How will you defend your base?

Discussion in 'General StarCraft 2 Discussion' started by Hunter, Aug 24, 2007.

How will you defend your base?

Discussion in 'General StarCraft 2 Discussion' started by Hunter, Aug 24, 2007.

  1. Hunter

    Hunter New Member

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    The new upgrades make it much harder to defend your base. The Colossus and the Reaper can aviod the cliffs, the warp in will allow the protoss to make armys in the base of the enemy, you can build the Thor anywhere u want, you can bring the starbase near the enemy base to surprise them...

    And I know Blizzard will make units like this for the Zerg too.

    How you defend yourself?
    At Protoss, I think it's a good idea to move the phase cannons. But at terrans you will have to leave units everywhere inside your bases. And thats very expensive.. So what now?
     
  2. -LT-

    -LT- New Member

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    Make a lot of SCVs LOL
     
  3. Protosscommander

    Protosscommander New Member

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    If im using Protoss, i will warp more Photon cannons inside my base, if im a Zerg, im going to put more lurker inside my base with the burrow ability, and if im Terran i will build more bunkers inside my base. Of course with Ghost inside the Bunker.

    PEACE :thumbup:
     
  4. wolfs_dragoons

    wolfs_dragoons New Member

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    huh, when you put it that way, it seems like its going to be very difficult to defend the base, il have to probably come up with some new strategies for defending i guess, for every race. But i guess its cool they've done this because now you really have a challenge when it comes to defending
     
  5. Hunter

    Hunter New Member

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    Yeah, don't miss understand I like these challanges I only wanted to hear ur opinions:)
     
  6. Sikhye23

    Sikhye23 Guest

    Well personally, since i've found out that the ghost no longer has lockdown = ( , i'm pissed. One great strategy i had for countering the warp in of the protoss was to lock down their phase prisms. I reasoned that getting a ghost would probably take as much time as getting a phase prism or two with a significant number of troops, but with that idea scrapped, let me think ... .As for colossus attacks i wouldn't be too worried because my missile turrets AND bunkers would target them, (again lockdown would've been such a good counter against disgustingly awesome protoss mechanical units ... sigh.), but we'll have to wait and play the game before being certain.

    Now as for the reaper i wouldn't be too worried either, (did you see how weak they are?) i'd just make sure to protect my scv's extra well, and the new submersible depots really help to trap and keep out enemies within the complex of your base. Allowing you time to counter a reaper attack. For, ex: i'd block off my mineral fields and place a few units behind the fields, but again this all depends on the terrain.

    I posted in another thread about the potential of the supply depots, not only are they great for chokepoints, but now you can deploy them skillfully all over the map to block in enemies, while allowing you to pass, and making base defense a lot more complex, making it harder for enemies just to get to your workers. (thats one thing i really find useful, and really full of potential.)

    Finally, naturally, while the Thor is being built i imagine that it will be quite vulnerable, and killing off the scv in time would work. Personally if the Thor is being built anywhere its a problem, whether its in front of your base or in the base of your opponent.

    But all in all, i think that blizzard is really stressing mobility and fluidity in the new sc2 multiplayer, so i think that static defenses aren't (and never were) a really good option. I think that the mechanics of sc2 force you to adapt and rely on good management of multiple units for defense, rather than on building defensive buildings.
     
  7. Hunter

    Hunter New Member

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    You're right. And I was also sad to hear that there is no lockdown anymore..
    But maybe some other abilities will be at the terrans to slow down enemies.
    And the radar dome will be great, you only have to payattention to much..
     
  8. string_me_along

    string_me_along New Member

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    movable phase cannons are going to be awesome for base defense for the protoss. Just make sure that you cover a large enough area in pylon power. I will probably be using more pylons in general.

    Also for Terrans, the burrowing supply depot can be used to block entrances. I think that will be an awesome new strategy. You might lose a supply depot or two, but they have to destroy it first to get inside.
    As for the walls and cliffs? still use the missle turrets, the colossus can also be hit by AA
     
  9. Hunter

    Hunter New Member

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    The phase cannon is good yeah, but when enemy attacks, u have to move it. It's a bit slow I think, and the cannons in energy form are defenceless. But still a Good idea. I'll use it I think..:)
     
  10. string_me_along

    string_me_along New Member

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    True they are defenseless. But if it comes between losing a few phase cannons and losing my base, I'll lose a few phase cannons. I just hope that this strategy works in the actual game when it comes out :). The sad thing is that I suspect more units might be required as base defense or more money will have to be spent on (relatively) static base defenses.

    It'll be REALLY interesting to see if someone does a phase cannon rush by moving building pylons towards an enemy base and then flying energy mode phase cannons along to support ground units and as detectors. I smell interesting game mechanics mwhahahahaha! :)
     
  11. Hunter

    Hunter New Member

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    Wow yeah:D Phase cannon rush rulez:D
    Maybe you won't need that many units for the defending.. Only some fast ones, which can hold the line till the cannons arrive...
     
  12. string_me_along

    string_me_along New Member

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    true, but I'd also put money into observers so that I can see them coming. Hopefully the nydus worm won't just be able to appear inside your base with no advanced warning.

    I hope the cannons are enough. It would be nice to have some support for them.
     
  13. Unentschieden

    Unentschieden New Member

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    Static defenses are speedbumps, they aren´t supposed to win fights, they are supposed to buy time until the army returns/is build. Even in SC you couldn´t leave your base without any guards and feel safe. It will just be more important to decide how to split your forces... or go all out and pray that the enemy doesn´t notice your undefended base... after all Terrans had to do it like that in SC already.
     
  14. Lemmy

    Lemmy New Member

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    Well, belive it or not current day starcraft has a lot of worker raiding tactics (not in maps like fastest, tho I remember once I irradiated a drone on the enemys stacked minerals and killed 30 of them at the same time).
    So im just gonna do what ive been doing all this time.
     
  15. Snubble

    Snubble New Member

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    Terrans:
    - Upgrade to a Planatary Fortress
    - Build Supply Depots around your mineral and gas nodes and chuck a couple of seige tanks behind em. Reapers and Colossi can move up and down ledges but I havent seen any footage of them leaping over enemy buildings.
    - Build Missile silos to protect against phase prisms. For the purpose of raiding bases, phase prisms are really very similar to the arbiter recall ability. You still have to fly above where u want to warp stuff in and they dont have a lot of hp.
    - You can also lift off your buildings against Colossi and Reaper bombs making their primary damaging abilities useless.

    Protoss:
    - Phase Cannons will serve the same role they always have and their ability to move (though slowly) will certainly be helpful. Im not sure you'll be able to move cannons out of the way before the Reapers bomb goes off but you'll probably be able to move cannons from parts of your base that ur enemy isnt attacking into their range or cut them off to ur supply line.
    - Warp In can be used as a defensive tactic as well.
     
  16. Hunter

    Hunter New Member

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    They can if they are in a sensor domes range
     
  17. josh

    josh New Member

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    if i'll use protoss, i think i would use warp-in for an ambush just in case enemy troops raided my base.

    btw, shouldn't this thread be on the strategies section?
     
  18. Protosscommander

    Protosscommander New Member

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    Yap this thread should be in the Strategy section, somebody please moved it. please.

    :thumbup: PEACE
     
  19. Hunter

    Hunter New Member

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    I would, but don't know how
     
  20. Protosscommander

    Protosscommander New Member

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    Well i think the Moderators are the only can do the Moved threads, thats what I think.
    PEACE :thumbup: