ravens armored units.

    This way stalkers will suck slightly less.

    This won't affect MMM though.
     
  14. 1n5an1ty

    1n5an1ty Member

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    No.











    Why not make every unit armored :D
     
  15. Ste

    Ste New Member

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    The QQ from T players would be overwhelming then.

    :p


    nah, we couldn't do that, because then we wouldn't "need" to use sents..

    Stalkers and immortals would be more than enough to own MMM
     
  16. Xern

    Xern New Member

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    I guess protoss players still try to use stalkers against terran so much is beacuse it's so easy - just make a bunch of stalkers and you're set, wheras with zealots you actually have to scout to see if opponent doesn't make banshees, however it's a total misconception.

    It's been said multiple times, but i say it again - stalkers vs. mm is a dead end. For 250 / 100 you have either 2 zealots + 1 sentry or 2 stalkers, and the first combination works MUCH better. You still need like 2 - 3 stalkers early to shoot at marauders trying to kite zealots (and to have sth. if opponent suddenly switches to banshees), but that's it, just forcefield and guardian shield the crap out of him.
     
  17. 1n5an1ty

    1n5an1ty Member

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    I include ~2 sentries in my army.
     
  18. Stirlitz

    Stirlitz Member

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    It's generally a good idea before proposing a change to think of the effects it will have in the whole game and not in a very specific part of a very specific matchup, because not doing so is generally when crappy ideas occure...
     
  19. Ste

    Ste New Member

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    The role of the sentry is quite sad.

    You exsist merely to give protoss armies a chance vs mm. nothing else.
     
  20. Stirlitz

    Stirlitz Member

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    Or block your own ramp defensively, block the enemy ramp offensivly to cut reinforcements, or use GS against any kind of ranged army, or use hallucination for scouting or feeding false intel, or prevent an enemy bunker from being repaired... Just the first things that come to mind...

    Your statement may be correct for HT, but deffinitely not for the sentry...