How the hell can I defend off marauder push???

Discussion in 'StarCraft 2 Strategy Discussion' started by iKnowMyABCs, May 3, 2010.

How the hell can I defend off marauder push???

  1. iKnowMyABCs

    iKnowMyABCs New Member

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    Recently I've been playing Protoss as I was sick of Terran and it's sameness (mass bio or mec). And since I've been working my way up from the bottom to top of the leauge (because of the stupid d/c problem I had to face in placement matches) I am now stuck in Platinum. Now because people in there are pretty competant in starcraft, the Terran players usually go for marauder timing push. AS A PROTOSS PLAYER, I CAN'T DEFEND IT. By the time the opponent has like 20 marines and marauders, I can only muster up 3 to 4 Immortals and some sentries. I've tried void rays and Immortals but they both get raped by marines as they usually have about 10 marines and 10 marauders. HOW THE HELL DO I DEFEND THAT **** OFF??????? (sorry I'm really frustrated...)
     
  2. Fenix

    Fenix Moderator

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    Stalkers and cannons for me.

    Cannons utterly destroy Marines, easy, and Stalkers are surprisingly good when you are smart about the micro.
     
  3. AcE_01

    AcE_01 Active Member

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    stalkers do extra damage to armoured units. So why not mass stalkers with blink plus sentries>?
     
    Last edited: May 3, 2010
  4. Galaxy.ein

    Galaxy.ein New Member

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    First thing you do is get 4 warp gates and charge upgrade for zealots (I get citadel as soon as cycore finishes.)
    Mass zealots/sentrys.
    Then if they are going bio you want collossii and some stalkers for a better meat shield.
    If they are going mech you want immortals and I've been thinking probably 2 robos would be for a good cause.
    Against any hellions I suppose stalkers will do good, and by then you should have the needed support unit.
    Expand after getting 4 warp gates, charge, and a robo (or before a robo if you can pull it off).

    Make sure you pump probes nonstop, and use your chrono boosts on charge technology to put pressure on Terran.
     
  5. iKnowMyABCs

    iKnowMyABCs New Member

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    The thing is marauders rips through my stalkers and the slow doesn't help either. Even if I do turtle up in my base, Terran expands and I can't do anything. Argh...
     
  6. Galaxy.ein

    Galaxy.ein New Member

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    Stalkers are no good against Marauders. You want zealot/sentry core army, and charge on the zealots helps a lot. 4 Warp gate mass should hold Terran back for a while...
     
  7. AcE_01

    AcE_01 Active Member

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    zealots get ripped by marauders and marines combo. Marauders will slow zealots like crazy...with stalkers atleast you have blink to survive.

    As i said stalkers with blink and sentries with a lil micro, does me fine. Stalkers do extra damage to armoured. Marauders are armoured.

    use force field to cut the terran army in half. after that blink the "close to death stalkers" at the back so they can survive longer.

    And collosi are very good against marines. especially with their range upgrade.
     
  8. cautionmike_190

    cautionmike_190 New Member

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    hmmm stalkers do fine just micro the blink bro
     
  9. statikg

    statikg New Member

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    I agree with Ace, cutting the army in half at your choke with forcefield is the key. You probably don't have blink up in time for the first fight but spam stalkers and focus the marauders and you will be fine.

    There may be something to the zealot idea, but only if you can get charge quickly, without charge, which you probably won't have in the first battle, they would be useless, they will also not allow you to split his army because the half on the other side will still be in range of melee units.
     
  10. Glaurung

    Glaurung New Member

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    Your base.
    Two words, Speed Lings.
     
  11. iKnowMyABCs

    iKnowMyABCs New Member

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    I'm talking about Protoss.

    Anyway thanks for all the responses. Although I tried stalkers and sentry, I don't think I've tried it enough to know that it didn't work. I'ma go try now.
     
  12. KHaYMaN

    KHaYMaN New Member

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    I'm still focusing on zerg and won't start learning protoss until later this week, but from a lot of what I've read there is currenty an imba here for the Protoss, other things (like skill) being equal.

    I'll one up you though....how do you defend against a zealot/marauder rush in 2v2 as zerg when your partner insists on teching to DTs? Zealots + Marauders + bunker + building subsequent barracks in your base......eep! The short answer is you really don't, which may be the case for your PvT scenario, assuming what I've been reading is true. :rolleyes:
     
  13. AcE_01

    AcE_01 Active Member

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    ^
    if your partner wants to tech up to dt versing terran and zerg, then tell him to go home. terran can get the fastest detection imo; orbital command. So why try?
     
  14. iKnowMyABCs

    iKnowMyABCs New Member

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    I don't understand, they build bunkers in your base and you're allowing that to happen? Anyway if your teammate is inconsiderate as to help you defend those kind of pushes, I suggest you find a new partner >.> Otherwise, mutas would rip through them like no tomorrow since those two units can't attack air. Like I say to everyone who has problems, scout before hand so you know whats coming. Teching up isn't always the right answer so tell your partner to mass up some units if they are.
     
  15. RushSecond

    RushSecond New Member

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    IMO, zealots + sentries is enough to hold off a MM rush like that. Even without charge, all you have to do is use sentries to block behind the enemy force, so they can't kite you at all, and guardian shield also greatly reduces the effectiveness of stim. At the very least you should be able to take and hold your natural expo, and then you can tech up and go from there.
     
  16. KHaYMaN

    KHaYMaN New Member

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    I guess the point I was trying to drive home, i.e. "
    ", wasn't clear for some people.

    Anyway, I was using an extremely frustrating in-game example that I experienced to point out that sometimes there isn't a defensive counter to something. In the OP's case possibly due to balance issues. In mine, due to an inept partner.

    As for a pre-game solution in my case, I'm not sure if you can play AT 2v2 right now, but in either case I haven't found anyone yet. I'm still doing random partner 2v2s in ladder.

    And as for the bunker, it isn't a matter of letting them so much as not being able to fend off a 1v2 rauder/zealot push beyond the range of my creep.
     
  17. Will.cfalcon

    Will.cfalcon New Member

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    So is going for an immortal in time to fight off first marauder attack a bad idea? Cuz I thought immortals were supposed to be beast against armored...and marauders and armored....
     
  18. RushSecond

    RushSecond New Member

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    Well if you scout and see the enemy is almost all marauders, then getting immortals is a great idea. However, usually the terran will avoid that hard counter by making just as many marines, which completely destroy immortals due to having a fast attack for less than 10 damage. So in general immortals don't help very much against terran infantry for that reason, and it's usually better to just go sentry + zealots, and then get colossi later if the terran continues with his infantry army, since colossi counters all infantry, not just marauders.
     
  19. UndyingLego

    UndyingLego New Member

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    Going for Immortals for the first assault would be difficult. You've got to build three buildings minimum before you can even touch the robotics bay. Assuming you are only building 1 pylon, 1 warpgate, and 1cybernetics core, that would take a bit of time to build up the resources just to build the robobay. 18 probes isn't enough. You may be able to get it by the second push from the terran but not on the first.

    Like RushSecond said...zealots and sentries to start. That works for me and I don't normally play as toss.
     
    Last edited: May 20, 2010
  20. iKnowMyABCs

    iKnowMyABCs New Member

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    early immortal is useless, too much resource and time consuming. VR worked fine until they nerfed it to hell now. Now that marauders are buffed more, it's gonna be worse defending it.