How to defend against marine spam with Protoss?

Discussion in 'StarCraft 2 Strategy Discussion' started by ChaosKnight, Apr 12, 2011.

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How to defend against marine spam with Protoss?

  1. ChaosKnight

    ChaosKnight Guest

    I keep losing to marine spam, even when I have a clear economic advantage. What do I do? Colossus is too late game to be a real solution. Zealots are just useless. 20 marines easily defeats 20 zealots, even though zealots cost twice as much in both cystals and supply. Zealots and stalkers don't do much better.

    I always have a sentry in there using guardian shield and I always get an immortal fast. It still doesn't help much.
     
  2. AcE_01

    AcE_01 Active Member

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    i dont see the problem here...dont you use force fields with your sentries?

    keep practicing your force field micro and you should be fine.
    What you wanna do is try to corner the marines so they cant kite you.
     
  3. kuvasz

    kuvasz Corrections Officer

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    As has been said before, post a replay of you losing so we can give concrete pieces of advice.
     
  4. ChaosKnight

    ChaosKnight Guest

    I don't understand what you mean by "just stop them with force fields". I'm not talking about defending a ramp. What about the first expansion? If you can't expand, you lose. It's that simple.

    No, I don't see the point in giving a replay, because this is just such a common tactic. Every Terran player spams marines, from noobs to pros. It's effective early game and it's effective late game. Why don't you show me a replay of you stopping marine spam in a cost effective way?
     
  5. kuvasz

    kuvasz Corrections Officer

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    Because I play Zerg. And the fact that you don't want to post a replay proves that you don't feel confident about your mechanics but you don't want people to point them out either. That is to say, you don't want to improve at all. You want balance changes to cater for your lack of skill.

    Have fun being continuously rolled over by weak T1 units.
     
  6. ChaosKnight

    ChaosKnight Guest

    Kuvasz, not for the first time, you're completely full of ****. I'm fine with "improving", I just don't think it's fair that as a Protoss player I have to be many times more skilled than Terran and Zerg players just to defend against simple unit spams,, which probably a well-trained chimp could pull off.

    Terran and Zerg just have to spam a single unit, whereas Protoss have to resort to elaborate tricks, which at best allow them to hang on by the skin of their teeth.

    I'm not showing a replay because you all know what marine spam looks like, and would probably get carried away with the details of the specific replay instead of the general theme. Given the amazing level of dishonesty of your posts so far, I have little doubt that that's what you'd do.

    Convenient that you can't show an example of Protoss stopping marine spam in a reliable and cost-effective way. You're Zerg anyway, so why are you so concerned? Vested interest, maybe? Don't want to bring yourself to admit that the Protoss players you beat with mutalisk spam really aren't any less skilled or clever than you?
     
    Last edited by a moderator: Apr 13, 2011
  7. Stirlitz

    Stirlitz Member

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    A single void ray can beat an unlimited amount of marauders. It's clearly a balance issue and void rays need a huge nerf. Or marauders need to shoot air.

    When 20 marines are at your door, enough time will have passed for you to get sentries and stalkers. Just use your full arsenal and stop being a baby, really. If you wanna support your argument provide concrete proof. Upload a replay, or many replays showing marines beating a protoss army. If your problem is with zealots specifically getting beat up by marines, then it's just a matter of you not knowing how to play. Some units aren't meant to beat other units. Just because the immortal obliterates a similar resourse value of roaches doesn't mean that it's overpowered it's just that immortals are meant to beat roaches.

    Your argument is really as good as "Void rays beat siege tanks, it's clearly a balance issue" since we're talking about similar tech units of similar cost...

    Zealots are a meat shield most of the time. At least untill you get them charge and a few upgrades. And sentry support. then they become a dps unit. It's just that they are not meant to charge in alone without support, simple as that. Marines are much more versatile in that area, they can function by themselves.

    If there was a balance issue there, then protoss would be taken out by all tournaments by zerg players going mutas and terran players going marines, isn't it right? Since protoss players around the world can beat both zerg players and terran players of similar skill levels around 50% of the time, that pretty much suggests balance.

