This really works, for me at least. I did it a few times, and won every match less than 5 mins into the game. This build order works best with 1vs1. Here it is: 1. create a drone and have it collect minerals 2. once you reach 200 minerals make a spawning pool 3. while the spawning pool is being created, make one overlord 4. then create three pairs of zerglings and attack 5. keep creating zerglings and harass them On average i create 10 pairs of zerglings per game, and about half of them die. Tell me how this goes for you.
It has been a long time since I 7 pooled since 8 pool is better for preserving your economy while doing a harrassment rush while 6 pool is better for more of an all or nothing early rush approach, but I'm still pretty sure your BO is off and you make at least 1 drone with 7 pool after the pool and before the overlord.
What I do is go 10 supply, all drones (sorry guys Im still not quite to terms with the whole BO thing) and let them mine to ~185ish, then I grab a drone and get him to build a spawning pool, build another drone and then an overlord...
pfff if ur gonna 7 pool, might as well 6 pool which is faster and the only way they can stop you, is with micro and building a lot of static defense - use ur 6 drones to gather minerals, dont build any drones - quickly get your 200 minerals for pool - build 2 drones --> 7/10 - build 3 sets of lings --> 10/10 (set rally point to his base) - build extractor --> 9/10 - build 1 more set of lings --> 10/10 - cancel extractor --> 11/10 - when u get 100 get overlord - then constantly pump out lings at will with the same rally point, eventually he'll be overrun (with micro) when you are 15/18 you should have an extra 150 minerals, get a queen just in case you fail your rush. make sure you attack either pylon, scv that is building something, or mining workers: you'll be ahead if you dont play dumb.
i prefer 8 pool, what i do is : 7/10 drone 8/10 drone 8/10 pool @ 200 7/10 overlord 7/10 @ pool hatch 6 ling rush ( i some times bring 2-3 drones vs zerg if im in a rush, i spine crawler in his creep, and protect w/ my lings while focusing his spawning pool) then just keep harassing seems to work fairly well
lol how do you figure, u might get to my base a little earlier, but i have 6 lings there to defend + im already making a queen / roach den becasue of the extra minerals
I use the same strat, and it destroys Terran, only person who I fail win at this are Protoss, sometimes its not a big problems, but its always when you see zerg as your opponent your like "got to build cannons". Any help against those? I guess managing around them could work, but when they put them in the workers (main target) kinda cant do much damage.
gonna be hard to catch up to a turtling protoss when you've done a 6-7 pool. But yeah that's right idea, you gotta get your economy fast and pump guys at the same time, get spore crawlers too near ur workers.
But the general idea of turlting is to stay in your base not being offensive. So it's easy to catch up in econ by pressuring them to stay inside and expanding to lets say, high yield.