Hunter seeker

Discussion in 'General StarCraft 2 Discussion' started by Cabbage, Apr 20, 2009.

Hunter seeker

Discussion in 'General StarCraft 2 Discussion' started by Cabbage, Apr 20, 2009.

  1. Cabbage

    Cabbage New Member

    Joined:
    Apr 20, 2009
    Messages:
    239
    Likes received:
    0
    Trophy points:
    0
    I've heard in many forums that people were skeptical about the hunter seeker missile of the Nighthawk. In the battle report 2, the terrans won a fight with just 3 hunter seekers and a small group of infantry against a ton of hydras+roaches. I was thinking, would it be possible that the hunter seeker missile can be shot down by the hydralisks? It might be more balanced that way, and the opposing player wouldn't need to micro like hell. Perhaps it could have 100 hp or so... Any comments?
     
  2. Aurora

    Aurora The Defiant

    Joined:
    Sep 12, 2007
    Messages:
    3,732
    Likes received:
    15
    Trophy points:
    38
    From:
    The Netherlands
    100 HP? Then you would need 10 hydraliks at once firing at it, within about 1.5 seconds after it's fired. I thought it was supposed to force people to micro, and punish people for not doing so. Shooting it down would take away the purpose of the ability.

    And we already have a thread on this, sort of.
     
  3. AcE_01

    AcE_01 Active Member

    Joined:
    Aug 1, 2007
    Messages:
    2,289
    Likes received:
    5
    Trophy points:
    38
    From:
    Australia
    well...there are only two options when someone fires a seeking missile at you.

    1. If your unit is fast enough...run like the wind.
    2. If not, separate it from your other men so it wouldnt dmg them too.

    and...ditto what forsaken said.
     
  4. Sueco

    Sueco New Member

    Joined:
    Mar 25, 2009
    Messages:
    148
    Likes received:
    0
    Trophy points:
    0
    the ability is supposed to be easily avoidable if you move the targeted unit away far enough. Basically back to base or so.

    The problem is that:

    A: The missile accelerates too fast.
    B: The targeted unit is not clearly distiguished.

    So basically make the hunter seeker start off at 0 speed, and then slowly gain speed to its top speed, which should be a litlle less than a marine. That way the player has a few seconds to react, and most units can micro out of it, while slower units will have trouble.

    Second, give the targeted unit a very clear marker so that the opposing player quickly knows which hydra in the pack is drawing the hunter seeker. As we saw in the battle report, the seeker could nullify entire groups by the simple fact that the player could not know which unit was targeted.
     
    Last edited: Apr 20, 2009
  5. Aurora

    Aurora The Defiant

    Joined:
    Sep 12, 2007
    Messages:
    3,732
    Likes received:
    15
    Trophy points:
    38
    From:
    The Netherlands
    Well, the missile only heads towards a single unit. What more do you want a huge neon sign on its target? :s

    The strength of the missile is that you need to avoid it, or better, prevent it from even being fired. That is the method for all caster units. Pick them of first, and you should be fine. Leave them alone, and you will face the consequenses of it.
     
  6. Sueco

    Sueco New Member

    Joined:
    Mar 25, 2009
    Messages:
    148
    Likes received:
    0
    Trophy points:
    0
    It heads towards a single unit. When that unit is a hydra in a pack, you cant guess which one it is till it is too late, so yes, you need a neon sign.

    The best way to avoid psy storm is to kill the templar. A slow ground unit. Still, people make them. Weird eh? You cant say an OP ability is balanced because the other player didn't manage to kill all casters before they released an instant ranged ability. That is just fail.
     
  7. Aurora

    Aurora The Defiant

    Joined:
    Sep 12, 2007
    Messages:
    3,732
    Likes received:
    15
    Trophy points:
    38
    From:
    The Netherlands
    I never said it was overpowered. And why help the enemy avoiding the missile? That makes no sense. When you get targeted by a missile, just scatter your units apart. However, it would be good to have some indication before the missile fires, maybe a short delay or something. Where the Nighthawk stands still in order to target properly. That would also prevent it from being used just as a harras ability.

    Also:
    Just saying.
     
  8. garfieldodie

    garfieldodie New Member

    Joined:
    May 24, 2008
    Messages:
    38
    Likes received:
    0
    Trophy points:
    0
    From:
    HK
    In the battle report 2,when the knighthawk fired the hunter seeker at the group of hydars I saw the zerg player burrowed his hydras and the hunter seeker went boom near them but none of them died.Maybe if the hunter seeker can't attack burrowed or cloaked units(The splash damage still hurts) without a detctor,it may be more fair.If you just shoot it down then y the terran players even bother to fire them @@
     
  9. garfieldodie

    garfieldodie New Member

    Joined:
    May 24, 2008
    Messages:
    38
    Likes received:
    0
    Trophy points:
    0
    From:
    HK
    I'd like to add sth else....The hunter seeker should not follow a particular unit,otherwise there'll be no escape for some units,especially the terran.The ability of firing them should target at a specific area,the hunter seeker will explode when it reaches the centre of the area,whether there are enemy units there.Therefore there will be time for the targeted units to escape.Another way is that the hunter seeker will cause damage to friendly unit too.This can also be more fair.
     
