Title says it all. It seems like such a difficult task. All that the zerg has to do is spamming this one kind of unit and I am in deep trouble. I cannot outsiege him due to the ridicilous cost of the siege tank and mass marines are just not able to cut it for me. Don't get me wrong I can win sometimes but it is really challenging and it seems like a lot more effort has to be put into countering it than in simply spamming hydra.
Mass hydras? simple enough, get some hellions and mix them up with your mmm balls. Make sure they have those nice +16 boosts. Believe it or not when you stack these babies up they will wipe the floors with all those hydras.
Mid game upgrade your hellions and try to get good lines of fire. Late game get a couple of battlecruisers as by the time the zerg can take even one down they've lost 10-15 hydras (as long as you send more than 1 one against them...) especially if your upgrading your air.
I dunno about you guys, but this bit seemed kinda important. "I have cancer, but there's no cure for it and chemo isn't working" "Oh, just get the cure, that works every time" Like the first couple replies, Hellions, but you need to have a fair bit of micro with them. If you line them up, you'll win every time. Other than that, I'm not entirely sure, I haven't logged more than 3 hours played as Terran, if that.
The problem is that especially with hydra range upgrade they seem to be pretty good at taking out my hellions before they do serious damage. :S But then again I am a silver league / very low golden league guy so I am expected to suck against pretty much anything. Thanks for the tips I am going to try and interpret them and see what happens.
Marines. Mauderers are no good against light. BUT MOST IMPORTANTLY!!!!! Point defensive drone. Yes. The answer. Stare in awe at my answer.
The argument over cost never cease to amaze me. By that I mean, you know a counter, but don't go that route due to you wanting 2-3 more units instead of that key unit that can truly turn the tide. The ratio for Siege tank to hyrda at least cost wise is 2:1 - and despite the siege mode upgrade cost, you can void that argument out cost wise with the Hydra range upgrade. Siege tanks would certainly be helpful for you...but I will sympathize with you if you struggle to micro them just right so they don't get blown up before getting enough damage off. If Siege tanks are just too annoying for you to use, sadly your next step up would be harder to reach mid game I believe, but it would be Seeker missile with Ravens...and again, micro is key. A huge issue players still make with Ravens is they keep them with their attack force, and once the fight starts, the enemy in fear of the move will FF them down. A better strat is to bait/engage your enemy and flank them with the raven's Seeker missiles. I play Zerg, and after the Thor change, I'm basically locked out of mass muta...so I'll ether have to focus on ground forces, which I fear Sieges tanks being used, or...I'll have to include Corrupters into my Muta spam to kill Thors. (I've yet to test it, but like Colossus...are Thors tall enough to be hit by a corrupter?)
@ Rational, Thors are not tall enough to be hit by ATA units. Only the Colossus has that weakness. Also, Thor only does 0.5 AoE splash. That's not enough in itself to counter Mutas. Don't be afraid of Thors even if there are multiple. You just have to spread your units better. But @ Fenix, All I can tell you is mass siege tanks > mass Hydras. Siege Tanks kill at least 6 Hydras per tank. I mean geez. Unless you have like one tank versus 12 Hydras, you should be easily able to fend them off. 150/125 is a lot less expensive than the 6 hydras that are going to die @ 100/100 (600/600).
That may be because zerg are best in open field areas since it give them a lot of space for their large armies to fan out and surround, which is why you usually want to engage zerg forces in more confined locations. Bit off topic, but has anyone tried tank unsieged vs. roaches, since tanks fire fast and get a bonus vs. armored units?