How to zergling rush (my build order)

Discussion in 'StarCraft 2 Strategy Discussion' started by Lalobabo, May 31, 2010.

How to zergling rush (my build order)

  1. Lalobabo

    Lalobabo New Member

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    This really works, for me at least. I did it a few times, and won every match less than 5 mins into the game. This build order works best with 1vs1.

    Here it is:
    1. create a drone and have it collect minerals
    2. once you reach 200 minerals make a spawning pool
    3. while the spawning pool is being created, make one overlord
    4. then create three pairs of zerglings and attack
    5. keep creating zerglings and harass them

    On average i create 10 pairs of zerglings per game, and about half of them die. Tell me how this goes for you.
     
  2. Arterial

    Arterial New Member

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    ehhh I do that pretty often, by that time they've usually walled off.
     
  3. KHaYMaN

    KHaYMaN New Member

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    It has been a long time since I 7 pooled since 8 pool is better for preserving your economy while doing a harrassment rush while 6 pool is better for more of an all or nothing early rush approach, but I'm still pretty sure your BO is off and you make at least 1 drone with 7 pool after the pool and before the overlord.
     
  4. Arterial

    Arterial New Member

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    What I do is go 10 supply, all drones (sorry guys Im still not quite to terms with the whole BO thing) and let them mine to ~185ish, then I grab a drone and get him to build a spawning pool, build another drone and then an overlord...
     
  5. Lalobabo

    Lalobabo New Member

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    yea, but i try to go as quickly as i can so he doesn't block the entrance.
     
  6. cHowziLLa

    cHowziLLa New Member

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    pfff if ur gonna 7 pool, might as well 6 pool which is faster and the only way they can stop you, is with micro and building a lot of static defense

    - use ur 6 drones to gather minerals, dont build any drones
    - quickly get your 200 minerals for pool
    - build 2 drones --> 7/10
    - build 3 sets of lings --> 10/10 (set rally point to his base)
    - build extractor --> 9/10
    - build 1 more set of lings --> 10/10
    - cancel extractor --> 11/10
    - when u get 100 get overlord
    - then constantly pump out lings at will with the same rally point, eventually he'll be overrun (with micro)

    when you are 15/18 you should have an extra 150 minerals, get a queen just in case you fail your rush. make sure you attack either pylon, scv that is building something, or mining workers: you'll be ahead if you dont play dumb.
     
  7. Cheedhead

    Cheedhead New Member

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    these tactics are so gay :)
     
  8. uhoh

    uhoh Guest

    i prefer 8 pool,
    what i do is :
    7/10 drone
    8/10 drone
    8/10 pool @ 200
    7/10 overlord
    7/10 @ pool hatch 6 ling rush ( i some times bring 2-3 drones vs zerg if im in a rush, i spine crawler in his creep, and protect w/ my lings while focusing his spawning pool)
    then just keep harassing

    seems to work fairly well
     
  9. cHowziLLa

    cHowziLLa New Member

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    meh, my 6 pool would own you as i too am putting down a spine crawler
     
  10. uhoh

    uhoh Guest

    lol how do you figure, u might get to my base a little earlier, but i have 6 lings there to defend + im already making a queen / roach den becasue of the extra minerals
     
  11. Ghande

    Ghande New Member

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    I use the same strat, and it destroys Terran, only person who I fail win at this are Protoss, sometimes its not a big problems, but its always when you see zerg as your opponent your like "got to build cannons". Any help against those? I guess managing around them could work, but when they put them in the workers (main target) kinda cant do much damage.
     
  12. iKnowMyABCs

    iKnowMyABCs New Member

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    Do what Zerg does the best, expand when they turtle.
     
  13. cHowziLLa

    cHowziLLa New Member

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    gonna be hard to catch up to a turtling protoss when you've done a 6-7 pool. But yeah that's right idea, you gotta get your economy fast and pump guys at the same time, get spore crawlers too near ur workers.
     
  14. iKnowMyABCs

    iKnowMyABCs New Member

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    But the general idea of turlting is to stay in your base not being offensive. So it's easy to catch up in econ by pressuring them to stay inside and expanding to lets say, high yield.