  10. Aurora

    Aurora The Defiant

    Joined:
    Sep 12, 2007
    Messages:
    3,732
    Likes received:
    15
    Trophy points:
    38
    From:
    The Netherlands
    Erm, but that would make it a regular missile. :s
    the whole point of the hunter seeker missile is that it follows a target. Nobody ever complained about irridiate, while that was instant damage, or Psi Storm, or the never missing EMP... Meh, I think I have made my point now.
     
  11. MarineCorp

    MarineCorp New Member

    Joined:
    Jul 27, 2007
    Messages:
    2,047
    Likes received:
    0
    Trophy points:
    0
    From:
    England, United Kingdom
    I got an idea for the Hunter Seeker Missile. Instead of having an explosive damage, why not have a stun effect so it stuns the target units. :>
     
  12. garfieldodie

    garfieldodie New Member

    Joined:
    May 24, 2008
    Messages:
    38
    Likes received:
    0
    Trophy points:
    0
    From:
    HK
    Err.....then maybe when a unit is targeted,you'll see some words like 'missle targeted' or whatever for to player to know,like parasite detected or nuclear launched detected etc , if the player isn't warned,it'll be so easy to GG.I mean if there's no warning we'll never know that someone is watching our everymove or will be hit by a nuke.It'll be impossible to avoid..so i think a warning should be added then.
     
  13. Flamingdts

    Flamingdts New Member

    Joined:
    Dec 21, 2008
    Messages:
    65
    Likes received:
    0
    Trophy points:
    0
    Some of them did die, or were damaged. It was confirmed in the commentary that it hit the Hydralisks.

    Does the Hunter Seeker damage ally units as well? If it does it already seems pretty balanced to me, because it resembles a psi storm that deals all damage on impact except it cannot be used with range or against air (the bomb is way too slow). The bomb is only effective against the those at the back of an army, otherwise you'll be killing your own units.

    Also, nighthawk is incredibly slow (ironically), and is an easy target for anti air units and range units.
     
  14. MarineCorp

    MarineCorp New Member

    Joined:
    Jul 27, 2007
    Messages:
    2,047
    Likes received:
    0
    Trophy points:
    0
    From:
    England, United Kingdom
    /\ that would be nice however terrans would have (as far as i know) 2 explosive attacks that damages your own army (siege tank and hunter seeker) and using both of them (if possible) would have a massacre however we would have to see how taht would go in an actual match before we judge it. but then again it is the player's choice, going for the siege tank is a very defensive choice.

    When the Nighthawk shoot out the Hunter Seeker Missile, that's when you should know when to run off to escape since the missile is slow and its shiny and its blue to stand out while in the battlefield and no the Hunter Seeker Missile is not a Nuke etc it is a Hunter Seeker Missile
     
  15. garfieldodie

    garfieldodie New Member

    Joined:
    May 24, 2008
    Messages:
    38
    Likes received:
    0
    Trophy points:
    0
    From:
    HK
    I wonder what'll happen if nothin's amended, and about 10 nigthhawks fire a hunter seeker each at a bunch of hydras(about 30), properly all will die or leaving some wounded,that was you can raid an army easily by using about a dozen of nighthawks and some marines/maraduers etc supporting it,will it be too easy to win?
     
  16. Aurora

    Aurora The Defiant

    Joined:
    Sep 12, 2007
    Messages:
    3,732
    Likes received:
    15
    Trophy points:
    38
    From:
    The Netherlands
    /\ fail ;p
    Nighthawks are way to expesive and time consuming to get, so massing them is out of the question. Also, they can be easily dertroyed with some AtA fire. The hydralisks can easily be replaced, but the terrans would get owned. Also, nighthawks use more supply, so that leaves less for workers and other units.
     
  17. AcE_01

    AcE_01 Active Member

    Joined:
    Aug 1, 2007
    Messages:
    2,289
    Likes received:
    5
    Trophy points:
    38
    From:
    Australia
    besides...nighthawks uses energy.....................................right? o_O?
     
  18. lurkers_lurk

    lurkers_lurk New Member

    Joined:
    Sep 20, 2007
    Messages:
    1,233
    Likes received:
    3
    Trophy points:
    0
    From:
    Red Bluff, CA
    right now, im thinking of them being used to totally demolish the worker lines since at max energy the Nighthawk can send out 3 Hunter Seeker Missile(which cost 75 energy), that would hurt a lot especially since they can launch the third one before the first one have hit, therefore giving you little to no real time to defend against it.
     
  19. necromas

    necromas New Member

    Joined:
    Apr 14, 2009
    Messages:
    292
    Likes received:
    1
    Trophy points:
    0
    From:
    Minneapolis, MN
    Yes, one of the nighthawks even dies from it's own splash.
     
  20. Aurora

    Aurora The Defiant

    Joined:
    Sep 12, 2007
    Messages:
    3,732
    Likes received:
    15
    Trophy points:
    38
    From:
    The Netherlands
    Good idea, but I think that using a single turret for that would be a lot better. Then you can fire 1 or 2 missiles on any units the opponents sends in to deal with the turret. GG.