i need help!!

Discussion in 'General StarCraft 2 Discussion' started by Vangelis21, Aug 27, 2010.

i need help!!

  1. Vangelis21

    Vangelis21 New Member

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    so i play skirmish against 1 hard enemy. i am trying to rush but he always gets to me first. and not only that. but i cannot defend properly! i have terran and i manage to build like 8 marines, 3 marauders and a couple of reapers or some hellions. he comes at that point with 6 zealots and 2 stalkers and wipes me out...

    WHAT to do!
     
  2. TheSneak109

    TheSneak109 New Member

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    Do you wall off your choke? Putting a barracks and 2 supply depots in the proper position at your choke pretty much stops most rushes, especially with marines and 'rauders behind it (you could even lift off your barracks and put a bunker there instead). This also gives you time to tech up and build up your army.
     
  3. Vangelis21

    Vangelis21 New Member

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    it must not be THAT difficult if i set up defense. i will try it and tell you. But what concerns me is that i hear that players rush in insane difficulty and win the AI easily. and there is no way that i can rush...
     
  4. Zod

    Zod New Member

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    I am no great player, and my APM is less than 60 (yes, it is), but I can beat the insane protoss AI with the Reaper rush. It's very easy to do. Youtube it and repeat. That's all. Do NOT marine-rush zealots. If you fight on even ground or in his base, you will lose.

    As for hard AI, it's not that difficult. I can beat very hard without any cheese tactics. I'm a noob, and since you seem like one too, I'll also advise you to start off with basic builds that definitely work. Go with MMM.

    Now, against Zerg very hard, you'll have no problems. You don't even have to scout often. Wall-off and hold against his attack, and then push.

    Against Toss, make sure wall-off early. Otherwise, he will see your MMM coming and tech up to Colossus and then it'll be difficult to win without excellent micro (which I can't do). If you wall-off quickly (say before 15 supply), you will destroy him with MMM (marine-marauder-medivac).

    Against Terran AI make sure you scout and know if he's going siege. If he is, then you need Siege too. Then, wait for him to attack and use a choke point and high ground, and you will beat him easily.

    Remember when doing MMM you need to do the first 3 upgrades from the tech lab for the barracks.

    This strategy has even allowed a noob like me with poor APM to beat very hard AI. You can too :)

    The next step is to consistently beat AI with other strategies as well, and that I haven't given much time yet ;)
     
  5. Vangelis21

    Vangelis21 New Member

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    thanks for the advice. i will try them all and tell you. but i have some more questions if someone cares to answer:
    1) how important is scouting the enemy?
    2) should i prefer infantry or vehicles?
    3) should i ever stop making resource gatherers?
    4) with terran, should i go for bunkers or siege mode tanks?
     
  6. Stirlitz

    Stirlitz Member

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    I'll try to help with these questions though I'm defo not in the best position for it(my whole SC2 experience is 7 hours of trial and the campaign on normal)

    1) Scouting is deffinitely important as it tells you what your enemy is building so you can twist your strategy into countering them. versus AI I ain't sure if it's as important(it should be though as it gives you info and info is always good to have). It would be best if you played a few games with all races and see how they tech up so you're able to understand with a glimpse what the enemy's going for(I haven't done that but intend to in the near future)

    2)That's entirely dependant on your strategy. If you follow Zod's tactic for some matches then vehicles aren't really needed. It always depends on what you intend to build what you wanna counter etc. If you wanna wall-off then vehicles generally do a good job there, but infantry seems a little more mobile to me. But I love siege tanks too. Oh well it's really dependant on your strategy.
    What I would advice you is to specialize. Don't waste resources on doing every upgrade and building every building just in case you'll need them, cause you're left behind in resources. Stick to a plan and change it according to your enemy(your enemy will try to counter your plan A with his B so you change your tactic to reinforce A with a C component that beats B and lets you keep on with A or something like that ;P)
    So let's say you decide to go for the MMM tactic Zod said(Marines, Marauders, Medvacs). What you need for that is the 3 tech lab upgrades, and then go for engineering bay infantry upgrades(damage is obvious, but armor is also very important when you have healing support because it'll keep your army alive longer for that healing to build up. If I'd have my vacs ready I'd upgrade armor first) and possibly the medvac energy upgrade(though against protoss that'd mean taking more feedback damage which isn't a good thing :p

    If you see an enemy countering it with something like going for those green spash ling upgrades(don't remember the name, lol), then use something to counter it like reapers to kill them from a distance if you can do the micro or dunno really, never thought how you counter these abominations :p

    Just think and try to make every action you do blend in with your strategy. Going for infantry and making the ship weapons upgrades would be silly for example.

    3)Hmmm... Depends. If you got like 100 of them that's a bit too much lol. For a fresh base it takes ~30 workers to reach maximum efficiency(3 per refinary and 3 per mineral node). If you have 30 workers and no expand stop making them and go expand instead. If you have 2 expands then you can safely build up to 90 workers, so yeah kinda keep them coming but keep grabbing new areas to mine too.
    4)If you're gonna turtle in then a combination of both works best. Siege do splash damage and weaken incoming forces so that bunkers can take them out faster. Lots of siege actually kill en masse, but you still need the bunker to fend off the enemies between the kills the sieges make. It's again dependant on your overall strategy, but when talking base defence then a healthy combo of both does a great job. Keep some infantry close to your choke points too and some marines close to points where air can come from.


    I'm not sure all of this is correct, some more experienced player can add to this. But I hope it helps somewhat...

    Cheers :)
     
  7. Vangelis21

    Vangelis21 New Member

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    Is firebat only for campaign missions? no way to get him in skirmish?
     
  8. Stirlitz

    Stirlitz Member

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    Yes, mate. Firebats, Goliaths, Wraiths, Hercules(the huge transport) and possibly other units I'm forgetting are campaign only. They're there because they used to be(not hercules though) old SC1 units and they add flavour. I'd love some of them in the actual play but I think it'll make races too cluttered or some combos too imba or both. Not sure why they replaced some units with others but I like the current build :p