    As a sidenote:
    Have you considered that a zealot with +1 armour and guardian shield has 4 points of armour and takes 63 shots from a marine to die? yes, that's right: 63 hits.


    Now please: If you need advice come ask it in a polite way, and provide a replay where the people around the forum can help you. If you wanna insult people that have been around and provided very good posts around the forum just because you fail at the game but don't dare post a replay cause you know you'll disprove yourself, gtfo, we don't need your kind around.


    Edit: And yes, I have beaten marine using players countless of times, but no, I won't start laddering for hours and hours till I get upon a terran that decides to go marines only against me just to provide you a replay on it. Some guy recently did that to me and I had 4 colossi and the game ended with me losing my scouting probe all game long and him losing like 127 marines or so. Should I have saved the replay with a title like "lol beating a baddie that thought he could win tvp lategame with marines" or something? Get a grip
     
    Last edited: Apr 13, 2011
  8. ChaosKnight

    ChaosKnight Guest

    Stirlitz, you're so full of **** that I don't know where even to begin.

    63 hits? What's your point? Why don't you quote a statistic that actually means something? 20 marines will easily take out 20 zealots. 5 marines behind a barricade will easily take down 5 zealots. Marines cost half as much. Zealots are practically useless late game, whereas marines are powerful early game till late game. Marines alone are a counter to void rays, so your "void ray is OP" argument is clearly ridiculous.

    As for "insulting" people, WTF are you taking? His reaction was completely hysterical. He moved my first thread and then insulted me several times when all I was trying to do was raise what I see are legitimate complaints. Now he has locked another thread in which I did nothing but compare marines with zealots.

    Your tournament argument is also dumb. The vast majority of SC2 players aren't in tournaments. SC2 is not supposed to be for only ****ing tournament players. If you need to be an extremely skilled player to counter simple unit spams, then something is fundamentally wrong with the game. Anyway, just look at the ****ing global 1 vs 1 rankings. There are far more Terran players than Protoss players even at the top.
     
  9. Stirlitz

    Stirlitz Member

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    Colossi alone are a counter to marines, so your "marines are OP" argument is clearly ridiculous.


    If you got balls to support your argument, post a ****ing replay. I'm done arguing with idiots.

    Also, calling the probably most calm person in these forums hysterical is laughable by itself. Get some manners and some brains or get out of here, we don't tolerate retards with your kind of mouth here.
     
  10. jamus34

    jamus34 New Member

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    Wow...so you come in here with your 10 posts and bash 2 of the longer standing members of the board, one of who has taken great pains to make others better?

    Sorry...this just reeks of *troll*


    :no:
     
  11. toochaos

    toochaos New Member

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    allright lets get one thing straight collosus are not late game units, they are mid game units, immortals on the other hand are late game units therefore by getting them you cannot get collosus, so either 3 gate to speed zealots or blink or 2 gate to collosus, both these things will stop early marines pressure, what will not stop early marine pressure is immortals or expanding. this is where scouting comes in, if you scout you can tell that he is going for alot of marines, if you know this you know you cannot expand and must do one of the two above things. also know if you are going collosus get 2 gas is you are going zealot heavy dont go 2 gas. make sure to keep making probes and pylons.


    ( yes i know immortals can be built before collosus that doesnt make them ny more of a late game unit and a collosus as a mid game unit, ex. banshee are an early game unit yet medivacs are a midgame unit as are tanks.) hopefully this help and you can stop *****ing to good people.

    END!
     
  12. MeisterX

    MeisterX Hyperion

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    Banned. I don't put up with this BS.

    Topic locked.
     
  13. BigBamboo

    BigBamboo New Member

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    Okay, im not going to be judgemental like the others and give you some help. Do not get immortals against marines. They have an armor that protects them from heavy attacks and attack slowly, making them vulnerable to tier 1 units. what you should do is get photon cannons and tech up. try to get the charge upgrade immediately instead of wasting minerals and gas on robo facility. also try using stalkers. also remember to micro. hope this ind of helps. :laugh::laugh::laugh::laugh::laugh::laugh::laugh:
     
  14. kuvasz

    kuvasz Corrections Officer

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    ^ lock hax? :spinny:

    Let's try this one more time.
     
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